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(abandoned) Always On Status V8.4


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About This File

This mod has been abandoned for a long time but rezecib made an up-to-date version of it, combined with another mod.

 

Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie.

RoG and SW compatible.

 

  • Mechanics

  Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them.

  Naughtiness :

  The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100.

  Temperature :

  Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details.

* Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health.

* RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful !

 

  • Compatibilities

- Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status).

 

  • How to install this mod
  It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.
 
  Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.

What's New in Version V8.4   See changelog

Released

  • - V8.4 : Added a beaver meter for Woodie.
  • Like 40
  • Thanks 3

User Feedback

Recommended Comments



Any way to include numbers for the moisture meter?

I'm not going to, there's no need for that.

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i got all the numbers what they mean, except the xx/xx one. In picture 0/38, what is this number stand for?

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i got all the numbers what they mean, except the xx/xx one. In picture 0/38, what is this number stand for?

reading ur mechenics answered all my questions. awsome mod, thank you! ^ ^

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Ive dowloaded the mod. I activate it but it does not appear in any of my saves. Not even new ones created with the mond activated. I dont know what to do. I need help. I want the one that has the "Regular icons with a numeric tab underneath" but i do not know which version is that. I have the lastest version and RoG DLC, all from Steam. Please help me!

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That's the Icons version... same as the pic above.  Make sure you don't have a folder inside the folder of Always On, (when I unzip files that's usually what happens. Put the AOS folder inside the mods folder of the game, open game, select mods, turn it on and you should be set.

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That's the Icons version... same as the pic above.  Make sure you don't have a folder inside the folder of Always On, (when I unzip files that's usually what happens. Put the AOS folder inside the mods folder of the game, open game, select mods, turn it on and you should be set.

 

Which is the Icons version?? 

  •   Always On Status - Bars for RPG HUD 20-25.rar
  • 21.26KBDownload    Always On Status - Bars for RPG HUD 55.rar
  • 21.24KBDownload    Always On Status - Bars.rar
  • 20.75KBDownload    Always On Status - Icons.rar
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Awesome, dude!!! :D Thanks so much! By the way, actually is out of the date, you should fix that, it's a great work. :D

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Nevermind, i did it! Thank you! :-)

 

Sorry for the late answer but it looks like spencer320 and yourself found out why it wasn't working. Enjoy !

And thank you @spencer320 !

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Awesome, dude!!! :grin: Thanks so much! By the way, actually is out of the date, you should fix that, it's a great work. :grin:

 

I'll do it, thanks for the feedback

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Uploading new files is temporarely messed up. Grab the mods from here.

 

Edit : forgot to share the google drive folder as public, fixed.

 

Edit 2 : downloads work again.

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Downloaded and installed successfully.

Noticed the temperature being 52°C in the Spring o_0 That's suposed to be hot as hell.

Assuming it is in °F I edited modmain.lua to convert the value stored in the game from Fahrenheit to Celsius.

Now it's 11°C, chilly — more like it.

 

Since the author has seemingly abandoned this mod page and is only releasing new versions on Steam Workshop, I uploaded the modified Always On Status\scripts\widgets\badge.lua file here if anyone doesn't like to use Steam Workshop, doesn't live in US and doesn't have any coding skills.

 

With this modification the temperature in RotG wil be ranging from -29°C to 32°C which looks more realistic to me.

From -29°C to 5°C in vanilla.

f(x)=(x-32)*5/9

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Downloaded and installed successfully.

Noticed the temperature being 52°C in the Spring o_0 That's suposed to be hot as hell.

Assuming it is in °F I edited modmain.lua to convert the value stored in the game from Fahrenheit to Celsius.

Now it's 11°C, chilly — more like it.

Since author abandoned this mod page and is only releasing new versions on Steam Workshop, I uploaded the modified modmain.lua file here if anyone doesn't like to use Steam Workshop, doesn't live in US and doesn't have any coding skills.

 

I'm not really sure how you jumped to the conclusion I abandoned the mod (last update june 3d). Apart from that, the temps work just fine, I just monitor them. So the devs chose those temps arbitrarely (see description for more info). 50°C in game isn't 50°C IRL. Again, read the description to learn how it works.

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I'm not really sure how you jumped to the conclusion I abandoned the mod (last update june 3d). Apart from that, the temps work just fine, I just monitor them. So the devs chose those temps arbitrarely (see description for more info). 50°C in game isn't 50°C IRL. Again, read the description to learn how it works.

 

"...jumped to conclusion..."

The SW version has switching between Fahrenheit and Celsius by pressing the U key. This version doesn't. Isn't that a proof to this page being abandoned and not being updated?

 

"...devs chose nonsense..."

1. Can You provide a link where the mentioned "devs" discuss/announce that?

2. Assuming You are telling the truth, "C" in "°C" still stands for Celsius, not for imaginary beefalo manure measurement unit. If it's not Celsius — don't use "C" after "°" as an abbreviation.

 

I believe You realize how stupid it feels to look at a thermometer in spring and see 52°C like it's a summer in Africa.

 

Thank You for making the mod in the first place anyway.

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"...jumped to conclusion..."

The SW version has switching between Fahrenheit and Celsius by pressing the U key. This version doesn't. Isn't that a proof to this page being abandoned and not being updated?

 

"...devs chose nonsense..."

1. Can You provide a link where the mentioned "devs" discuss/announce that?

2. Assuming You are telling the truth, "C" in "°C" still stands for Celsius, not for imaginary beefalo manure measurement unit. If it's not Celsius — don't use "C" after "°" as an abbreviation.

 

I believe You realize how stupid it feels to look at a thermometer in spring and see 52°C like it's a summer in Africa.

 

Thank You for making the mod in the first place anyway.

 

The temperatures are in the game files. Before RoG came out, there was no such thing as insulation and the max temp was 40. For whatever reason, they decided to go higher than that for gameplay purposes. Not my decision. They also put 90°C as max temp and at 70°c you start to overheat.

I believe they settled for those high temps for two reasons : first, we are not supposed to see the temps, just the effects (so even if the values aren't logical, it's not important). And second, avoid changing the other threshold temps already put in place (for gradual temp increase/decrease).

As for C and F, I didn't realize there was no switch in these versions (put it in a 4-in-1 version I decided not to release and so forgot to add them to these).

You could have just asked "hey man, why there's no switch in these versions ?" and I would have answered "oops, seems like I messed up. I'll fix that. Thanks for the feedback". Instead you thought that being agressive and condescendant for no reason was the best way.

Good day to you.

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I believe they settled for those high temps for two reasons : first, we are not supposed to see the temps, just the effects (so even if the values aren't logical, it's not important). And second, avoid changing the other threshold temps already put in place (for gradual temp increase/decrease).

Fair enough. But then both the °C and °F notations are inappropriate. I'm thinking of disabling the meter completely along with naughtiness one. You're right, we're not supposed to see this and it defeats the purpose of building the

Thermal Measurer building in the game.

 

To sum up my complaints: if it's not Celsius nor Fahrenheit — there should not be a letter after the temperature. 52° looks fine.

 

But, as I said, I'm turning the thermometer and naughtimeter off so I will not keep complaining about this anymore.

 

Good day to you too.

 

P.S. I was not being aggressive. I was providing constructive criticism about versions and notations.

I hope I don't have to explain how it is constructive.

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crashed.... why is it not working :(

 

If a mod crashes, always try it on its own to see if there is an incompatibility issue with another mod. Report back your find please.

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