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I am having a problem in which the game resets my build material for conductive wire to steel. It's really frustrating to spend 200 cycles crushing eggs for lime to finish a project and realize you've used 5 tonnes of steel to make conductive wire. This might actually be easily solved by making it easier to change materials of existing buildings with other materials, in the same way you can with tiles. Then, instead of having to deconstruct all of the wire and replace it with iron or gold, you could just click and drag over existing wire, like when you're replacing sandstone tile with igneous or whatever. Either that or just disable steel as an automatic material.
Sasza22 posted a topic in [Oxygen Not Included] - Suggestions and FeedbackSome of the materials for buildings feel like placeholders. Like the telescope uses raw ore. Where is the glass? It`s an advanced building after all. It should use at least refined metal and glass. Same for the interstellar research station. It looks like made out of glass but also uses raw ore. Advanced things like this should use refined metals. Another thing are the mechanized airlock. It uses the same material the manual one does but more. Instead it should use refined metal. This way progression would be smoother and instead of jumping straight to mechanized airlocks we would use manual ones for a while. Refined metal is available pretty early (after brute force refinement) and mechanized airlocks are a tier later so it`s not so unreasonable. The fire pole is under "refined objects" research but uses raw ore. Makes it kinda awkward but i guess you don`t want to sink all your refined metal into fire poles so it makes sense balance wise. On a sidenote i should have named the thread "what buildings should use refined metals instead of raw ore?"