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Automated creature farm


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Each critter are different. But general easy way - have two room. One main stable, another killing room. Autowrangle surplus from main stable to killing room. For example: main stable can hold 8 critters, you setup 5 limit and autowrangle surplus. This way you always have around 5 critters and 3 eggs in stable and some critters in killing room.

More complex way - use sweeper-droper to collect eggs from main stable, and deliver to hatchery room. The you can replenish main stable from hatchery.

For example: drecko eggs from upper room autosweeped-droped to bottom room, where they hatch and slowly die from starvation. If upper room drecko dies, then it will be replaced from the bottom by dupes.

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:) nice i have only one room, but i play only whit wilde creatures. It's a little challenge because i stuck whit long hair slickers... and need to modify the living condition for returning to slickers.

Why? i like to gather in my base all the creatures in the asteroid, don't bother if i they have what to eat or not, and no dupe can kill any creatures (only pacifist dupe accepted) 

21 minutes ago, tzionut said:

don't bother if i they have what to eat or not, and no dupe can kill any creatures (only pacifist dupe accepted) 

1. Do you know that wild creatures eat 10 times liess and so produce 10 times less. For example : wild Hatch make only 8 Kg Coal versus tame Hatch make 70 Kg Coal. Given, the coal is really usefull to make ceramic that replace the abyssalite, I think it's not a good idea to keep them wild.

2. You don't need pacifist Duplicant, they will never attack the creature by itself. And you can uncheck the attack feature on the priority window.

You are right but this is the trait i want to this game (only pacifist dupes), and for me not coal is the bottle neck of ceramic. The clay is :) The only thing i use coal is for 1 almost never working coal generator, and ceramic....

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On spoiler all the other prints:

Spoiler

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On the right regolith input, on the left clay output. Down, polluted oxygen input, Top, oxygen output send to the oxylite generator and from there straight to my rocket..

As my creatures.. only wild one. Top right my pacu fish tank, top left my drekos labirinth, middle right, my hatch storage area, bottom right slickster lounge and to the left the only wild morb i find until now and all the puffs i find.

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3 hours ago, Fischer_L said:

Each critter are different. But general easy way - have two room. One main stable, another killing room. Autowrangle surplus from main stable to killing room. For example: main stable can hold 8 critters, you setup 5 limit and autowrangle surplus. This way you always have around 5 critters and 3 eggs in stable and some critters in killing room.

More complex way - use sweeper-droper to collect eggs from main stable, and deliver to hatchery room. The you can replenish main stable from hatchery.

For example: drecko eggs from upper room autosweeped-droped to bottom room, where they hatch and slowly die from starvation. If upper room drecko dies, then it will be replaced from the bottom by dupes.

DrekoFarm.thumb.png.989c7ac6f7b3497c5db75fb8da7f8395.png

How do I setup a limit and use autowrangling? Did I miss something?

@Sturm58 on a crtitters drop-off point. There is check-box for autowrangling and slider for number of critters in a room. Priority of drop-off point also matters, dupe will move critters at high priority drop-off first.

For example: at hatchery you need drop-ff with 0 critters of any type, so when they grown up, dupe autowrangle them to next high priority room (main stable), then to lower priority if main stable is full (killing room), autowrangle is on. At main stable you use desired number of critters and highest priority drop-off, no autowrangle. At killing room (or rooms if you have a lot of critters to kill) set drop-off to 20 critters and lowes priority, no autowrangle. To control birth rate you must decide how much eggs to hatch.

The removal of eggs can be done with an autosweeper dropper (there's some designs for it), its basically a sweeper that has its power cut every 0.9 seconds or something, or with door floors. Creatures will dodge opening floor doors and eggs will drop. As long as you cascade the door open/closes, you can clean out a rooms eggs each day.

This applies mainly to hatches, as dreckos and shine bugs could theoretically get out.

On 23.10.2018 at 12:04 AM, Saturnus said:

You can do completely hands of critter farming if you collect the eggs and the meat separately. Then use a dropper to drop an egg each time a piece of meat is picked up.

Howto "check" that meat is picked up?
Messie slaughterhouse works, but so much dupe interaction..
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5 minutes ago, Oozinator said:

Howto "check" that meat is picked up?
Messie slaughterhouse works, but so much dupe interaction..
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Drop it on a red button or put it in a automated fridge you'll get a signal that can be use to add a hatch. I'm working on automated setup.

18 minutes ago, Oozinator said:

Howto "check" that meat is picked up?

That is unfortunately annoyingly tricky but basically you have a conveyor receptacle, a conveyor loader (or an unpowered fridge), a powered fridge, and two conveyor arms. The sweepers are set up so one can reach the receptacle and the powered fridge, and the other can reach the powered fridge and the loader (or unpowered fridge). The powered fridge is set to a maximum weight limit of a single piece of meat you want to count (note this varies between critter species).

The meat comes into the conveyor receptacle. It is moved by the first sweeper to the powered fridge which gives off a signal that it's full. This is the counting signal. And is then moved by the second sweeper to the loader (or unpowered fridge).

A set up like this will work if you want to make it really compact.

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1 minute ago, Saturnus said:

The meat comes into the conveyor receptacle. It is moved by the first sweeper to the powered fridges which gives of a signal that it's full. This is the counting signal. And is then moved by the second sweeper to the loader (or unpowered fridge).

Mhh ok and when i integrate it into my food storage room and use auto droppers in my sterile food storage room, i can get rid of all the ration boxes and could pile it up on the floor. ^^
 

9 minutes ago, Oozinator said:

Mhh ok and when i integrate it into my food storage room and use auto droppers in my sterile food storage room, i can get rid of all the ration boxes and could pile it up on the floor. ^^

The 2nd arm can be a dropper, sure. However, I would like to warn that "debris storages" really hurts in lag.

30 minutes ago, Oozinator said:

Messie slaughterhouse works, but so much dupe interaction..
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Note that leaving eggs in storages makes them crack into raw eggs by themselves without using egg crackers.

Also note that heating raw eggs to 71C automatically cooks them into omelettes without the need of a grill.

I'm currently working on a fully automated omelette factory. 3 fed and tame pacus lays 13 eggs in their life time, so just 3 pacus (and 420kg algae per day) is enough to feed 8 dupes with omelettes, and keep the pacu population going.

1 hour ago, Saturnus said:

The 2nd arm can be a dropper, sure. However, I would like to warn that "debris storages" really hurts in lag.

Nice to have someway "dupeproof" trigger, never used fridge for that. :)
When i start to hit 25 FPS i reorganize stuff.
I use space storage (vacuum) / locked doors for excess mat, sometimes it helps + pathing.
Mhh all that ranching is "eating" to much performance, have to kill some.
Now i hit 25 FPS with singlespeed.. Automation reduces FPS a bit too, but for sure loading/savetimes.

No algae needed *kill puffts.
*added morb on the list.
No coal needed *kill sage and stone hatches.
Mhh *iron from smooth hatches *not really but keep them for next killwave
A bit bad, that i have to do that to keep performance up. Still killed most dreckos / slicksters.

I keep some freshwater fishes, even when i do not need them and drop excess water into space, but the hunting of them is someway nice for me.

I really hope for a performance DLC ^^
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lol all that critter killing gave me zero additional FPS.. Perhaps the newest update.

On 22/10/2018 at 8:46 AM, Sturm58 said:

Hi guys,

I wanted to ask - is it possible to fully automate a creature farm?

I would like to avoid manual control over creature replacability when they die or lay eggs. The creature number should remain the same in the room.

Regards

Yes. It is possible.

 

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