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  • Deploying plants will no longer trigger range indicators on Winona’s structures.
  • Fixed bug where Winona’s Generator and G.E.M.erator stop behaving properly after being set on fire and then extinguished.
  • Fixed bug causing Fire Staff not to light creatures on fire.
  • Fixed bug where Heal action did not fail properly if the target has already died.
  • Fixed bug where some assets may not be loaded properly when overriding the special event in world options.
  • Fixed bug where Year of the Pig King minigame can sometimes cause Hound waves to stop indefinitely.
  • Fixed bug where Werebeaver becomes invisible when smashed by a sign during the Pig King minigame.
  • Fixed crash when inspecting old skeletons.
  • Volt Goat herds no longer merge.

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  • Thanks 6
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https://forums.kleientertainment.com/forums/topic/103681-game-update-314835/
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37 minutes ago, V2C said:
  • Deploying plants will no longer trigger range indicators on Winona’s structures.
  • Fixed bug where Winona’s Generator and G.E.M.erator stop behaving properly after being set on fire and then extinguished.
  • Fixed bug causing Fire Staff not to light creatures on fire.
  • Fixed bug where Heal action did not fail properly if the target has already died.
  • Fixed bug where some assets may not be loaded properly when overriding the special event in world options.
  • Fixed bug where Year of the Pig King minigame can sometimes cause Hound waves to stop indefinitely.
  • Fixed bug where Werebeaver becomes invisible when smashed by a sign during the Pig King minigame.
  • Fixed crash when inspecting old skeletons.
  • Volt Goat herds no longer merge.

 

View full update

 

Ty, shout out to my bois for the goats.

  • Thanks 1
  • Haha 1

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