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Return of Them beta hotfix

  • Fixed the crash in the wardrobe
  • Fixed an issue that caused servers to slow down over time and slightly improved performance.
  • Fixed an issue with deployed masts not rotating correctly
  • Fixed ghosts not colliding with the wall boundaries in the caves
  • Fixed inspect string for the dug up saplings found on the island
  • Fixed missing Carrat murder sound

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@ScottHansen @PeterA main crashed with this error:

[04:39:21]: [string "scripts/entityscript.lua"]:1107: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111>
   self (valid:true) =
      GUID = 628174
      Transform = Transform (0x36f853c0)
      inlimbo = false
      actionreplica = table: 0x39b3b0f0
      event_listening = table: 0x18038a20
      brain = --brain--
sleep time: 0.07
Priority - RUNNING <RUNNING> (execute 1, eval in 0.07)>0.07
   >Parallel - RUNNING <RUNNING> ()>0.07
   >   >AttackAndWander - READY <SUCCESS> ()>0.00
   >   >Priority - RUNNING <RUNNING> (execute 6, eval in 0.07)>0.07
   >   >   >Parallel - FAILED <FAILED> ()>0.00
   >   >   >   >relocate - FAILED <FAILED> ()>0.00
   >   >   >   >Sequence - READY <READY> ()>0.00
   >   >   >   >   >ActionNode - READY <READY> ()>0.00
   >   >   >   >   >StandStill - READY <READY> ()>0.00
   >   >   >Parallel - FAILED <FAILED> ()>0.00
   >   >   >   >level1 - SUCCESS <SUCCESS> ()>0.00
   >   >   >   >Priority - FAILED <FAILED> ()>0.00
   >   >   >   >   >RunAway - FAILED <FAILED> ()>0.00
   >   >   >Parallel - FAILED <FAILED> ()>0.00
   >   >   >   >level2 - FAILED <FAILED> ()>0.00
   >   >   >   >Priority - READY <READY> ()>0.00
   >   >   >   >   >Parallel - READY <READY> ()>0.00
   >   >   >   >   >   >aggressive - READY <READY> ()>0.00
   >   >   >   >   >   >Sequence - READY <READY> ()>0.00
   > [**truncated**]
      actioncomponents = table: 0x28a57a60
      behaviour_level = 1
      lower_components_shadow = table: 0x36f85360
      entity = Entity (0x321e5090)
      AnimState = AnimState (0x38c5e5c0)
      prefab = gestalt
      updatecomponents = table: 0x1a7f17f0
      _level = net_tinybyte (0x35660530)
      Network = Network (0x39b3b0b0)
      Physics = Physics (0x38c5e600)
      brainfn = table: 0x1b32a390
      SoundEmitter = SoundEmitter (0x38c5e620)
      name = Gestalt
      event_listeners = table: 0x166071a0
      sg = sg="gestalt", state="walk", time=0.40, tags = "moving,canrotate,"
      spawntime = 72998.470473833
      pendingtasks = table: 0x36f460d0
      replica = table: 0x36f85390
      tracking_target = 611543 - wickerbottom (valid:false)
      components = table: 0x36f85330
      persists = false
   inst = 611543 - wickerbottom (valid:false)
scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115>
   self (valid:true) =
      GUID = 628174
      Transform = Transform (0x36f853c0)
      inlimbo = false
      actionreplica = table: 0x39b3b0f0
      event_listening = table: 0x18038a20
      brain = --brain--
sleep time: 0.07
Priority - RUNNING <RUNNING> (execute 1, eval in 0.07)>0.07
   >Parallel - RUNNING <RUNNING> ()>0.07
   >   >AttackAndWander - READY <SUCCESS> ()>0.00
   >   >Priority - RUNNING <RUNNING> (execute 6, eval in 0.07)>0.07
   >   >   >Parallel - FAILED <FAILED> ()>0.00
   >   >   >   >relocate - FAILED <FAILED> ()>0.00
   >   >   >   >Sequence - READY <READY> ()>0.00
   >   >   >   >   >ActionNode - READY <READY> ()>0.00
   >   >   >   >   >StandStill - READY <READY> ()>0.00
   >   >   >Parallel - FAILED <FAILED> ()>0.00
   >   >   >   >level1 - SUCCESS <SUCCESS> ()>0.00
   >   >   >   >Priority - FAILED <FAILED> ()>0.00
   >   >   >   >   >RunAway - FAILED <FAILED> ()>0.00
   >   >   >Parallel - FAILED <FAILED> ()>0.00
   >   >   >   >level2 - FAILED <FAILED> ()>0.00
   >   >   >   >Priority - READY <READY> ()>0.00
   >   >   >   >   >Parallel - READY <READY> ()>0.00
   >   >   >   >   >   >aggressive - READY <READY> ()>0.00
   >   >   >   >   >   >Sequence - READY <READY> ()>0.00
   > [**truncated**]
      actioncomponents = table: 0x28a57a60
      behaviour_level = 1
      lower_components_shadow = table: 0x36f85360
      entity = Entity (0x321e5090)
      AnimState = AnimState (0x38c5e5c0)
      prefab = gestalt
      updatecomponents = table: 0x1a7f17f0
      _level = net_tinybyte (0x35660530)
      Network = Network (0x39b3b0b0)
      Physics = Physics (0x38c5e600)
      brainfn = table: 0x1b32a390
      SoundEmitter = SoundEmitter (0x38c5e62
[04:39:21]: [string "scripts/entityscript.lua"]:1107: assertion failed!
LUA ERROR stack traceback:
    =[C]:-1 in (global) assert (C) <-1--1>
    scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111>
    scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115>
    scripts/prefabs/gestalt.lua:60 in (field) targetfn (Lua) <57-64>
    scripts/components/combat.lua:201 in (method) TryRetarget (Lua) <194-213>
    scripts/components/combat.lua:191 in (field) fn (Lua) <190-192>
    scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
    scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
    scripts/update.lua:180 in () ? (Lua) <159-238>
    
[04:39:21]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[04:39:21]: stack traceback:
    scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624>
    scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624>
    scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624>
    scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658>
    scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
    scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:90 in () ? (Lua) <33-129>

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