harmonium Posted June 23, 2019 Share Posted June 23, 2019 Hello, that could be very useful to have a teleporter, we can already print thing from the portal, so maybe we can make a portal A and a portal B for very fast travel. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/ Share on other sites More sharing options...
Falcore55 Posted June 23, 2019 Share Posted June 23, 2019 It would have to have some serious research, material and power requirements to make it balanced but I totally agree. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213220 Share on other sites More sharing options...
Nightinggale Posted June 23, 2019 Share Posted June 23, 2019 Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213221 Share on other sites More sharing options...
harmonium Posted June 23, 2019 Author Share Posted June 23, 2019 11 minutes ago, Falcore55 said: It would have to have some serious research, material and power requirements to make it balanced but I totally agree. Yeah would be nice, this is more about end game, when i go to space, i leave my old base, but the transport of everything take so much time. 10 minutes ago, Nightinggale said: Yes shortcut is already a good help here, but a teleporter is Something i want, that could help a lot. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213225 Share on other sites More sharing options...
metallichydra Posted June 23, 2019 Share Posted June 23, 2019 transit tubes? Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213258 Share on other sites More sharing options...
harmonium Posted June 23, 2019 Author Share Posted June 23, 2019 1 hour ago, metallichydra said: transit tubes? to be honest i find the transit tubes to be very bad. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213288 Share on other sites More sharing options...
Sasza22 Posted June 23, 2019 Share Posted June 23, 2019 A teleporter would do the same transit tubes do. If they added it it should have some sort of requirement or drawback that makes both things useful. More power usage, need for space materials, the thing being so big that you have trouble fitting it in your base (like 5x5 or bigger). Either way i`m not against it but it shouldn`t make an entire tech branch obsolette. Just make it different. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213299 Share on other sites More sharing options...
SharraShimada Posted June 23, 2019 Share Posted June 23, 2019 100 tons of thermium, 500 megawatts to transport 1 dube, 10 minutes cooldown to recharge, 30 seconds for targeting. A very powerful, but also expensive transporter. In case of emergency useful, otherwise... Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213329 Share on other sites More sharing options...
Nightinggale Posted June 23, 2019 Share Posted June 23, 2019 Just now, SharraShimada said: 500 megawatts That's 625000 natural gas generators. Let's assume you mean joules, not watts. To charge this amount would require 20 kW continuously for 41 2/3 cycles. I get that you are saying it would require a lot of power, but still.... Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213332 Share on other sites More sharing options...
PhailRaptor Posted June 23, 2019 Share Posted June 23, 2019 I would hope that there would be both a Dupe version, and a materials version of this Teleporter, as well. You'd have to specifically target any 1 Teleproter to any other single Teleporter (much more logistics involved), and would likely have to build a "Hall of Teleporters" in/near your living quarters, and another near your industrial area. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213351 Share on other sites More sharing options...
Nightinggale Posted June 23, 2019 Share Posted June 23, 2019 19 minutes ago, PhailRaptor said: I would hope that there would be both a Dupe version, and a materials version of this Teleporter, as well. Those are already implemented. They are called transit tubes and conveyor rails respectively Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213356 Share on other sites More sharing options...
PhailRaptor Posted June 24, 2019 Share Posted June 24, 2019 1 hour ago, Nightinggale said: Those are already implemented. They are called transit tubes and conveyor rails respectively I don't think you understand what a Teleporter is in context here.... Transit Tubes and Conveyor Rails require direct conduits from start to finish, and have a pronounced travel time from one end to the other, increasing based on distance traveled. A Teleporter would be just like in Star Trek where there is a brief run time (at, presumably, a high power and prior construction cost) there is near-instant transportation from point A to point B, regardless of the distance between those points. So you can set up your Petro Refinery down in the Oil Biome, and use a Materials Teleporter to move it straight up to your Petro Rocket silo on the Surface, rather than using Pipes to plumb it all the way up there. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213373 Share on other sites More sharing options...
bobucles Posted June 24, 2019 Share Posted June 24, 2019 I don't think a teleporter is something that a player should be able to build. It might be cool to have existing transport points that spawn with the map. Then the player can choose to use them and try to find ways to make them useful. For example a pair of ruins with a makeshift telepod that things can go between, or a special geyser that spits things out on either side. Another possibility is to just have holes on the left/right of the map that things can move through. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213391 Share on other sites More sharing options...
Gurgel Posted June 24, 2019 Share Posted June 24, 2019 I like that. Make it take 10x the energy of the transit tubes and make it 1:1 only. Could play hell with pathing though, so I doubt they will do it. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213406 Share on other sites More sharing options...
FenrirZeroZero Posted June 24, 2019 Share Posted June 24, 2019 There could be a difference: Tubes need Energy per transit Teleporter (or maybe more like an TeleGate) would require constand energy flow and if it's cut it would take a cycle to reopen the gate. That way transit tubes would be efficient for low traffic areas and Gates for high traffic areas. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213464 Share on other sites More sharing options...
Lancar Posted June 24, 2019 Share Posted June 24, 2019 I can't say I'm a fan of the idea. A portal/gate to a different part of the base that constantly requires energy to maintain I can sort of get behind, but teleporters just seem like they don't really fit, especially since tubes and conveyors are already part of the game and perform the same task. I would say, however, that I'd like for the tube stations to be able to store more charges. 3 just isn't enough for high traffic areas. I would also like to see the ability to build faster tubes to speed up duplicant transport, just like plastic material and firepoles did for ladders. Maybe upgraded tube sections using space materials would fit? Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213503 Share on other sites More sharing options...
metallichydra Posted June 24, 2019 Share Posted June 24, 2019 what about a rollercoaster? would transport dupes AND improve morale. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213533 Share on other sites More sharing options...
Gurgel Posted June 24, 2019 Share Posted June 24, 2019 53 minutes ago, metallichydra said: what about a rollercoaster? would transport dupes AND improve morale. I sort-of miss the centrifuge... Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213551 Share on other sites More sharing options...
Nightinggale Posted June 24, 2019 Share Posted June 24, 2019 30 minutes ago, Gurgel said: I sort-of miss the centrifuge... We could make a mod, which adds it as a morale increasing building. You know like a roller coaster or something of that nature. However right now let's see if it stays unused in the next release. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213562 Share on other sites More sharing options...
Gurgel Posted June 24, 2019 Share Posted June 24, 2019 27 minutes ago, Nightinggale said: We could make a mod, which adds it as a morale increasing building. You know like a roller coaster or something of that nature. However right now let's see if it stays unused in the next release. Hehehe, no need for a mod. But since they actually have it in a video, I think the chances are good we will see it again. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213568 Share on other sites More sharing options...
Nightinggale Posted June 24, 2019 Share Posted June 24, 2019 Oh man now I really want a mod, which allows spinning dupes until they vomit. That would be a creative new source of water. Link to comment https://forums.kleientertainment.com/forums/topic/107845-for-the-next-update-do-you-think-they-will-add-a-teleporter/#findComment-1213573 Share on other sites More sharing options...
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