avc15 Posted November 22, 2018 Share Posted November 22, 2018 For me it's an immersion breaker, forgive me for using a meme like that. Each time I discover an ice biome it's a rush to repair the thing. I hope we see some improvements along this vector: Quote Link to comment Share on other sites More sharing options...
Neotuck Posted November 22, 2018 Share Posted November 22, 2018 not sure I understand your meaning what exactly needs repairing? Link to comment Share on other sites More sharing options...
Chipplyman Posted November 22, 2018 Share Posted November 22, 2018 1 minute ago, Neotuck said: what exactly needs repairing? The missing abyssalite. Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted November 22, 2018 Share Posted November 22, 2018 2 minutes ago, Neotuck said: not sure I understand your meaning what exactly needs repairing? Biome/POI overlap where the abyssalite wall is breached and thus leaks heat into a cold biome Link to comment Share on other sites More sharing options...
Neotuck Posted November 22, 2018 Share Posted November 22, 2018 oh, I thought you meant the POI it'self was taking damage, like they do in the oil biome Link to comment Share on other sites More sharing options...
Gurgel Posted November 22, 2018 Share Posted November 22, 2018 Ice biomes being breached is just one of the sequence of catastrophes that make ONI tick. Removing that would probably not be a good idea. It also adds to each game map being unique. Link to comment Share on other sites More sharing options...
Rogue Witch Posted November 22, 2018 Share Posted November 22, 2018 19 minutes ago, Gurgel said: Ice biomes being breached is just one of the sequence of catastrophes that make ONI tick. Removing that would probably not be a good idea. It also adds to each game map being unique. Totally agree. This is the freshness and diversity in each map. I understand this could be harsh in some mapgens but as is Life . Link to comment Share on other sites More sharing options...
avc15 Posted November 22, 2018 Author Share Posted November 22, 2018 28 minutes ago, Gurgel said: Ice biomes being breached is just one of the sequence of catastrophes that make ONI tick. Removing that would probably not be a good idea. It also adds to each game map being unique. It also makes it impossible for that asteroid to be naturally occurring. When you arrived there hundreds of years later, the whole thing would be a warm pool of polluted water. Shrug, it's not realistic. If the abyssalite is breached, there hasn't been ice since a few years after that breach occurred. But, more from a gameplay perspective: when an ice biome comes into view, I shouldn't have a race against time to go fix the thing. It should just be there whenever I'm ready to go in. Link to comment Share on other sites More sharing options...
Gurgel Posted November 22, 2018 Share Posted November 22, 2018 1 hour ago, avc15 said: But, more from a gameplay perspective: when an ice biome comes into view, I shouldn't have a race against time to go fix the thing. It should just be there whenever I'm ready to go in. In most cases, you actually have plenty of time. Not hundreds of cycles, but still plenty IMO. The only thing you really need to protect is the Sleet Wheat. Link to comment Share on other sites More sharing options...
PhailRaptor Posted November 23, 2018 Share Posted November 23, 2018 The Abyssalite veins don't bother me, but what does is PoI overlapping each other and deleting parts of each other. There should be a minimum spacing buffer when one is placed, within which any additional PoIs cannot be placed. Losing one of your 3 AETNs, for example, is a big deal. Link to comment Share on other sites More sharing options...
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