Vampyre_by Posted December 27, 2018 Share Posted December 27, 2018 1) Liquid sinks. It can be a tile or just a one square building. If we have a gravity, then I don't understand why we do need to construct pumps or dig half of the map to collect all the polluted water from the top of a map in an one reservoir 2) Gas layer map with a pressure colour intensity. We have it only for oxygen, why don't improve it? Now you need to pause the game and hover you mouse to find what gases are in this tiny room and what is a moderate pressure in it 3) Less random geysers. Look at Don't starve. You always have a final set of objects/resources there and ONI in this case is a total mess. For example. in my previous walkthrough I had no metal geysers at all, but had 3 cool steam vents, 1 hot steam and 2 hot water. And now I have 3 geysers of metal, but only 2 geysers of cool steam and constant issues with a water. My suggestion is that 2 cool steam vents, 3 natural gas, 1 hot water, 1 cold polluted water, 1 randomised metal must be on the map. Everything else can be random. 4) Possibility to make water back from O2 and H. I usually have an ~5 kg pressure of oxygen all over the map in the late game so it would be cool to convert it in the water . 5) Organic foundry. Possibly a new recipe to the Kiln to make a dirt from organics. That's all for the moment:) Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/ Share on other sites More sharing options...
Yunru Posted December 28, 2018 Share Posted December 28, 2018 There's already a way to make dirt from organics though? Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1137076 Share on other sites More sharing options...
stretch611 Posted December 28, 2018 Share Posted December 28, 2018 Yes, Dirt can be made at the Compost. It turns polluted dirt, rot pile, and unwanted seeds into dirt. Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1137116 Share on other sites More sharing options...
Vampyre_by Posted December 28, 2018 Author Share Posted December 28, 2018 3 hours ago, stretch611 said: Yes, Dirt can be made at the Compost. It turns polluted dirt, rot pile, and unwanted seeds into dirt. Oh, thank you so much! I played 500+ hours and never seen this building! (no) The best way to get a Dirt is to cook Slime by heating it over 125 C. And if everybody (except of smart you) does it, than we can have a building to do it better. Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1137145 Share on other sites More sharing options...
ONIfreak Posted December 28, 2018 Share Posted December 28, 2018 13 minutes ago, Vampyre_by said: Oh, thank you so much! I played 500+ hours and never seen this building! (no) The best way to get a Dirt is to cook Slime by heating it over 125 C. And if everybody (except of smart you) does it, than we can have a building to do it better. Ah so you know that you can produce it in the compost. Dammit i was about to suggest that XD Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1137147 Share on other sites More sharing options...
yoakenashi Posted December 28, 2018 Share Posted December 28, 2018 20 hours ago, Vampyre_by said: 1) Liquid sinks. This has been suggested a few times before, but I do not think we need a second building to fill bottles of water. A pitcher pump over a shallow water basin is very easy to construct. As for using a sink to gravity drain polluted water, making all pipes affected by gravity would be a major change. It would be interesting to have standing liquids settle/separate, pressures to affect pipes, and liquid to flow to the lowest point in a pipe. The added complexity is not necessary for a simple liquid transport system. If ONI was a plumbing game, then maybe. 20 hours ago, Vampyre_by said: 2) Gas layer map with a pressure colour intensity Also suggested a few times. I personally have very little issue with this and feel this is only players that micromanage their gasses. It probably wouldn’t be super difficult for Klei to add a selection for gas type to the Oxygen Overlay, so I support this idea. 20 hours ago, Vampyre_by said: 3) Less random geysers. I’m strongly opposed to changing the default worldgen algorithm. I enjoy the randomness. Klei even mentioned that they want each play through to be unique; having wildly different geysers can do that. But I understand the annoyance this may have to other play styles, and it should not be much of a change to allow players to select certain geysers at the start rather than just being random. Aside from that, there is this awesome site: https://toolsnotincluded.net/ 21 hours ago, Vampyre_by said: 4) Possibility to make water back from O2 and H I don’t think this is necessary either and is dependent on play style. I’ve never (in 2,000 hours of gameplay) had too much oxygen, I don’t know how others do it. But hey, I’d look at it as “when you run everything on steam and solar and oxygen comes from a LOX, you need more water and have a H2 geyser” then it may be good to have an 2H2+O2->2H2O building. Maybe another use for the oxylite refinery? 21 hours ago, Vampyre_by said: 5) Organic foundry. Already discussed above. Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1137204 Share on other sites More sharing options...
