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Useful building schemes


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Hi. How do you look at organizing a library with useful buildings?
It would be stored schemes of buildings And maybe even saves, so you can download and see for yourself how everything is arranged inside.

 

In the meantime. Can someone show me the design for using the turbine to cool the Coolant from the Metal_Refinery. It is desirable with a save. It is difficult for me to understand the schemes by the screenshots, I'm still a beginner.

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I Organize using hierarchy.

That is to say : Folder labelled "Useful systems" => Folder labelled "What system does" => Pictures of system.

I also label my saves based on the System I'm designing. So my 6x Pulse scanning network would be saved as "6x Pulse scanner" and I would save that file for later reference.

Depending on the system, you might need more than 1 view. Usually I try to get : Automation view, plumbing / gas view, Wiring view and Standard view.

It's also very useful to note down timings for any gates you are using so that you can remember them for later.

It's one of the main reasons I like to document and post up my builds to the forums. Not only am I sharing the build for potential critiques / improvements / ideas...I'm giving myself a searchable place to come back to and look at it again if I forgot.

Here's an example pic with good labeling habits.

There's no possible way i'd ever remember something like this 2-3 months down the line of not using it :

Spoiler

992ShH5.jpg

 

I mean, it might be worth it to create a forum section with such schemes ? And you, professionals, would have laid out there useful buildings. Anyone could go there, see screenshots or even download a save game to understand how it works. And then to build in-game. 

 

In this case it wouldn't be necessary each time to search for them in the forum and create new topics. As I created it-asking you to lay out a working scheme of the turbine using a cooler from a Metal_Refinery.

If you're learning the game, it's best to puzzle stuff out yourself and come up with your own patterns for doing common tasks.  Start simple and build up from there, recognizing that your game can run in an open loop and not everything has to be a sandboxed monstrosity.

For example, the quickest and dirtiest refinery setup is to stick one between your bathroom and sieve.  It takes a while for "coolant" to accumulate for a run, but you'll be regularly turning poop into gold.  Add a tank and a valve after, and you can use the refinery heat to disinfect the water before sieving.

57 minutes ago, Lurve said:

If you're learning the game, it's best to puzzle stuff out yourself and come up with your own patterns

No way.  Klei should just implement in-game schematics where I can throw down a SPOM at the click of a button.  Gold harvester, geyser tamer, AETN cooler, etc.  I shouldn't have to use my brain at all.

8 hours ago, badimo said:

Klei should just implement in-game schematics where I can throw down a SPOM at the click of a button.  Gold harvester, geyser tamer, AETN cooler, etc.  I shouldn't have to use my brain at all.

Sounds like the name of a future mod.  The "NO BRAINER" mod.

Legit wondering why there ISN'T an in-game schematic built in. There has being so many times where I wished I could just build a SPOM one time, and if it works translate in to a schematic. It would also be easy to simply import someone else's schematic if you wanted to try their design quickly.

12 minutes ago, Sniper_IX said:

Legit wondering why there ISN'T an in-game schematic built in. There has being so many times where I wished I could just build a SPOM one time, and if it works translate in to a schematic. It would also be easy to simply import someone else's schematic if you wanted to try their design quickly.

you can in debug mode. There is a paste function. And there is a website blueprintsnotincluded or something where people upload their plans.

2 hours ago, fiddlestickers said:

you can in debug mode. There is a paste function. And there is a website blueprintsnotincluded or something where people upload their plans.

Shame, should be in the standard game. Even if you can't import prints, it'd be nice to be able to copy&paste sections.

On 15.12.2018 at 1:24 PM, WanderingKid said:

The concepts of "Turbine" and "novice" do not go hand in hand. 

I just know that heat from metal processing can be used to convert it into energy. I just want to use an effective solution that has already been invented, not invent it. I would be glad if the forum started a separate section for such schemes.

And I'm not that new at all. Steel is already ruling slowly and the colony is stable - provided with food, water and oxygen. But the base is built badly and plan to start a new update.

1 hour ago, SuperCoolAnt said:

I just know that heat from metal processing can be used to convert it into energy. I just want to use an effective solution that has already been invented, not invent it. I would be glad if the forum started a separate section for such schemes.

And I'm not that new at all. Steel is already ruling slowly and the colony is stable - provided with food, water and oxygen. But the base is built badly and plan to start a new update.

It's pretty tedious trying to use the steam turbine to reclaim energy from the heat output of the metal refinery. It seems like most people (including myself) handle the heat from the metal refinery by just straight deleting it, in 1 of 2 ways.

1) They use polluted water and send it through a sieve once it starts getting hot. The sieve outputs water at a constant 40C. You can then use the newly sieved water again in the metal refinery until it gets hot again...And then you send it to an electrolyzer (Which outputs gas at a constant 70C) for final deletion.

I tend to plan ahead for the steel making event...because 2-3 things are usually happening at this time which happily coincide. I'm shifting to mushrooms which need slime...and I'm making a resevoir of poopy water for the metal refinery for the above-mentioned tactic. So I usually pick out a nice slime biome with lots of poopy water in it, and dig it out. Lots of slime...Lots of poopy water for my Metal Refinery / Sieve combo. And usually by this time I'm setting up my SPOM to send the heated-non-poopy water to. So it's a win-win-win.

OR

2) You can send crude oil through the metal refinery, and then send that super-heated oil to the oil refinery and have the heat deleted while making petrol, which is output at a constant 74.9c.

I usually do not like trying to rush petrol / plastic. I'd much rather have my great wall up in space first...Crude-OIl Plastic always sets me back...Glossy drecko's are de way.

Anyway...

Currently, non-exploited steam turbines need an aquatuner friend to work well. To me, it would seem a bit counter-productive to spend 1200W sucking the heat out of metal-refinery liquid for use in a steam turbine setup...especially early to mid-game.

Currently, non-exploited steam turbines, that aren't being driven by rockets or volcanos, just seem much better for deleting heat, rather than actually getting any energy from it.

I could be wrong...Crazy new builds come out all the time...But it looks like the steam generator design war still rages on...with all the fervor of real life people trying to make "free energy" machines...lol.

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