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I've been playing on Rime for the past week and I've found dupe heating to be problematic.

 

I rushed for the space heater and its simply too underwhelming for its wattage.  I found spamming sinks connected to a water sieve to provide a more stable base heating system until I finally unlocked the tepidizer.

 

I would argue for buffing space heaters and removing the minimum temperature cap on water sieves.

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I've been playing on Rime and found the space heater to be quite effective actually!  For example I created an insulated farming room with two space heaters. It was actually *too* effective - it quickly reached over 90C within a few cycles, so I added a thermo sensor.

If you don't use insulation then the space heater won't be able to keep up with the incoming cold

Don't use heater-brand heating. Rush electrolyzer and isolated tiles, isolate sections that must stay warm, pipe hot gases into those sections.

Don't heat up places you don't need warm. Sleeping quarters can stay freezing as long as you keep them dry. Only farms and areas with water pipes really need warmth.

Instead of farming plants, try ranching. It's slower, but far more tolerant of freezing temperatures.

Way I heated up areas was to make a small basin of water 4x1 in size, put in a tepidizer and hook it up to a coal generator and battery. Then just wait till the thing is at max temp and disable the generator. Creates a ton of heat and you can just let it spread out from there.

 

9 minutes ago, suicide commando said:

Way I heated up areas was to make a small basin of water 4x1 in size, put in a tepidizer and hook it up to a coal generator and battery. Then just wait till the thing is at max temp and disable the generator. Creates a ton of heat and you can just let it spread out from there.

 

I found that was a very good way for me to melt the loads of ice found around the map and I paired with temp shift plates to leech that heat to transition wild farms.

38 minutes ago, suicide commando said:

Way I heated up areas was to make a small basin of water 4x1 in size, put in a tepidizer and hook it up to a coal generator and battery. Then just wait till the thing is at max temp and disable the generator. Creates a ton of heat and you can just let it spread out from there.

 

Ooh, you can even automate that with thermo sensors + automate doors to open + enable/disable coal gen

You can automate it even further if you want, just turn the heat on and off, depending on temp and use a smart battery for power. That's how I set it up in my main water tank, which I kept at 10C so my bristle blossoms had nice warm water.

Once the initial heating up was done, I sealed up most of the base and used room heaters to keep the temps up where I wanted them.

My current 2nd base I started yesterday before the updates made the game unstable to play, I decided to go a little different way, and I'm now using hatch ranching as my main food source.

 

4 minutes ago, suicide commando said:

You can automate it even further if you want, just turn the heat on and off, depending on temp and use a smart battery for power. That's how I set it up in my main water tank, which I kept at 10C so my bristle blossoms had nice warm water.

Once the initial heating up was done, I sealed up most of the base and used room heaters to keep the temps up where I wanted them.

My current 2nd base I started yesterday before the updates made the game unstable to play, I decided to go a little different way, and I'm now using hatch ranching as my main food source.

 

Anyone find a good video tutorial or anything on how to do ranching as a food source? I feel like a newb with that feature, not sure if i'm supposed to just "attack" one of the critters for meat. Not sure how to manage it properly.

There are several ways to go about it. The way I set up, I have my ranch room with a critter drop off point, set to autowrangle beyond a certain number of critters.
Then I have a second room with a critter dropoff point in it, which is set to receive the critter I am using for meat. This room also has a critter sensor in it, hooked up to an AND gate together with a clock sensor. So when it's nighttime and my dupes are sleeping, AND there are critters in there, doors underneath the mesh tile floor of the room close, pushing the water that is in the basin there upwards and filling the room, thus drowning the critters.
Once the critters are dead, the doors open again, the water falls down and the meat is ready for my dupes to pick up.

Here is an old version of how I set the room up, this one will work for hatches, but if you want to do this with drecko's you're going to need a little different setup. ( https://imgur.com/gallery/MMsO3QT )

 

2 minutes ago, suicide commando said:

There are several ways to go about it. The way I set up, I have my ranch room with a critter drop off point, set to autowrangle beyond a certain number of critters.
Then I have a second room with a critter dropoff point in it, which is set to receive the critter I am using for meat. This room also has a critter sensor in it, hooked up to an AND gate together with a clock sensor. So when it's nighttime and my dupes are sleeping, AND there are critters in there, doors underneath the mesh tile floor of the room close, pushing the water that is in the basin there upwards and filling the room, thus drowning the critters.
Once the critters are dead, the doors open again, the water falls down and the meat is ready for my dupes to pick up.

Here is an old version of how I set the room up, this one will work for hatches, but if you want to do this with drecko's you're going to need a little different setup. ( https://imgur.com/gallery/MMsO3QT )

 

Drowning them to death doesn't seem very humane. Is there a nicer way? Poor things...

Metal refinerys output could help, also i guess thst dropping debris in a hot pool of water them picking it and sending trough rails could heat the base. " this one i reverted from a tip that was gave to me for oasis but in my case for colling in your case may.work too.

1 minute ago, suicide commando said:

Well we don't have any kill-o-zap cannon we can herd them under and kill them with. One of the things I want to work on is a fully automated ranch for pokeshells, and the ideas I have to kill THOSE are even less nice, as I can't drown them.

 

Maybe we can give them a quick death using magma?

5 minutes ago, suicide commando said:

Well we don't have any kill-o-zap cannon we can herd them under and kill them with. One of the things I want to work on is a fully automated ranch for pokeshells, and the ideas I have to kill THOSE are even less nice, as I can't drown them.

 

Making omelletes with their extra eggs can be the sollution.

2 minutes ago, beowulf2010 said:

Not that's automated. Heck, I toss the unwanted eggs in water and have the babies drown as soon as they hatch. :D

Can't do that with pokeshells, for one they don't drown, and second you want them to grow up first so they molt and leave their shell.

Ideally you might even want them to just die of old age so you can get another one.

EDIT: Totally off topic.. I know where you got that forum name. I'm on to you. I'm actually watching Eureka season 2 at this very moment while waiting for the next upgrade.... it's past midnight though so I should go to bed.

34 minutes ago, suicide commando said:

Can't do that with pokeshells, for one they don't drown, and second you want them to grow up first so they molt and leave their shell.

Yeah. Pokeshells, Pacus and Slicksters don't drown so you have to use other methods. 

My drowning pool system works great for Hatches, Pufts and Dreckos though. I assume it'll work on Pips too but I haven't actually ranched them enough to fill a room yet. Too many change requires base restarts at this time. 

Off Topic: As much as I liked Eureka (a new season? I thought it was over in 2012), it has nothing to do with that. I'm a fan of the Beowulf myth and created this user name in 2001. That was taken so I went to 2010 per Arthur's C Clarke's book series. :D

You should try ranching voles sometime, once you get into space. Those critters don't overcrowd. oh and they drop TONS of meat.

Off Topic: I meant @natanstarke And no, it's not a new season. But I have 3 seasons on my PC. I really should get the other 2 sometime from a friend who has all 5.

 

46 minutes ago, natanstarke said:

Making omelletes with their extra eggs can be the sollution.

As far as I know, this is where most of the food from a humane, automated ranch will come from. There is no “nice” way to kill critters, and even less ways that can be automated.

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