Developer ScottHansen Posted July 3, 2019 Developer Share Posted July 3, 2019 Return of Them beta hotfix Fixed the crash in the wardrobe Fixed an issue that caused servers to slow down over time and slightly improved performance. Fixed an issue with deployed masts not rotating correctly Fixed ghosts not colliding with the wall boundaries in the caves Fixed inspect string for the dug up saplings found on the island Fixed missing Carrat murder sound View full update 5 14 Link to comment Share on other sites More sharing options...
trinket_4 Posted July 3, 2019 Share Posted July 3, 2019 13 minutes ago, ScottHansen said: Fixed the crash in the wardrobe THANK GOD 1 Link to comment Share on other sites More sharing options...
AdventZen Posted July 3, 2019 Share Posted July 3, 2019 28 minutes ago, ScottHansen said: Fixed an issue that caused servers to slow down over time and slightly improved performance. Does this improve the extreme start-up lag on Hosted servers? Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted July 3, 2019 Author Developer Share Posted July 3, 2019 8 minutes ago, AdventZen said: Does this improve the extreme start-up lag on Hosted servers? Let me know if it does not 3 1 Link to comment Share on other sites More sharing options...
Terra B Welch Posted July 4, 2019 Share Posted July 4, 2019 Hooray for wardrobe fix! Thanks Klei! 1 1 Link to comment Share on other sites More sharing options...
JimmyJam Posted July 4, 2019 Share Posted July 4, 2019 When are we getting the next part of the update? Wasn't it meant to come out last month? I know the live release of TOT was delayed but they said that wasn't going to affect the beta. Link to comment Share on other sites More sharing options...
Trololarion Posted July 4, 2019 Share Posted July 4, 2019 Klei, could you tell the approximate date of the update? Link to comment Share on other sites More sharing options...
cezarica Posted July 6, 2019 Share Posted July 6, 2019 @ScottHansen @PeterA main crashed with this error: [04:39:21]: [string "scripts/entityscript.lua"]:1107: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111> self (valid:true) = GUID = 628174 Transform = Transform (0x36f853c0) inlimbo = false actionreplica = table: 0x39b3b0f0 event_listening = table: 0x18038a20 brain = --brain-- sleep time: 0.07 Priority - RUNNING <RUNNING> (execute 1, eval in 0.07)>0.07 >Parallel - RUNNING <RUNNING> ()>0.07 > >AttackAndWander - READY <SUCCESS> ()>0.00 > >Priority - RUNNING <RUNNING> (execute 6, eval in 0.07)>0.07 > > >Parallel - FAILED <FAILED> ()>0.00 > > > >relocate - FAILED <FAILED> ()>0.00 > > > >Sequence - READY <READY> ()>0.00 > > > > >ActionNode - READY <READY> ()>0.00 > > > > >StandStill - READY <READY> ()>0.00 > > >Parallel - FAILED <FAILED> ()>0.00 > > > >level1 - SUCCESS <SUCCESS> ()>0.00 > > > >Priority - FAILED <FAILED> ()>0.00 > > > > >RunAway - FAILED <FAILED> ()>0.00 > > >Parallel - FAILED <FAILED> ()>0.00 > > > >level2 - FAILED <FAILED> ()>0.00 > > > >Priority - READY <READY> ()>0.00 > > > > >Parallel - READY <READY> ()>0.00 > > > > > >aggressive - READY <READY> ()>0.00 > > > > > >Sequence - READY <READY> ()>0.00 > [**truncated**] actioncomponents = table: 0x28a57a60 behaviour_level = 1 lower_components_shadow = table: 0x36f85360 entity = Entity (0x321e5090) AnimState = AnimState (0x38c5e5c0) prefab = gestalt updatecomponents = table: 0x1a7f17f0 _level = net_tinybyte (0x35660530) Network = Network (0x39b3b0b0) Physics = Physics (0x38c5e600) brainfn = table: 0x1b32a390 SoundEmitter = SoundEmitter (0x38c5e620) name = Gestalt event_listeners = table: 0x166071a0 sg = sg="gestalt", state="walk", time=0.40, tags = "moving,canrotate," spawntime = 72998.470473833 pendingtasks = table: 0x36f460d0 replica = table: 0x36f85390 tracking_target = 611543 - wickerbottom (valid:false) components = table: 0x36f85330 persists = false inst = 611543 - wickerbottom (valid:false) scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115> self (valid:true) = GUID = 628174 Transform = Transform (0x36f853c0) inlimbo = false actionreplica = table: 0x39b3b0f0 event_listening = table: 0x18038a20 brain = --brain-- sleep time: 0.07 Priority - RUNNING <RUNNING> (execute 1, eval in 0.07)>0.07 >Parallel - RUNNING <RUNNING> ()>0.07 > >AttackAndWander - READY <SUCCESS> ()>0.00 > >Priority - RUNNING <RUNNING> (execute 6, eval in 0.07)>0.07 > > >Parallel - FAILED <FAILED> ()>0.00 > > > >relocate - FAILED <FAILED> ()>0.00 > > > >Sequence - READY <READY> ()>0.00 > > > > >ActionNode - READY <READY> ()>0.00 > > > > >StandStill - READY <READY> ()>0.00 > > >Parallel - FAILED <FAILED> ()>0.00 > > > >level1 - SUCCESS <SUCCESS> ()>0.00 > > > >Priority - FAILED <FAILED> ()>0.00 > > > > >RunAway - FAILED <FAILED> ()>0.00 > > >Parallel - FAILED <FAILED> ()>0.00 > > > >level2 - FAILED <FAILED> ()>0.00 > > > >Priority - READY <READY> ()>0.00 > > > > >Parallel - READY <READY> ()>0.00 > > > > > >aggressive - READY <READY> ()>0.00 > > > > > >Sequence - READY <READY> ()>0.00 > [**truncated**] actioncomponents = table: 0x28a57a60 behaviour_level = 1 lower_components_shadow = table: 0x36f85360 entity = Entity (0x321e5090) AnimState = AnimState (0x38c5e5c0) prefab = gestalt updatecomponents = table: 0x1a7f17f0 _level = net_tinybyte (0x35660530) Network = Network (0x39b3b0b0) Physics = Physics (0x38c5e600) brainfn = table: 0x1b32a390 SoundEmitter = SoundEmitter (0x38c5e62 [04:39:21]: [string "scripts/entityscript.lua"]:1107: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111> scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115> scripts/prefabs/gestalt.lua:60 in (field) targetfn (Lua) <57-64> scripts/components/combat.lua:201 in (method) TryRetarget (Lua) <194-213> scripts/components/combat.lua:191 in (field) fn (Lua) <190-192> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:180 in () ? (Lua) <159-238> [04:39:21]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [04:39:21]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> 1 Link to comment Share on other sites More sharing options...
AdventZen Posted July 10, 2019 Share Posted July 10, 2019 On 03/07/2019 at 4:25 PM, ScottHansen said: Let me know if it does not Still really laggy on start-up, even on Offline worlds, somehow. 1 Link to comment Share on other sites More sharing options...
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