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The end of the regolith problem!


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Just melt it directly and watch it vaporize, it even melts and gets rid of the iron the same way :D

Just make one of these every 8 tiles at the top and you should be set :D

Sensor for turning the aquatuner on via an SR latch is liquid iron, if the iron solidifies start producing more heat, and magma, if the magma vaporizes to rock gas it's hot enough to shut down the aquatuner. Both are conditioned by the liquid temp sensor shutting off if liquid temperature before the aquatuner is below 114C otherwise the steam would start condensing. It's self-powered and maintenance free.

EDIT: I just remembered that I've been accused to coming up with ridiculous names for my builds in the past so to not let those people down: I give you the REGOLATOR

Note: remember drywall or temp shift plates or your liquids/gases will disappear quickly

Tip: You can use 1000kg/tile steam instead of magma in the aquatuner room. It'll be much easier to build in a survival game as you'd just pour in water, and with time, that water will melt iron.

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50 minutes ago, 0xFADE said:

Something less exploity would be nice. I imagine someone could heat up their bunker layer to above the melting point of regolith though more legal means. 

I disagree. Ridiculous problems require ridiculous solutions. This is no more, or no less, "exploity" than having row of door crushes, and all the other solutions people have tried so far. The problem is the amount of regolith is just ridiculous. Even this will not clear the regolith between meteor showers during a meteor period every time but it will clear it completely before the next meteor shower period.

8 minutes ago, RobertPaulson said:

I did, I wanted to make a simple steam turbine assembly and mine broke at 200*C in crude oil :/

TESTING 1.sav

I can only assume you're not running the latest version of the game. I have no problems getting it to work with your save file.

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LOL ok then, I did read these posts about aquanter not breaking, i just assumed it was an older version of the game... so the UPDATE broke the aquanter? damn that saves me a whole lot of hustle since i wanted to make a mod to specifically raise the aquanters overheating temp.... well tyvm ;)

May I request you to provide us save file which has the facility ?

Simply build the facility at debug mode and Please let me check how it works and settings & installation pipes 

I have no idea about installation of liquid pipe, detailed sensors setting value, settings of automation

It looks great and Since I play game with debug mode, even if it is impossible to build by dupe, there is no problem

Thanks

There really isn't much to it to be honest if you've been following threads on the forum recently. All parts are pretty well known and documented I just took it one step further. Anyway. Here's the improved version. I got rid of the magma. Too low SHC compared to steam, so that's 2000kg/tile steam in the upper room. The turbine is chlorine clamped obviously.

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I decided there wasn't much point in letting it cool off so now there's only a sensor sensing when the magma turn to rock gas to prevent it from overheating.

Wiring. Well, what can I say. Didn't try to overcomplicate the wiring this time.

Spoiler

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Plumbing. It's petroleum in the loop but it could be water or crude oil as well. 

Spoiler

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Automation. The pipe temp sensor is set to active above below 114C to shut down the aquatuner if temps gets to low in the pipe loop (it doesn't, it's about 120C pretty much all the time, hasn't shut down for me in 50 cycles). The magma sensor is an atmos sensor set at active below 0.1g/tile. There's 200g of magma in there. If it turns to rock gas it will trigger shut down to avoid overheating at 2357C (and melting the bunker tiles). Both sensors are run through an AND gate.

Spoiler

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It really couldn't be much simpler to build. And with steam as the heat medium it's also a lot easier to build in a survival game now.

Oh, note. Top room has temp shift plates. Bottom room has drywall. Those are important.

22 minutes ago, Saturnus said:

Oh, note. Top room has temp shift plates. Bottom room has drywall. Those are important.

Why not move the aquatuner one tile to the left and replace the 9 tempshift plates on the right with just wall?  Also what is the aquatuner cooling?

 

54 minutes ago, psusi said:

So I guess you have to be burning a LOT of petrol?

How? Wait, what? There's no petroleum used, otherwise how could it just be replaced with water? It's just an aquatuner that is being used to melt regolith and iron into liquid so it disappears by itself into space.

The steam turbine is powering the aquatuner, and it also heats up the petroleum loop because a steam turbine is not just capable of cooling but also heating as it resets the steam temperature coming out of it to a fixed 151.9C. So it cools things hotter than that but heats things colder than that.

1 hour ago, Saturnus said:

How? Wait, what? There's no petroleum used, otherwise how could it just be replaced with water? It's just an aquatuner that is being used to melt regolith and iron into liquid so it disappears by itself into space.

 

Ahh, right, I got turned around by PhilRaptor's comment.  You are adding heat to the regolith, and getting rid of that heat both through the turbine, and voiding the magma to space.  So where is that heat coming from?  What is the aquatuner cooling?

 

16 minutes ago, psusi said:

Ahh, right, I got turned around by PhilRaptor's comment.  You are adding heat to the regolith, and getting rid of that heat both through the turbine, and voiding the magma to space.  So where is that heat coming from?  What is the aquatuner cooling?

The aquatuner cools the petroleum that is heated again by the turbine thereby creating an endless feedback loop that creates more and more heat (until it's stopped by the sensor at about 2357C). Most of the time it hovers between 2000C and 2200C depending on how much regolith there is on top of it. I don't really count the iron as it vaporizes almost instantly since it's high conductivity means it heats up so fast. 

2 minutes ago, Saturnus said:

The aquatuner cools the petroleum that is heated again by the turbine thereby creating an endless feedback loop that creates more and more heat (until it's stopped by the sensor at about 2357C.

What?  The turbine deletes heat.  You need to heat petroleum to in turn heat steam to drive the turbine, which cools the steam.

7 minutes ago, psusi said:

Where?  The explanation I quoted made no sense.

He is using an exploit of the turbine where if you have a patch of hot substance, in this case chlorine in the bottom right corner, it will keep running and outputting steam at 425K regardless of the input temperature of the steam. This allows the turbine to act as a heat source as well as a cooling source. 

7 minutes ago, Pyrrus said:

He is using an exploit of the turbine where if you have a patch of hot substance, in this case chlorine in the bottom right corner, it will keep running and outputting steam at 425K regardless of the input temperature of the steam. This allows the turbine to act as a heat source as well as a cooling source. 

Oh.  Weird.

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