M.C. Posted February 16, 2019 Share Posted February 16, 2019 This is getting really annoying in QoL Mk II. Every once in a while, I have a very small piece of debris lying around (usually less than 1g). It generates hauling errands like it should, but when a duplicant or a sweeper tries store it in a storage container, that piece of debris drops instead, causing an endless "pick it up, store it, drop it" loop. Does anybody know what I can do to prevent it or fix it? I've been using the debug mode to fix it, but it seems to be happening more and more often... Link to comment Share on other sites More sharing options...
mathmanican Posted February 16, 2019 Share Posted February 16, 2019 I'm getting a similar issue, but it has to do with build orders. All materials get delivered except for a mg or so of the substance. Then the build order never starts, and no one delivers the material. To get the thing to build, I have to cancel the build (dropping materials in unwanted places) and then reissue the build order. Link to comment Share on other sites More sharing options...
lunazone Posted February 16, 2019 Share Posted February 16, 2019 This bug is pretty annoying because it can lock a duplicant for a whole cycle Link to comment Share on other sites More sharing options...
Ersir Posted February 16, 2019 Share Posted February 16, 2019 I wouldn't care much about one or two duplicates being stuck ... Unfortunately in my case that's 10 of them being even dumbier than ever If anyone got a clue regarding how to (temporarily) fix it, would be appreciated ! I'll probably end-up putting everything in sweep only. Link to comment Share on other sites More sharing options...
yoakenashi Posted February 16, 2019 Share Posted February 16, 2019 We just need to deal with it until the next hotfix, which for me cannot come fast enough Link to comment Share on other sites More sharing options...
SBHink Posted February 17, 2019 Share Posted February 17, 2019 I just ran into this too unfortunately. Glad it's fixed. Hopefully hotfix will come out Monday. Link to comment Share on other sites More sharing options...
cpy Posted February 17, 2019 Share Posted February 17, 2019 Same bug here. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted February 17, 2019 Share Posted February 17, 2019 14 hours ago, Ersir said: I wouldn't care much about one or two duplicates being stuck ... Yeah, I thought the same. Then it were 4 duplicants stuck (2 on stuck with 3 mcg water each, 1 stuck sweeping some mcg ice and an other one stuck with 6mcg algae ...) => Alt+q to manually restack the bugging debris is the only viable solution for me Link to comment Share on other sites More sharing options...
M.C. Posted February 17, 2019 Author Share Posted February 17, 2019 10 hours ago, Lilalaunekuh said: => Alt+q to manually restack the bugging debris is the only viable solution for me The "clear floor" button in the debug mode works as well. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted February 17, 2019 Share Posted February 17, 2019 2 hours ago, M.C. said: 12 hours ago, Lilalaunekuh said: => Alt+q to manually restack the bugging debris is the only viable solution for me The "clear floor" button in the debug mode works as well. Can be an option to solve the problem, but I want to prevent everything going along with the full world discovery after starting the debug mode. (Sure I could use a mod or do it an other way, but I prefer the least invasive way.^^) Link to comment Share on other sites More sharing options...
avc15 Posted February 17, 2019 Share Posted February 17, 2019 so how about when manual restacking isn't going to be any good and I also don't want to reveal the map? Guess I can just manually entomb this 7 mg of coal that's been eating up 40+ errands per cycle for me. edit: indeed, here's my solution :b Link to comment Share on other sites More sharing options...
M.C. Posted February 18, 2019 Author Share Posted February 18, 2019 5 hours ago, Lilalaunekuh said: Can be an option to solve the problem, but I want to prevent everything going along with the full world discovery after starting the debug mode. And that's why I zoom all the way in before switching on the debug mode and turn it off quickly once I am done. This way, I take care of the problem and I don't have to deal with revealing the map. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted February 18, 2019 Share Posted February 18, 2019 11 hours ago, M.C. said: 17 hours ago, Lilalaunekuh said: Can be an option to solve the problem, but I want to prevent everything going along with the full world discovery after starting the debug mode. And that's why I zoom all the way in before switching on the debug mode and turn it off quickly once I am done. This way, I take care of the problem and I don't have to deal with revealing the map. My problem concerning the map reveal is not what I could see. A plant will not auto harvest till I first discovered it. => A full map discovery even for a short time will trigger a couple continuous events Link to comment Share on other sites More sharing options...
M.C. Posted February 18, 2019 Author Share Posted February 18, 2019 57 minutes ago, Lilalaunekuh said: My problem concerning the map reveal is not what I could see. A plant will not auto harvest till I first discovered it. => A full map discovery even for a short time will trigger a couple continuous events Huh. TIL. I guess I'll have to use a different cleanup method in the future. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted February 18, 2019 Share Posted February 18, 2019 1 hour ago, M.C. said: I guess I'll have to use a different cleanup method in the future. And I hope I´ll have to use no cleanup method in the future Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 18, 2019 Share Posted February 18, 2019 On 2/16/2019 at 10:56 AM, M.C. said: This is getting really annoying in QoL Mk II. Every once in a while, I have a very small piece of debris lying around (usually less than 1g). It generates hauling errands like it should, but when a duplicant or a sweeper tries store it in a storage container, that piece of debris drops instead, causing an endless "pick it up, store it, drop it" loop. Does anybody know what I can do to prevent it or fix it? I've been using the debug mode to fix it, but it seems to be happening more and more often... Until the hotpatch fixes it, enable sandbox and clear the debris from the floor. Link to comment Share on other sites More sharing options...
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