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The iridescent gem, Glommer's wings and Bigfoot should get a chance now


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For my future world I plan ahead to decorate the moon stone with moon turf I was wondering: Will the iridescent gem be useful in the future? 

The moon stone and the moon island should have some connection. Maxwell states there were several moon stones long time ago so it wouldn't be weird to give the gem some function. I suggest to make a amulet that affect the "awaking" stat. Maybe Klei give it an use for activating a second event?

Now about Glommer's wings. Since the old bell was removed it's a bit sad to see the product of mischievous players and monsters lying in a chest around. If you summon Bigfoot in ROG you can hear a splashing sound which means he could come from the sea. Because people asking for boss monsters on the sea wouldn't it be interesting to fight Bigfoot? Because Glommer seems to fit with the moon theme (I believe Glommer comes from the moon) and Bigfoot is a "sea monster" it would be a cool opportunity to bring back Klei removed in a new way? Call Bigfoot with the "Old Bell" (not the old function of course) to fight it. Boss drops? People were asking for faster seafaring maybe a blueprint for a quicker boat?

What do you think about it?

7 hours ago, axxel said:

I suggest to make a amulet that affect the "awaking" stat

The iridescent and yellow gems are complimentary, their staves do they same thing but with their own twist. The yellow gem's amulet gives light, speed, and sanity so I think that the iridescent amulet should give light, strength, and insanity. Both gems are related to light, so that has to stay, I like the idea of the iridescent staff helping with awakening so it invokes insanity, and speed and strength seem supplementary to each other. 

 

How about 30% damage boost?

 considering that in order to create a moon amulet would require

•going to the ruins and creating both a star callers staff and deconstruction staff

•transform the starcallers staff into the mooncaller version and deconstruct it

•go to the moon biome and build the moon crafting station in order to construct the moon amulet 

I'm not opposed to it giving you an attack buff. Although maybe make it something like 15%-20% but is able to be replenished via some type of material. Personally I feel as 30% as a tad bit too much

18 hours ago, S19TealPenguin said:

sanity so I think that the iridescent amulet should give light, strength, and insanity.

Except that's not how lunacy works. Lunacy is the exact opposite of insanity, and when the spoopy Gestalt attack, they restore sanity rather than take it away. Everything involving the moon gives sanity, and most things involving nightmare fuel takes sanity.

Spoiler

I said MOST, I know there are exceptions so hush. :wilson_ecstatic:

18 hours ago, S19TealPenguin said:

The iridescent and yellow gems are complimentary, their staves do they same thing but with their own twist.

They're not, they're contrasting gems. One is of the sun, the other is of the moon. One gives heat, and the other takes it away. One is powered by shadow magic, and the other has been transformed into something made of lunar magic.

But both give sanity so...

idk.png.ad4fa951a08564ab864964c11eb0395c.png

I dunno where I'm going with this leave me alone. :wilson_facepalm:

I thought the "moon amulet" could give a niche ability like protecting from drowsyness and sleeping like that of a pan flute or Bearger's yawn. Traversing the lunar island would be much more easier with it.

2 minutes ago, axxel said:

a niche ability like protecting from drowsyness and sleeping like that of a pan flute or Bearger's yawn

Maybe it prevents all movement hindering effects? You won't be frozen, gestalted, mandraked, yawned, mucused, or telelocated while wearing it. If you're playing with the amulet spots mod it will allow you to carry sculptures and wear marble suits/piggybacks without issue.

2 minutes ago, S19TealPenguin said:

Maybe it prevents all movement hindering effects? You won't be frozen, gestalted, mandraked, yawned, mucused, or telelocated while wearing it. If you're playing with the amulet spots mod it will allow you to carry sculptures and wear marble suits/piggybacks without issue.

This would be really useful but if we should assume it's an unmodded server. Giving it a burning or freezing resistance would be a good idea and supplement defensive abilities you would like to have in raid boss battles.

1 minute ago, axxel said:

supplement defensive abilities you would like to have in raid boss battles.

What if the Amulet "froze" your stats while worn? Any changes that would occur to your stats from auras while it's worn would double, but wouldn't take effect until after the amulet is removed. If you wear it for a day, you would take it off lose 150 hunger. If you take lethal damage in a boss fight, you can keep going but the game tracks how mush you're in the negative. So if you take 225 damage as Wilson, you'll be 75 damage in the red and taking off the amulet instantly kills you, but you could eat 2 pirogies (2*40 health) before taking it off to be left with 5 health.

 

The borders of your stats could appear to be encased in moonrock while the amulet is worn, and mousing over the icons will reveal what stats you would have if you took the amulet off then.

17 minutes ago, axxel said:

people would like visible increased stats than calculating your stats before taking it off.

 

26 minutes ago, S19TealPenguin said:

mousing over the icons will reveal what stats you would have if you took the amulet off then.

 

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