Technoincubus Posted January 13, 2019 Share Posted January 13, 2019 I can't imagine a single reason behind this. This is so bad design decision it hurts. Now we simply have no option to preset production. No bristle blossom? You can't set a chain of production. Hell, now we have no concept of "chain of production" as to order "make 10 pickled meal then 10 gristle berries" you must have to wait for both meal lice and berries. If all were eaten and you are waiting for harvest, then you can't do it. Previous 6 options design was bad but this is ten times worse! Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/ Share on other sites More sharing options...
Boxman_90 Posted January 13, 2019 Share Posted January 13, 2019 If dupes dont know about the existence of bristle blossom (never seen it before) or the stuff it produces, how could they pre-emptively setup production? Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1142644 Share on other sites More sharing options...
Technoincubus Posted January 13, 2019 Author Share Posted January 13, 2019 But they know. And grow it. Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1142645 Share on other sites More sharing options...
6Havok9 Posted January 13, 2019 Share Posted January 13, 2019 I strongly agree. Maybe a simple checkbox "Show unavailable recipes" would do the trick, you could setup your chain of production, or reduce visual clutter as needed. Recipes should be completely hidden until you have the necessary ingredients, but after that you could use the magic checkbox to show or hide the unavailable ones. Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1142655 Share on other sites More sharing options...
chemie Posted January 13, 2019 Share Posted January 13, 2019 I dont like that new materials get checked off in compactors. Before you could add the ones you want. Now you have to remember when you break into space, to remove all those hot materials from your compactors list. Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1142656 Share on other sites More sharing options...
DaveSatx Posted January 13, 2019 Share Posted January 13, 2019 i found a worse use of the feature now. I queued each different food as it became available on the grill: Mushrooms, Omelette, Stuffedd berry, Frost Bun. Fine, right? Later I decided to split the work across more than one grill since i had several cooks across several schedules now. Problem! The foods not in current stock would not list on the grill so i could not adjust them. I was faced with a choice, destroy the grill and rebuild it or wait for the foods to stock and catch them in the grill. Stupid. hope they change that. Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1142674 Share on other sites More sharing options...
RonEmpire Posted January 13, 2019 Share Posted January 13, 2019 reduce clutter. Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1142692 Share on other sites More sharing options...
Technoincubus Posted January 14, 2019 Author Share Posted January 14, 2019 It gets worse. Once you have one option set to "forever" and then issue another YOU CANT DISABLE PREVIOUS ONE IF NO MATERIALS ARE AVAILABLE This is literally the worst of two mechanics Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1143080 Share on other sites More sharing options...
yoakenashi Posted January 15, 2019 Share Posted January 15, 2019 @Technoincubus Both these issues have been fixed. Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1143130 Share on other sites More sharing options...
Technoincubus Posted January 15, 2019 Author Share Posted January 15, 2019 i hope so Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1143179 Share on other sites More sharing options...
DemainaNyx Posted January 15, 2019 Share Posted January 15, 2019 I'm all for not knowing recipes before I have the item. Say, for instance, I've never harvested a mushroom, then it makes sense my dupes don't know to fry them up. However, after they've done it once before, I don't get why it disappears. The compactors are similar in that they only state material that've you've seen before. So until you mine a bleach stone, it doesn't show up in your list under consumable ore. Only after mining said bleach stone does it show up in the list and once all the bleach stone is used up it still exists in that list. This makes sense to me, even if it does frustrate me a bit that if you check consumable ore not knowing that that when bleach stone is discovered it instantly gets checked off as well. But yeah, I personally would like a way better cooking list. Kind of a merging of the new and old on. I like being able to queue up 99 or forever items. It would just be nice to be able to organize which gets made first somehow. Like, with the old system I could queue up 5 mushbars and a forever liceloaf. And while I was getting my meal lice farm set up, they would make those 5 mushbars and then proceed to move to liceloaf permanently. Now I can set one grill to cook everything, but I'm not sure in what order it will do those things. Yeah, at the top it says "Current order: Mushroom Fry; Next order: Mushroom Fry" but I don't know what it will do once the Mushrooms run out. I think it would be really nice to be able to set up a priority list and it would do things as they become available. Like, say my prio-list is that mushroom fry is a last resort. I could set it so that it cooks Omelets forever, then Grisle Berries forever, then Mushroom Fry forever. It might be that that's how the current system it set up, but it's hard for me to tell that because there is no obviously list saying what order to do things in, it just says current and next without any context to the millions of calories of ingredients I have. Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1143182 Share on other sites More sharing options...
Gurgel Posted January 15, 2019 Share Posted January 15, 2019 On 1/13/2019 at 6:44 PM, RonEmpire said: reduce clutter. Probably. Breaking usability is however a pretty strong contra-indicator for that. Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1143205 Share on other sites More sharing options...
Sasza22 Posted January 15, 2019 Share Posted January 15, 2019 2 hours ago, Gurgel said: Probably. Breaking usability is however a pretty strong contra-indicator for that. Improving stuff sometimes requires to break and rebuild it. Bugs and inconsistent behaviour just crops along the way. It might feel more like early access when they tinker with the older systems they didn`t touch for a while. Link to comment https://forums.kleientertainment.com/forums/topic/101740-what-is-the-reason-behind-hide-all-options-until-available/#findComment-1143233 Share on other sites More sharing options...
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