Ellilea Posted July 7, 2018 Share Posted July 7, 2018 I don't know about others, but I really like the look of various materials in the game. And it would feel way better to be able to see them on the floors and walls depending on what these are made of. Building a nicely organized Abyssalite barrier would feel much more rewarding... and give a better certainty of safety Something like this perhaps? The textures should probably be redone to look more "chopped and pieced back together", but I wouldn't mind much even if they were just thrown in like this: Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/ Share on other sites More sharing options...
Ambaire Posted July 7, 2018 Share Posted July 7, 2018 Looks very nice. I'd like this. e. That being said, what about for walls / ceilings / enclosed boxes and the like? Are you proposing that they become tile material enclosed by finished surface? I can imagine it being like the above image if you have a tile floor touching raw material, but if it was floating in midair, probably the finished surface on top and bottom with the raw material texture in the middle. Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/#findComment-1060374 Share on other sites More sharing options...
Ellilea Posted July 7, 2018 Author Share Posted July 7, 2018 Same thing. Just imagine the gray/pink texture present on blocks we have now is turned to reflect a tiled material texture All the floors/walls/ceilings you build in game have a thin frame and are also shaded to be brighter on the edges. That would remain, I just didn't feel like doing a big proper Photoshop job here, just wanted to quickly illustrate what I meant Like I said, I also think it would be cool if the textures on the walls/floors were more tiled. For instance the Sandstone texture could be more reminiscent of a small-brick wall, and Abyssalite could be composed of a dark background with smaller colorful shards scattered within so they all look processed And yet similar to the origin material. Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/#findComment-1060493 Share on other sites More sharing options...
Evaris Posted July 7, 2018 Share Posted July 7, 2018 Agreed, the lack of visual differentiation kinda sucks, tbh, I'd love there to be textures like this. Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/#findComment-1060517 Share on other sites More sharing options...
Smuch Posted July 8, 2018 Share Posted July 8, 2018 This is good. Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/#findComment-1060711 Share on other sites More sharing options...
martosss Posted July 8, 2018 Share Posted July 8, 2018 This will definitely help when building something and accidentally choosing the wrong material, just because you used it somewhere else and forgot to unselect it. Then again, you might ask yourself how to you distinguish pipes of different materials, or containers, or beds, or every other item ... what about buildings made from different metals ? If each had its own texture I think it would be too much work + the end effect will probably be a wild mess of colors . Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/#findComment-1060737 Share on other sites More sharing options...
FullMetalArthur Posted July 9, 2018 Share Posted July 9, 2018 Maybe a lot more sublte than the inicial pictures, but yes, that would be amazing. Golden mesh tiles, silver mesh tiles, brown copper mesh tiles. This has to be in the game at some point. Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/#findComment-1061298 Share on other sites More sharing options...
Ellilea Posted July 12, 2018 Author Share Posted July 12, 2018 On 7/8/2018 at 1:58 PM, martosss said: This will definitely help when building something and accidentally choosing the wrong material, just because you used it somewhere else and forgot to unselect it. Then again, you might ask yourself how to you distinguish pipes of different materials, or containers, or beds, or every other item ... what about buildings made from different metals ? If each had its own texture I think it would be too much work + the end effect will probably be a wild mess of colors . It would, but it's much less common to check material of objects/much easier to check what one object is made of than review a whole lot of tiles. They are pretty crucial when it comes to heat management and also would do the most for visual customizing of the game. Most object art contains a LOT of materials not actually used in making of it. Hydrogen generator has glass, just off the top of my head Also, what's up with those PLASTIC bottles Dupes sweep water to while we're at it? Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/#findComment-1062962 Share on other sites More sharing options...
martosss Posted July 12, 2018 Share Posted July 12, 2018 21 minutes ago, Ellilea said: It would, but it's much less common to check material of objects/much easier to check what one object is made of than review a whole lot of tiles. They are pretty crucial when it comes to heat management and also would do the most for visual customizing of the game. Most object art contains a LOT of materials not actually used in making of it. Hydrogen generator has glass, just off the top of my head Also, what's up with those PLASTIC bottles Dupes sweep water to while we're at it? I definitely agree that it will help, I often have problems with materials myself. Unfortunately, once something is built it's not so fast and easy to break it and rebuild it only because you used the wrong material for 2 tiles It will be easier to prevent this if you see the material right away and can act fast to fix any mistakes. And regarding the bottles, I've wondered myself .. maybe eco-friendly plastic (on a meteor ) - liquids evaporate through it and it decomposes if liquids change states. However, it's not as hard as normal plastic so you can't use it for construction. Dupes use the printing pod to make it, that's why they have it all the time? Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/#findComment-1062990 Share on other sites More sharing options...
unixanalyst Posted July 16, 2018 Share Posted July 16, 2018 +1. Nice bit of time and effort btw. Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/#findComment-1064756 Share on other sites More sharing options...
goboking Posted July 16, 2018 Share Posted July 16, 2018 I personally would hate to have to choose between the most efficient and most aesthetically pleasing materials when I build a project. Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/#findComment-1064768 Share on other sites More sharing options...
Oozinator Posted July 16, 2018 Share Posted July 16, 2018 Just now, goboking said: I personally would hate to have to choose between the most efficient and most aesthetically pleasing materials when I build a project. Hmm true. Link to comment https://forums.kleientertainment.com/forums/topic/93177-floors-showing-the-material-with-a-wacky-picture-example/#findComment-1064772 Share on other sites More sharing options...
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