WaffleKing68 Posted December 28, 2018 Share Posted December 28, 2018 I think the hydrogen generators should produce water. That's an actual byproduct of the process of converting hydrogen into power Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1137306 Share on other sites More sharing options...
Yunru Posted December 29, 2018 Share Posted December 29, 2018 On 28/12/2018 at 8:00 AM, Vampyre_by said: Oh, thank you so much! I played 500+ hours and never seen this building! (no) The best way to get a Dirt is to cook Slime by heating it over 125 C. And if everybody (except of smart you) does it, than we can have a building to do it better. Incorrect, the best way to get dirt is to filter water. #Renewability Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1137580 Share on other sites More sharing options...
MTzu Posted December 30, 2018 Share Posted December 30, 2018 On 28.12.2018 at 10:36 PM, WaffleKing68 said: I think the hydrogen generators should produce water. That's an actual byproduct of the process of converting hydrogen into power But then you would have an infinite Power loop... electrolyzer + power + water = hydrogen (+ oxygen) hydrogen generator ´+ hydrogen = power + water This would make the electrolyzer + hydrogen generator combo even more powerful making oxygen generation trivial. Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1137774 Share on other sites More sharing options...
Sasza22 Posted December 30, 2018 Share Posted December 30, 2018 32 minutes ago, MTzu said: But then you would have an infinite Power loop... electrolyzer + power + water = hydrogen (+ oxygen) hydrogen generator ´+ hydrogen = power + water This would make the electrolyzer + hydrogen generator combo even more powerful making oxygen generation trivial. For it to be realistical electrolizers would need to use 10 times more power. I always found it wrong that you can get power positive by burning the hydrogen you get from the electrolizer but for the game balance sake i let it work like that. Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1137778 Share on other sites More sharing options...
cpy Posted January 3, 2019 Share Posted January 3, 2019 I say one slush is a must! Unless we get option like map gen difficulty. I tried playing this seed with 2 slush 1pw 2 cool steam and 1 hot steam. I can't spend this water fast enough. Anyway, I can pretty much farm anything and don't worry about running out of water. Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1138987 Share on other sites More sharing options...
ONIfreak Posted January 3, 2019 Share Posted January 3, 2019 3 hours ago, cpy said: I tried playing this seed with 2 slush 1pw 2 cool steam and 1 hot steam. I can't spend this water fast enough. yeah i play on similar map now. my only problem so far is where to store all water and how to use it. XD My dupes already survived 2 huge floods Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1139035 Share on other sites More sharing options...
cpy Posted January 3, 2019 Share Posted January 3, 2019 1 hour ago, ONIfreak said: yeah i play on similar map now. my only problem so far is where to store all water and how to use it. XD My dupes already survived 2 huge floods Space flood, I vent steam to space all the time. cools rocks a bit too. Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1139062 Share on other sites More sharing options...
Lawnmower Man Posted January 13, 2019 Share Posted January 13, 2019 On 12/30/2018 at 3:26 AM, MTzu said: But then you would have an infinite Power loop... electrolyzer + power + water = hydrogen (+ oxygen) hydrogen generator ´+ hydrogen = power + water This would make the electrolyzer + hydrogen generator combo even more powerful making oxygen generation trivial. You could release the water as hot steam so that you need to expend energy to condense it. The amount of heat could effectively make it energy-neutral. Link to comment https://forums.kleientertainment.com/forums/topic/101151-couple-of-ideas-from-500-hours-of-the-gameplay/#findComment-1142574 Share on other sites More sharing options...
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