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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

1 Screenshot

About This File

This mod has been abandoned for a long time but rezecib made an up-to-date version of it, combined with another mod.

 

Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie.

RoG and SW compatible.

 

  • Mechanics

  Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them.

  Naughtiness :

  The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100.

  Temperature :

  Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details.

* Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health.

* RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful !

 

  • Compatibilities

- Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status).

 

  • How to install this mod
  It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.
 
  Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.

What's New in Version V8.4   See changelog

Released

  • - V8.4 : Added a beaver meter for Woodie.
  • Like 40
  • Thanks 2



User Feedback



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I don't know why, but almost no mod seems to work for me, when i try to run a mod, the game atomatically disables it,

 

saying it crashed the game :/  

 

I should have the latest version cuz when i run my updater it doesn't do anything.

 

There's no reason for the game to crash if you updated it correctly. Have you made a new post on the forums ? That coulds help you, 'cause I have no clue why it's crashing for you..

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well, the game isn't crashing, it just isnt letting me activate mods

I just figured this out recently (with help) but you probably just need to change the api from 5 to 4 or 4 to 5 in the modinfo.lua for AoS and if you can't open the .lua try to open it with notepad.

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I just figured this out recently (with help) but you probably just need to change the api from 5 to 4 or 4 to 5 in the modinfo.lua for AoS and if you can't open the .lua try to open it with notepad.

thanks! It works now :grin:

 

Edit: Did this to all the other mods that weren't working aswell, everything works perfectly now :)

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thanks! It works now :grin:

 

Edit: Did this to all the other mods that weren't working aswell, everything works perfectly now :-)

Haha you're welcome. I had the exact same issues, and spent too much time searching the forums for a solution until finally someone told me what I needed to do! Then learning this (so simple right?) helped me solve all my mod problems. 

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Are you guys not using the latest update of the game ?

It's simple : pre-RoG's API is 4 and RoG's is 5. Keep that in mind.

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I just figured this out recently (with help) but you probably just need to change the api from 5 to 4 or 4 to 5 in the modinfo.lua for AoS and if you can't open the .lua try to open it with notepad.

 

Thank you thank you thank you.  I was having the same problem.

 

For those who have trouble changing the files, if DS is installed in Program Files, you might need to open notepad in Administrator mode to modify the mod files.

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Great mod but it hasn't worked in the last several days. The mods section within the game either shows "Crashed!" or "To be disabled" and the last three versions don't work. It might be because of recent game update, can you look into this?

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Great mod but it hasn't worked in the last several days. The mods section within the game either shows "Crashed!" or "To be disabled" and the last three versions don't work. It might be because of recent game update, can you look into this?

 

That shouldn't be happening, the mod is up to date. Does it crash when it's the only mod activated ?

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It lists itself as "Crashed" in the mod manager, but it can still be "Enabled" and it "seems" to run fine (I played for 5 minutes to test it).

 

Note:  It does this if there are any other mods even in the mods folder, if it's the only actual mod in the folder it lists itself correctly in the manager.

 

Editted:  Selpling errros.

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Guys you have to have the latest update of the game for the mods to work. Have you made sure you updated ?

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Why I Use AOS V7.71 - Bars For RPG HUD for Don't Starve Reign Of Giant - Giant Step and it doesn't show the temperature and naughtiness bar ?  I Have Config The modmain the mod foler ?

EDIT: Ah , I Have Fixed It  , Just need to edit :

--    controls.status.temperature:Kill()
--    controls.status.naughty:Kill()

to :

      controls.ministatus.temperature:Kill()
      controls.ministatus.naughty:Kill()

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Hello,

first thank for this mod but when i press caplock the number disappear...

 

I don't know why that's happening. Maybe avoid using caplock ? It's a useless key anyways ;) But seriousely, is it bound to something in your shortcuts ?

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its a very useful, thanks 

but i have a trouble, when i open the craft tab the values dont show anymore, it shows only when i open the craft tab again and it is open, if i close it the values hide again

(i use joystick, this can be part of the problem)

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@Dubs910 Crash report please.

@Rily Thank you for the feedback, I forgot to fix that last time. Thanks for reminding me :) Updated to 7.74

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[bUG] When you play with controller and when you press the inventory button to close the numbers became invisible.

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[bUG] When you play with controller and when you press the inventory button to close the numbers became invisible.

sad this :(

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[bUG] When you play with controller and when you press the inventory button to close the numbers became invisible.

 

That bug has been fixed on the V7.74

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