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[Poll] Applied Horticulture


Is Applied Horticulture overpowered?  

98 members have voted

  1. 1. Is Applied Horticulture OP?

  2. 2. If so, how would you suggest changing it?

    • It shouldn't be changed
    • The reader cannot read any Applied Horticulture again for a certain amount of time
    • Smaller Range
    • Harder Crafting Recipe
    • Removed from the game
    • Other

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  • Poll closed on 06/30/19 at 11:00 AM

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Applied Horticulture on its own makes Wickerbottom an extremely powerful character. It's easy craft cost allows an theoretical endless supply of food to be made as long as a bush farm is set up. If the bushes eventually need to be re fertilized you can just use any berries you don't use as rot or use other methods of gaining a bunch of manure quickly and the sanity tank can easily be negated by specific foods and items. The fact Maxwell can read it and negate any downsides of the book is such a good synergy.

Using one Applied Horticulture fully already gives you a large amount of food, but the way it works when you use it should stay the way it is. The crafting recipe could to be reworked to maybe require more manure and seeds, or maybe even require that you use a berry bush to make it.

Another way I can see it reworked is reducing the number of uses a single book has, maybe from 5 to 3 while also giving it new features, such as aging spider nests or beefaloo? 

Personally I feel something this good should never have existed in the first place, but now that it's here and been so long in the game that taking it away would just feel wrong.

I mean I know food is plentiful but this for me crosses the line. Grass, twigs, berries, birchnuts, trees, reeds, lichen, hundreds on demand, instantly at the cost of four reeds, manure, seeds and around 20% of a top hats durability. It's too easy 

If it was me doing the nerfing, I would maybe set it to plant's can only be grown once by the book, and afterwards they need to grow at least once naturally before the book can be used again on them

7 hours ago, Viktor234 said:

Food is nowadays not really a problem and the Horticulture is more like required/used to get Twigs, Cut Grass, Reeds, etc. for everyone.

Thats how i see vets use it, but newer players just seem to use it for berry bushes till they have 3 or 4 fridges full of berries, i laugh because the high majority of them end up spoiling and the Wicker starts complaining about being insane. 

To the poll i said no and leave it as is, if someone thinks its overpowered then simply don't use it, it's that simple.

1 hour ago, Rogueagent01 said:

To the poll i said no and leave it as is, if someone thinks its overpowered then simply don't use it, it's that simple

If something is op you usually dont just leave it in. 

Don't use it, and what let everyone else use it (which they will because it's powerful)

This is a multiplayer game. These mechanics affect all of us weather we personally use them or not.  It's why thermal stones have durability now, it's why food spoils in crockpots now, why wormwoods food rots, why wx78s overcharge is weaker in dst and it's why they're retooling all the characters. When (if) they get to wicker, I forsee a nerf.

57 minutes ago, Brago-sama said:

It's why thermal stones have durability now,

check the thermal in DS compared to DST's. In single player the thermal is not as OP as in together. In DST you literally don't need anything else than a thermal in winter. Even if thermals have durability they are much much stronger in DST to the point that you don't really require winter clothing at all. That is not good argument for a nerf in DST.

I've said this already so many times BUT I guess I gonna repeat myself again. The devs said they are going to rework characters not on the basis of nerfs...

11 minutes ago, FreyaMaluk said:

check the thermal in DS compared to DST's. In single player the thermal is not as OP as in together. In DST you literally don't need anything else than a thermal in winter. Even if thermals have durability they are much much stronger in DST to the point that you don't really require winter clothing at all. That is not good argument for a nerf in DST.

They added durability to the stone in order to balance it. How was that not obvious. I consider a good enough change, but maybe it's just opinionated. Regardless the others stand 

 

11 minutes ago, FreyaMaluk said:

I've said this already so many times BUT I guess I gonna repeat myself again. The devs said they are going to rework characters not on the basis of nerfs...

I'm aware of this but I highly doubt there will be a net zero change when they rework a character. The character will be different, and according to them, will be changed in response to what the community's response is, hence the "we listened!" being added when they announced it

1 hour ago, Brago-sama said:

They added durability to the stone in order to balance it. How was that not obvious. I consider a good enough change, but maybe it's just opinionated. Regardless the others stand 

 

I'm aware of this but I highly doubt there will be a net zero change when they rework a character. The character will be different, and according to them, will be changed in response to what the community's response is, hence the "we listened!" being added when they announced it

As of now the polling is roughly  50/50. If they apply the "we listened" then they must be pretty confused and probs more lineant to no changes.  

I don't expect Wicker won't get any changes but tbh I don't think a nerf is a solution either.  I would love a much tougher disadvantage tbh instead of a nerf. 

While I still think the horticulture book is too good...

53 minutes ago, FreyaMaluk said:

I don't expect Wicker won't get any changes but tbh I don't think a nerf is a solution either.  I would love a much tougher disadvantage tbh instead of a nerf. 

I can agree on that. Maybe I'm looking at this too black and white. Her rework, if they even end up doing it for her will probably just spice her up. Not a buff or a nerf but probably just add some fun to her

I doubt they'll touch her books. As much as I want them too, I am most likely the vocal minority. People are just too used to having the pleasure of instant resources/instant gratification.

2 hours ago, Charsis said:

I think it is fine especially when not always do wickerbottom players are around, she just isn't fun character to play most time.

"Characters that are useful but not fun" 

That is something that I really want Klei to fix.

Characters need more than just tools, they need real gameplay value. Willow in her rework got something in that direction, turning Bernie into more than just a tool that she could craft a bunch to everyone on the server to use, Bernie's ability to become BERNIE! when near a insane willow gave willow something fun to play around with.   

Wicker have really strong tools, her books, but a Maxwell can use them, making her useless after crafting the books or finishing farming grass.

Maxwell also have this problem since after he finishes chopping a whole forest and cleaning the whole rocky biome his powers become useless for a period of time turning him into just a character with 75 hp max and a sanity regen that is not even that useful. 

 

 

I think they are going to make readings fail if you don't have enough sanity, or make health absorb the difference.

What I want is applied horticulture to only work on non-transplanted plants, making wickers look for base areas with good plant clusters.

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