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Killing germs not working with Chlorine


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Hey guys, new here...read some suggestions and thought I had a solution, but it's not working. I was hoping for some advice...

I set up a liquid reservoir in a chlorine environment to handle my germy polluted water. When new water goes in the Status readout shows it as germy, but the the germs rapidly disappear leaving only Polluted water as shown below.

When I open the output though there are still germs in the water even thought the reservoir readout doesn't show germs. I have valves on both sides and I've been careful to close the inbound valve and let it sit til the readout shows all germs gone, so I'm pretty sure it's not user error.

Isn't this supposed to work? what am I doing wrong? i'm playing QOL3 if that matters. Thanks for your help! 

(NOTE: I know I'm missing components on the output side in the pic below to handle the polluted water. I'd loaded a save before I'd built the filter system because I needed to solve the germ thing first)

image.thumb.png.43150016b017c8f21056903fc23fdb9a.png

Huh.  I was just building a Chlorine-Water scrubber a few hours ago, in QoL3, and it worked fine.  This might just be a bug in your save file.
Is it possible that you're building the plumbing out of germ-covered materials?  I've had that bring germs into my industry before.

Only the water in the reservoir is disinfected, the water in pipes before and after it isn't. Your reservoir isn't full so it should have no water before it, but it isn't disabled so the section of pipe between reservoir output and output valve is still infected.

Eh, I have 17 dupes my current play through.  I have four liquid reservoirs in a pool of chlorine, each one of them on a automated airlock hatch laid horizontal.  All the hatches are connected to a clock sensor that stays on for half the day with a strategic not-gate making it so every other one is disabled.   That kinda set-up?  Build it once and forget it.  If you're clearing more than 5t of PH20 from toilets/showers you got bigger problems :p

Thanks for the replies. @Coolthulhu called it - I had two lengths of pipe after the reservoir and those contained germs. I brute forced it by building a catch basin, running some water through the system and mopping it up until the water running through was germ-free. Didn't take very long and now all the germs appear out of the system. I'll have to keep trying...this game's a bit addictive...

6 minutes ago, TykoTek said:

Thanks for the replies. @Coolthulhu called it - I had two lengths of pipe after the reservoir and those contained germs. I brute forced it by building a catch basin, running some water through the system and mopping it up until the water running through was germ-free. Didn't take very long and now all the germs appear out of the system. I'll have to keep trying...this game's a bit addictive...

This drove me crazy a while ago. An easy fix to the pipe problem is timed doors underneath the reservoir. When those are open, the reservoir is disabled, meaning it does not output its content, but it can receive it. This way, with 2 or 3 resevoirs in series with doors opening at different times you can ensure that no liquid is left in pipes so everything is disinfected.
Not sure I explained it well, I can give you a screenshot or savefile if you need

7 minutes ago, suxkar said:

This drove me crazy a while ago. An easy fix to the pipe problem is timed doors underneath the reservoir. When those are open, the reservoir is disabled, meaning it does not output its content, but it can receive it. This way, with 2 or 3 resevoirs in series with doors opening at different times you can ensure that no liquid is left in pipes so everything is disinfected.
Not sure I explained it well, I can give you a screenshot or savefile if you need

Thanks...a save file would be really helpful. I'd read about the "timed doors" trick but didn't know what it did. Thanks for explaining it, now it makes sense because any building that's missing a foundation goes inactive...cute trick.

41 minutes ago, TykoTek said:

I'd read about the "timed doors" trick but didn't know what it did.

As soon as I get into basic automation, usually I did this somewhere:

Screenshot_63.png.51491c2e31c235b8dd650f1304f102d5.png

 

Piping and automation, input flow from the top, output bottom

Spoiler

 

Screenshot_64.png.6c7507a3834aa2292911183883b9673e.png

Screenshot_65.png.24965318ad8c9d473444b68405a52b62.png

 

Left side reservoir act as output, with 0% activation time,62% active duration

Spoiler

Screenshot_67.thumb.png.3e23279cf3feaeaa3045946d39dad476.png

Right side reservoir act as input, with 39% activation time,62% active duration. Just copy setting from left one, then change his activation time. This will ensure exactly the same active duration.

Spoiler

Screenshot_66.thumb.png.403cc721810c2dbc5f7768b2160d8aa0.png

 

Pretty simple for your base? You can upgrade it to a more high tech system later. I don't know your base current tech level, I hope it able to make the clock sensor.

 

28 minutes ago, abud said:

As soon as I get into basic automation, usually I did this somewhere:

Screenshot_63.png.51491c2e31c235b8dd650f1304f102d5.png

 

Piping and automation, input flow from the top, output bottom

  Reveal hidden contents

 

Screenshot_64.png.6c7507a3834aa2292911183883b9673e.png

Screenshot_65.png.24965318ad8c9d473444b68405a52b62.png

 

Left side reservoir act as output, with 0% activation time,62% active duration

  Reveal hidden contents

Screenshot_67.thumb.png.3e23279cf3feaeaa3045946d39dad476.png

Right side reservoir act as input, with 39% activation time,62% active duration. Just copy setting from left one, then change his activation time. This will ensure exactly the same active duration.

  Reveal hidden contents

Screenshot_66.thumb.png.403cc721810c2dbc5f7768b2160d8aa0.png

 

Pretty simple for your base? You can upgrade it to a more high tech system later. I don't know your base current tech level, I hope it able to make the clock sensor.

