Jumpp Posted November 12, 2018 Share Posted November 12, 2018 I'm trying to rig the bunker doors above my rockets such that they close when there's a meteor shower AND no rocket is inbound for landing, and remain open otherwise. The difficulty here is that, near as I can tell, the scanners can't distinguish a rocket inbound for landing from a rocket on the ground. There's an automation signal from the capsule that seems to indicate "ready for launch" but that's not as helpful as one would hope because, for my rockets anyway, that signal is on standby shortly after landing, and doesn't seem to go active again for some time. (I'm pretty sure it remains on standby until the pilot has re-entered the capsule, and there may be some additional requirements like fuel or setting a destination.) How do people generally do this? The best idea I've got, and it's not great, is to build the silo walls and floors out of bunker tile/doors, and not attempt to close the lid. Surely there's better? Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/ Share on other sites More sharing options...
Lilalaunekuh Posted November 12, 2018 Share Posted November 12, 2018 My solution are 2 water clock to run a (close to) completely automized rocket silo. (Right now I have no solution to clear the debris after my autominer is done) One water clock for 10 and one for 4 cycles to know if your in the meteor or peace season. My rocket is just farming a 10 000km planet so for me it´s enough to have one launch after the peace season starts, but you can always ensure the rocket lands inside the peace season so your doors are open. Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1114952 Share on other sites More sharing options...
Jumpp Posted November 12, 2018 Author Share Posted November 12, 2018 Wait. What is "meteor season" and "peace season?" Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1114956 Share on other sites More sharing options...
Lilalaunekuh Posted November 12, 2018 Share Posted November 12, 2018 Meteor showers are semi-random events while it´s meteor season. The peace season is a 4 cycle window where you can be sure there will be no meteor shower. => If you only give a start signal to you rocket while 2 conditions are true you can build your silo meteor safe. 1. Only start while no meteor shower is happening / your bunker doors are open. 2. A clock based input to keep the arrival time of your rocket inside the peace season Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1114958 Share on other sites More sharing options...
Nitroturtle Posted November 12, 2018 Share Posted November 12, 2018 2 hours ago, Jumpp said: How do people generally do this? The best idea I've got, and it's not great, is to build the silo walls and floors out of bunker tile/doors, and not attempt to close the lid. Surely there's better? This is exactly what I do. I used to just leave my silo open all the time, but I've started manually opening and closing it now that missions are taking 15-20 cycles. The current implementation of scanners sensing rockets is flat out broken, so there's not much point even bothering with it. Or as mentioned above, you can build a water clock and try to time launches, but just beefing up your silo to be able to handle meteors seems like a much simpler solution. Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1115032 Share on other sites More sharing options...
Jumpp Posted November 14, 2018 Author Share Posted November 14, 2018 Is bunker tile able to withstand the heat of hydrogen engines? I haven't launched one yet, but I've heard they burn stupid hot. Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1116142 Share on other sites More sharing options...
Nitroturtle Posted November 14, 2018 Share Posted November 14, 2018 I've launched several and not had any issues. With that said, I do have a cooling system in place for the launchpad, that resets it to a reasonable temperature between launches. I'm not sure if it would melt without this, as I haven't tried. Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1116184 Share on other sites More sharing options...
Gurgel Posted November 15, 2018 Share Posted November 15, 2018 I have given up. I just have a rocket-silo that can withstand being open while the rocket is away and I just keep it open. Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1116440 Share on other sites More sharing options...
gbudiman Posted November 15, 2018 Share Posted November 15, 2018 We need Meteor Defense System that shoots lasers at incoming meteors. (Surviving Mars, anyone?) Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1116557 Share on other sites More sharing options...
Xuhybrid Posted November 15, 2018 Share Posted November 15, 2018 I just have my rocket bay open. Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1116580 Share on other sites More sharing options...
Gurgel Posted November 15, 2018 Share Posted November 15, 2018 9 hours ago, gbudiman said: We need Meteor Defense System that shoots lasers at incoming meteors. I would definitely like that! Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1116734 Share on other sites More sharing options...
Jumpp Posted November 15, 2018 Author Share Posted November 15, 2018 Ideally, it'd use chlorine gas, somehow, to propel massive hunks of igneous rock at the incoming, which would be completely annihilated in the collision. Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1116738 Share on other sites More sharing options...
Lilalaunekuh Posted November 15, 2018 Share Posted November 15, 2018 6 hours ago, Jumpp said: Ideally, it'd use chlorine gas, somehow, to propel massive hunks of igneous rock at the incoming, which would be completely annihilated in the collision. So we talking about a total mass to energy conversion Considering the current average meteor weight (~528kg) and the old units (DTU = joule) => Just the meteor should release at least 4,75 * 10^19 joule (=DTU) now we should add the additional mass of the igneous rock projectile ... Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1116980 Share on other sites More sharing options...
Mycast Posted November 19, 2018 Share Posted November 19, 2018 Hello I made a tutorial with my rocket and its complete automatism to arrive and when it took off sorry is french Bonjour j'ai fait un tuto ma rocket et full automatiser pour l'arriver et quand elle décolle cela fait déjà quelque temps que il et sur le forum tout est expliquer il y a aussi le sav de la partie si besion Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1119136 Share on other sites More sharing options...
Lilalaunekuh Posted November 19, 2018 Share Posted November 19, 2018 2 hours ago, Mycast said: sorry is french (/english) Would you be able to upload some pictures of your automation overlay ? Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1119205 Share on other sites More sharing options...
ruhrohraggy Posted November 20, 2018 Share Posted November 20, 2018 Just spent a few hours putsing around with an automation that handles the bunker doors and gantry for launch and arrival so you can have an actual silo. Mycast's system seemed neat...but...the video was in french...and 55 minutes long... Here's what I think, is a simpler solution...(and only a 3 minute video, in english) You could definitely expand on this by adding in the water clock for meteor season, so it won't allow the rocket to launch during that time...This was not a very difficult automation to implement, and it would definitely be do-able in game! Maybe this might help. Link to comment https://forums.kleientertainment.com/forums/topic/98625-rocket-automation-help/#findComment-1119350 Share on other sites More sharing options...
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