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Efficient way to drive steam turbines


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A spotty flow of water was used to lift air, In order to maintain the pressure.

I used phosphorus as a heat conducting medium and separated heating modules here.

When the liquid phosphorus is heated into phosphorous vapor, the gaseous phosphorus carries enough heat to drive the steam turbine.

Gaseous phosphorous passes through a specific path to the steam engine and condenses into liquid phosphorous at a low temperature.

Steam engine and steam are relatively a low temperature source, and the heat of liquid phosphorus is exchanged in the process of gas lifting.

The condensed liquid phosphorus also ACTS as a point current to drive the steam.

So there is a temperature threshold (about 280 degrees Celsius) to start the generator.

A portion of the liquid phosphorus remains at the bottom to keep the device from overheating.
Once the steam has been over heated, the phosphorus in the gaseous state cannot be condensed into liquid state, so the cycle does not exist. In this process, the steam engine plays a role in creating temperature difference.

And we ended up converting heat purely into energy.

Through a hydraulic switch output signal to accurately control the heat into!

I'm not going to go into the details of how to heat it up, but there's actually a lot of different ways that you can do this. GIF shows a heated bar to simulate a controlled heat input.

bilibili单纯的水(Leave a paw print ~ meow)

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8 minutes ago, tzionut said:

It's a nice design. I like it and i will build it to test it, maybe make some improvements. The only objection you will hear is about the input steam blocked (3/5) by the liquid phosphorus in this case.

I look forward to seeing your improvement, and blocking the air inlet is intentional(3.5/5).

3 hours ago, tzionut said:

It's a nice design. I like it and i will build it to test it, maybe make some improvements. The only objection you will hear is about the input steam blocked (3/5) by the liquid phosphorus in this case.

I don't get it why blocking input port causes outrage. This is a valid method IRL as a control measure. I would even go further to say that the error message is the bug that has to be addressed, not the input blocking.

I don't think that's a problem, but the steam engine obviously needs more heat to do that!
Since the specific heat capacity of water is very large, and the official energy demand parameter of steam engine is temperature, the heat contained in liquid phosphorus is obviously less at the same temperature difference, so the heat obtained by steam engine from the lower five grids is also reduced correspondingly, and the final expression is high efficiency.(Machine translation can be ambiguous)

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50 minutes ago, gbudiman said:

I don't get it why blocking input port causes outrage. This is a valid method IRL as a control measure. I would even go further to say that the error message is the bug that has to be addressed, not the input blocking.

IRL blocking part of the input would decrease energy production.

But then, IRL steam turbines are used to generate energy, not sink heat.

3 hours ago, gbudiman said:

I don't get it why blocking input port causes outrage. This is a valid method IRL as a control measure. I would even go further to say that the error message is the bug that has to be addressed, not the input blocking.

You block 4 out of 5 ports and has 4 times less hasle to get 2k. If you use 1 port it should give you 1/5 power = 400. So yes it is a bug , yes it should be fixed, but i'm afraid not the way you want. ;)

30 minutes ago, ONIfreak said:

You block 4 out of 5 ports and has 4 times less hasle to get 2k. If you use 1 port it should give you 1/5 power = 400. So yes it is a bug , yes it should be fixed, but i'm afraid not the way you want. ;)

As they other guy put it, the most common use of steam turbine in-game is heat deletion, not power generation. This is due to fixed output temperature (just like oil refinery and sieve). So don't think people will bat an eye if the output power is slashed.

3 hours ago, gbudiman said:

As they other guy put it, the most common use of steam turbine in-game is heat deletion, not power generation. This is due to fixed output temperature (just like oil refinery and sieve). So don't think people will bat an eye if the output power is slashed.

I used this powe conversion as an example. Overall efficiency of the machine shpuld be narrow down and depend of how many ports are open. Steam machine is really buggy at the moment and there is lots of designs using exploits which i oersonally don't really like as it kick game out of balance for me. 