 

Thanks for not being as lazy as I am:D
One note to clarify for TykoTek: since a door opens with an active signal, you want to have active signal on both doors on a portion of the day to ensure both reservoirs are disabled together so there is no flow at all and the germs are killed. Basically, you never want both signals to go red (doors closed) together, as this would allow free flow and no germ kill. Since I'm paranoid, I usually use an extra buffer reservior and i can get away with 50-50 active/inactive time.
Of course, what abud posted works perfectly as the clocks are both active for 23% of the day (doors open, reservoirs disabled, so no flow from first reservoir to second and no flow from second reservoir to outside)

Quote

Ah, that's true; you need to cycle the water back into the reservoir for a while to get it all cleaned.

I don't think recirculating would work. Because of how the system works, when liquid leaves a reservoir a % of the germs does the same, so while germs die in the reservoir they keep on being refreshed by the circulating liquid

6 hours ago, Fuzzra said:

Recirculating does work. You can even do it using the liquid pipe germ sensor, just to give the poor thing some love.

Won't the germ sensor itself get germs and then pass it on to any water that flow through it later? Or do the sensors stay uninfected?

Timed doors are probably the best solution, but need either shut-offs to stop germy water flowing into the output tank, or a double layer so that no tank can output will also receiving water.

 

That said, a simpler solution is available in my signature, although I'd call it less efficient because of the amount of standing water required.

2 hours ago, Yunru said:

That said, a simpler solution is available in my signature, although I'd call it less efficient because of the amount of standing water required.

The play-off between efficiency and expedience is one of the main factors that keeps drawing me back to this game:

How am I going to achieve this now?

My base layout is based on the width of a stable.  so 26 wide platforms with ladders and firepoles in between so what I do is 4 lavatory, 4 sink, 4 showers outside of the washroom (because of the size limits of the washroom).  So what I do is I have a tank that buffers polluted water flowing into the sieve, another tank that buffers clean water flowing into the washroom and 4 tanks that are on a timer basically set up so that the water spends 3/4 of a day in each tank.  So if the first tank runs for 20% of the day and starts at 0% the next tank will start at 75% the next one at 50% the next one at 25%.  And as others have mentioned you need to set it up to reflow back into the tank when it cannot flow through the liquid shutoff.  Also you should run a pipe through the input of the clean water buffer tank so that when it fills up it will overflow into an electrolyzer or whatever you happen to be doing with your water.

 

On a side note has anyone noticed that pipes have been buggy lately?  I set up the pipes identically in all four tanks and for some reason only the last tank actually flows back into itself properly even though they are all set up identically and the setup is simple tank output -> valve input -> tank input. for some reason it doesn't work for 3 out of 4 of my tanks.

chlorinetreatmentsystem.jpg

2 hours ago, MustardWarrior said:

has anyone noticed that pipes have been buggy lately?  I set up the pipes identically in all four tanks and for some reason only the last tank actually flows back into itself properly even though they are all set up identically and the setup is simple tank output -> valve input -> tank input. for some reason it doesn't work for 3 out of 4 of my tanks.

Are you sure? Show your piping diagrams. I was pretty sure they work as intended except the one issue that flowing back when deconstructed. Probably I change my mind if I see your diagram.

1 hour ago, abud said:

Are you sure? Show your piping diagrams. I was pretty sure they work as intended except the one issue that flowing back when deconstructed. Probably I change my mind if I see your diagram.

It upon exiting the washroom it flows into the tanks from right to left.

chlorinetreatmentsystempiping.jpg

Ah, of course, it is, just as I thought :) There are some conflicting pipes. Green - white - white - green, where do you think water will flow, to the left or right? I believe behavior like this is one of many things that devs trying to eliminate, because will need recursively look at another pipe segments draining performance. Let me open my game to explain with pics.

 

Yeah,  I've had problems with this kind of thing.  Pipes flow form green to white, so having to pick a a path to flow to after it passes the first input is currently unstable. The solution I use is to have another input on the next tile, usually a pipe bridge.
Honestly, a lot of the plumbing in ONI amounts to "put a pipe bridge  right next to it to enforce the direction".

I recreate your piping in a simple manner. Left segment clear, right segment clear, but the center is ambiguous. In the past, this may work, I'm not sure I never did because I know it cost much CPU to compute recursively, so I avoid it. In the past fluid can "bounce" in center area, to left or right, depending on another fluid pushing him around. To compute one packet of fluid where he would go, it will need to compute another packet behind/front of him, and that one too, need to compute another packet again. 10 packet, sure. 1000 packet?

Screenshot_68.thumb.png.88da6f802bf38d75b2f68a6ac3dd4e05.png

To solve your problem, just show exactly where you want that fluid goes

Spoiler

Screenshot_69.thumb.png.566ebecc6217108ac8a70f6243df8f1e.png

 

 

Hope it helps in any way :)

 

1 hour ago, abud said:

I recreate your piping in a simple manner. Left segment clear, right segment clear, but the center is ambiguous. In the past, this may work, I'm not sure I never did because I know it cost much CPU to compute recursively, so I avoid it. In the past fluid can "bounce" in center area, to left or right, depending on another fluid pushing him around. To compute one packet of fluid where he would go, it will need to compute another packet behind/front of him, and that one too, need to compute another packet again. 10 packet, sure. 1000 packet?

Screenshot_68.thumb.png.88da6f802bf38d75b2f68a6ac3dd4e05.png

To solve your problem, just show exactly where you want that fluid goes

  Hide contents

Screenshot_69.thumb.png.566ebecc6217108ac8a70f6243df8f1e.png

 

 

Hope it helps in any way :)

 

It works now, good thing too, that was bugging the crap out of me.  I didn't quite intuit that while two greens can feed into one white two greens cannot feed into two whites arranged like so: green -> white -> white -> green.

chlorinetreatmentsystemworking.jpg

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