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Asking for fire immunity is meaningless


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1 minute ago, Trenix said:

You also have no suggestion to provide that and again, all I'm getting from you is that you want some perk that is overpowered. Many other characters need a nerf. What's next, Willow doesn't need wood to start a fire? Why not just continue to make all characters have easy mode. Why are we even trying to survive in this game? Maybe willow should get the button which wins a game, because reasons.

explain where this mythical ability of otherworldly power i am suggesting for willow is and i may consider taking you seriously.

Just now, GenomeSquirrel said:

How is it superior?

I want it because it is a unique toy that I will have fun trying, and likely failing, to make useful. It’s the foundation of unexplored territory.

Fire immunity exists in DS, was removed in DST for balance. If you want the DS experience, play DS or mod your game. Some players want balance.

Just now, Shpee said:

explain where this mythical ability of otherworldly power i am suggesting for willow is and i may consider taking you seriously.

Explain to me why you want fire immunity so passionately, despite you claiming it's meaningless. Makes no sense, lets add a feature for reasons, despite it being useless. Ok...

Just now, Trenix said:

Fire immunity exists in DS, was removed in DST for balance. If you want the DS experience, play DS or mod your game. Some players want balance.

was actually removed for griefing concerns, along with woodie being nerfed.

Just now, Shpee said:

was actually removed for griefing concerns, along with woodie being nerfed.

And griefing prevention should continue to be a high priority for a game that's about cooperation. So much for "together" when everyone just plays on their own private servers.

Just now, Trenix said:

Fire immunity exists in DS, was removed in DST for balance. If you want the DS experience, play DS or mod your game. Some players want balance.

Explain to me why you want fire immunity so passionately, despite you claiming it's meaningless. Makes no sense, lets add a feature for reasons, despite it being useless. Ok...

because its fun, like webbers spiders, not strong, but fun, thats the point, we want willow to be fun, while still being the "fire starter" as she always was supposed to be, how many times must we go back and forth here.

Just now, Shpee said:

because its fun, like webbers spiders, not strong, but fun, thats the point, we want willow to be fun, while still being the "fire starter" as she always was supposed to be, how many times must we go back and forth here.

Griefing is fun to you too I suppose.

Just now, reverentsatyr said:

If fire immunity was taken out for griefing concerns, then why would they ever put it back in DST

 

Just now, Trenix said:

And griefing prevention should continue to be a high priority for a game that's about cooperation. So much for "together" when everyone just plays on their own private servers.

>changed nothing because griefer's dont just vanish when one of their ways is removed

plus, rollbacks and bans exist for a reason.

1 minute ago, Shpee said:

because its fun, like webbers spiders, not strong, but fun, thats the point, we want willow to be fun, while still being the "fire starter" as she always was supposed to be, how many times must we go back and forth here.

Are you saying your a griefer? :o

1 minute ago, reverentsatyr said:

Are you saying your a griefer? :o

Wouldn't be surprised, there is very little to do in the game after you've done everything possible within the game. PvP is broken, there is no real end-game, so what is left? Just playing characters with "fun" perks to disrupt public servers.

11 minutes ago, watermelen671 said:

No, they're saving that for the eventual Charlie character DLC. :wilson_ecstatic:

I really don't get what these people want and why. Every challenging game on the steam market has to be ruined by casuals whether it's for ez mode or griefing purposes. When will the gaming community ask for a challenging game for once? So what if Willow might not compare to other characters, so nerf the others. I just don't get it. Willow didn't get a recent nerf, she got a buff. There is more reasons to actually play her now and people still feel like nothing happened. What?

8 minutes ago, Shpee said:

because its fun, like webbers spiders, not strong, but fun, thats the point, we want willow to be fun, while still being the "fire starter" as she always was supposed to be, how many times must we go back and forth here.

Then why not give her something more interesting than fire immunity? Like... self-emolation? :wilson_sneaky:

Actually that'd be kind of interesting. Willow could light herself on fire in emergencies, trading health for warmth and sanity, and acting as a literal walking fire for other players. Think extra adorable lavae. Exactly what you guys wanted, yeah?

9 minutes ago, Trenix said:

Fire immunity exists in DS, was removed in DST for balance. If you want the DS experience, play DS or mod your game. Some players want balance.

That is not an explanation of how or why. If you call something superior, back it up.

2 minutes ago, GenomeSquirrel said:

That is not an explanation of how or why. If you call something superior, back it up.

You get extra hits on mobs when they're on fire because they flee, along with that extra fire damage from making be on fire. Also fire is a mechanic in the game, it shouldn't be immune to any character. You will deal with fire, whether it's from mobs, summer, or whatever. I already mentioned this several times throughout the forums. Imagine being immune to any other aspect in the game which is supposed to be a challenge, how fair is that?

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