Developer Cheerio Posted March 24, 2017 Developer Share Posted March 24, 2017 Attacking creatures should no longer cause a crash Planter Boxes should no longer request more seeds than they require when a plant dies while planted in them Switches should no longer cause circuit bugs when they are deconstructed/saved/loaded The "All" button on storage filters should now only require a single click to activate Deconstructing buildings should no longer drop unsweepable zero mass objects Fixed bug where Oxylite was emitting much less oxygen than it was in previous builds View full update 11 Link to comment Share on other sites More sharing options...
GiddyGuy Posted March 24, 2017 Share Posted March 24, 2017 14 minutes ago, Cheerio said: Attacking creatures should no longer cause a crash Oh I thought that was just Peta sabotaging my game. 5 Link to comment Share on other sites More sharing options...
yungmew Posted March 24, 2017 Share Posted March 24, 2017 18 minutes ago, Cheerio said: The "All" button on storage filters should now only require a single click to activate Deconstructing buildings should no longer drop unsweepable zero mass objects 1. Finally that was annoying. 2. FINALLY THAT WAS ANNOYING 8 Link to comment Share on other sites More sharing options...
MoMuffins Posted March 24, 2017 Share Posted March 24, 2017 Excellent. I'm glad the oxylite bug was high priority. 1 Link to comment Share on other sites More sharing options...
Octyabr Posted March 24, 2017 Share Posted March 24, 2017 2 hours ago, Cheerio said: Deconstructing buildings should no longer drop unsweepable zero mass objects Nice! I no longer have to resort to use alt-q to hide them. Link to comment Share on other sites More sharing options...
MoMuffins Posted March 24, 2017 Share Posted March 24, 2017 36 minutes ago, Octyabr said: Nice! I no longer have to resort to use alt-q to hide them. Well, you didn't have to do that since the beginning of TU as you could empty them. But now hopefully they won't even drop. Link to comment Share on other sites More sharing options...
Octyabr Posted March 24, 2017 Share Posted March 24, 2017 Just now, Fatmice said: Well, you didn't have to do that since the beginning of TU as you could empty them. But now hopefully they won't even drop. You could only empty bottles with any amount of mass above zero, for bottles wit 0.0kg clicking on empty building did nothing. Link to comment Share on other sites More sharing options...
MoMuffins Posted March 24, 2017 Share Posted March 24, 2017 Just now, Octyabr said: You could only empty bottles with any amount of mass above zero, for bottles wit 0.0kg clicking on empty building did nothing. That was for non-TU. Since the beginning of TU, 0.0kg continued to drop but could be emptied. Link to comment Share on other sites More sharing options...
Octyabr Posted March 24, 2017 Share Posted March 24, 2017 2 minutes ago, Fatmice said: That was for non-TU. Since the beginning of TU, 0.0kg continued to drop but could be emptied. Ha! Seriously? Actually never tried to empty them after the update since I knew it wasn't possible, too late to know it now, since they won't drop again... Link to comment Share on other sites More sharing options...
MoMuffins Posted March 24, 2017 Share Posted March 24, 2017 13 minutes ago, Octyabr said: Ha! Seriously? Actually never tried to empty them after the update since I knew it wasn't possible, too late to know it now, since they won't drop again... Yep, it was a bit of a relief...I had buried tiles all over my old base. It was beginning to look rather unsightly. Link to comment Share on other sites More sharing options...
PickPay Posted March 25, 2017 Share Posted March 25, 2017 An update every other day this week, sweet ! Keep them coming Link to comment Share on other sites More sharing options...
Ghosticus Posted March 25, 2017 Share Posted March 25, 2017 6 hours ago, Cheerio said: Deconstructing buildings should no longer drop unsweepable zero mass objects Fixed bug where Oxylite was emitting much less oxygen than it was in previous builds Thank you!! Link to comment Share on other sites More sharing options...
TopSloth Posted March 25, 2017 Share Posted March 25, 2017 (edited) 6 hours ago, Cheerio said: The "All" button on storage filters should now only require a single click to activate Thank you. Edited March 25, 2017 by TopSloth Link to comment Share on other sites More sharing options...
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