3 hours ago, ONIfreak said:

I used this powe conversion as an example. Overall efficiency of the machine shpuld be narrow down and depend of how many ports are open. Steam machine is really buggy at the moment and there is lots of designs using exploits which i oersonally don't really like as it kick game out of balance for me. 

Good point. On the other hand, heat management is also out of whack which is why heat deletion contraptions are particularly popular so that your base doesn't spiral into heat death. Sure you can always vent something to space. But doubt that's an acceptable solution to some players.

P.S. cool slush geysers are also game-breaking. Having two of them are enough to make early to mid-game heat management trivial. But I digress :)

1 hour ago, gbudiman said:

Good point. On the other hand, heat management is also out of whack which is why heat deletion contraptions are particularly popular so that your base doesn't spiral into heat death. Sure you can always vent something to space. But doubt that's an acceptable solution to some players.

P.S. cool slush geysers are also game-breaking. Having two of them are enough to make early to mid-game heat management trivial. But I digress :)

I actually don't have any issues with heat for entire game. Base i sourround by 1 tile vacuum which isolate any heat from outside any only allow atmo suits outside. Abbysylitte i do not touch to seperate biomes. Cold biome sink in any liquid to make cold water containers any machinery in hot biome with wheezworts. Organic biomes slowly attach to main base. Carefull managemebt and you have 20-25 degree which is ideal for plants. 

3 hours ago, ONIfreak said:

I actually don't have any issues with heat for entire game. Base i sourround by 1 tile vacuum which isolate any heat from outside any only allow atmo suits outside. Abbysylitte i do not touch to seperate biomes. Cold biome sink in any liquid to make cold water containers any machinery in hot biome with wheezworts. Organic biomes slowly attach to main base. Carefull managemebt and you have 20-25 degree which is ideal for plants. 

That's because you (referring to majority of ONI survivalists), whether you realize it or not, takes advantage of heat deletion feature/exploit, depending on how you want to see it.

You use SPOM? Any time the input temperature is higher than the output, you delete heat. Your water source is likely from cool slush (EDIT: steam geyser, lol, not slush) which is way above electrolyzer's output.

You pipe polluted water to sieve, absorbing heat first using rardiator? You delete heat.

You pipe hot crude oil from metal refinery to oil refinery? You delete heat. Bigly.

Why is steam turbine any different? Just because it can't take input below certain temperature threshold?

6 hours ago, gbudiman said:

That's because you (referring to majority of ONI survivalists), whether you realize it or not, takes advantage of heat deletion feature/exploit, depending on how you want to see it.

You use SPOM? Any time the input temperature is higher than the output, you delete heat. Your water source is likely from cool slush (EDIT: steam geyser, lol, not slush) which is way above electrolyzer's output.

You pipe polluted water to sieve, absorbing heat first using rardiator? You delete heat.

You pipe hot crude oil from metal refinery to oil refinery? You delete heat. Bigly.

Why is steam turbine any different? Just because it can't take input below certain temperature threshold?

You are completly right. However for sieve and spom i actually supply them with cold water from cold biome so i add temperature do not delete it. Oil i use to make steam trying to avoid tgis exploite. In my bases heat is precious as fir most of the time i have problem heating up environment. I have no problem with heat deletion and consider is as feature - includong steam turbine. In my opinion steam turbine has been design to delete heat from steam as side effect but the proble. I jave with many setups is to manipulate input of it. It is a monster machine which suppose to need huge input giving geeat output. Blocking ports of it should affect machine efficiency - but it isn't at the moment - this part i am personally against it. It might be just my playstyle or i am extremly lucky but i don't need to delete heat from anything. Wheezworts and metal tule make water from steam geysers - hot water from those goes to spoms only (mixed with 8 degree water to evdn it out) sieve receive water 10-15 degree so actually add 25 degree. I don't use refinery to make petrolum at all - i cook it and use aetn to make methane from sour gas and use hot petrolum ti make steam until  it has managable temperature. I never designed any machine purely to use fixed temp output as main purpose. It might be just my playstyle. I'm happy with any setup until it works for someone i just want to find steam turbine which use all 5 ports for myself as i don't like manipulate with input as it is for me ( for me) deal breaker. 

As you can see, I've added some things, including heating modules, and more automation to control heat entry, to make the whole device more stable and efficient.
Simply put, if you give it heat, it gives you extra energy.
The most obvious applications are in liquefied oxygen and cooling water springs.
It needs a steady, continuous flow of heat, so it's going to be a steady flow of energy, and you don't have to interfere with anything in the system.
The only thing you have to do is watch this thing go, and stare

GIF.gif

On 28/12/2018 at 8:11 AM, socooo said:

A spotty flow of water was used to lift air, In order to maintain the pressure.

I used phosphorus as a heat conducting medium and separated heating modules here.

Could you tell us how many phosphorus you use for how much steam?

14 hours ago, SamLogan said:

Could you tell us how many phosphorus you use for how much steam?

Steam is 100 kilograms per lattice, and phosphorus is about 3,400 kilograms(1000+300*8).
Since the steam is used only to drive the steam turbine, and the phosphorus is used only to provide heat and drive the steam, as long as the heat is input after filling

19 hours ago, socooo said:

Steam is 100 kilograms per lattice, and phosphorus is about 3,400 kilograms(1000+300*8).
Since the steam is used only to drive the steam turbine, and the phosphorus is used only to provide heat and drive the steam, as long as the heat is input after filling

Thanks :)

Doesn't the heating element take half the energy the thing produce make it more than a little useless for power generation?

 

Personally I find the design awful, I would choose to generate heat with liquid oxi generation or something other useful.

8 hours ago, Miravlix said:

Doesn't the heating element take half the energy the thing produce make it more than a little useless for power generation?

 

Personally I find the design awful, I would choose to generate heat with liquid oxi generation or something other useful.

The only designs i've seen that work constantly are blocking ports. This is why it's more useful as heat deletion.

On 12/30/2018 at 11:24 PM, socooo said:

As you can see, I've added some things, including heating modules, and more automation to control heat entry, to make the whole device more stable and efficient.

I really like the concept of this design. However, I am at a loss as to how this could be built in survival.

Say you start with the entire build complete, inside has been vacuumed, you have the exact amount of phosphorite you need on the heat source. How do you achieve the vapor locks that are needed? If you fill it with steam first,it will flow into the phosphorus chamber and cause gas conflicts. If you heat up the phosphorite and fill it with phosphorus gas, it will get into the steam chamber and gas conflict. Is there somthing I am missing that makes this easier than it appears?

On ‎2019‎年‎1‎月‎8‎日 at 4:38 AM, nonoxyl said:

I really like the concept of this design. However, I am at a loss as to how this could be built in survival.

Say you start with the entire build complete, inside has been vacuumed, you have the exact amount of phosphorite you need on the heat source. How do you achieve the vapor locks that are needed? If you fill it with steam first,it will flow into the phosphorus chamber and cause gas conflicts. If you heat up the phosphorite and fill it with phosphorus gas, it will get into the steam chamber and gas conflict. Is there somthing I am missing that makes this easier than it appears?

First the liquid phosphorus is filled(Liquid seal), then a steam turbine is built, and finally water is injected and heated to form steam.If you're really curious, I should have a live video of the process after the final exam.

On ‎2019‎年‎1‎月‎9‎日 at 8:15 PM, Boxman_90 said:

How does this 'liquid pumping' of the steam work exactly? Is it something you found out by accident, or is there a method? Does it need precise tuning? I'm not sure how the liquid intuitively drives the steam one way.

just like this

If there's a bubble in the liquid, what does the bubble do?floating

Initial state determines this is a recursive process, if no gas, no first bubble, but if you have it by the first bubble stimulate continuous bubbles, for one thing, the liquid must be discontinuous, that is to say, to float up the bubble partition, the liquid is divided the space between the liquid in the second half part because the pressure to squeeze into the gas.

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