Jump to content

Make reed fibers compostable


Recommended Posts

I`m hoping for more clothes. Aqua suit giving soggy feet/sopping wet immunity. Kevlar suit for combat in the future. Suits enhancing run speed and everything at the cost of not having the extra decor from snazzy.

Also there should be more use for reed fiber. Maybe critter traps should use it instead of plastic.

If something is compostable then it should also decay naturally in the wild. I don't personally see a problem with it except that it will introduce more thing the scheduler needs to keep track off making us lose fps performance even faster. When the engine is better optimized I see no reason why not.

49 minutes ago, TheScaryOne said:

IRL, composting requires greens (veggies) and browns (fibers). If reed fibers were easier to get at the beginning it'd make an interesting requirement.

True.  I used to compost at our old house before we moved to a bigger one for the kids with less yard.  I need to get back into it... and growing fresh fruits/veggies.

12 minutes ago, Saturnus said:

If something is compostable then it should also decay naturally in the wild. I don't personally see a problem with it except that it will introduce more thing the scheduler needs to keep track off making us lose fps performance even faster. When the engine is better optimized I see no reason why not.

Not necessarily.  As TheScaryOne mentioned, composting normally takes a mix of nitrogen ( greens ) and carbon ( browns ).  The browns ( like hey or sawdust ) don't compost on their own.  It's the greens that decay naturally since certain bacteria can back down excess nitrogen/amino acids anarobically for energy and release amonia and thus, stink.  The areobes use the carbon sources for energy and the amino acids just to build protein.

 

10 minutes ago, psusi said:

Not necessarily.  As TheScaryOne mentioned, composting normally takes a mix of nitrogen ( greens ) and carbon ( browns ).  The browns ( like hey or sawdust ) don't compost on their own.  It's the greens that decay naturally since certain bacteria can back down excess nitrogen/amino acids anarobically for energy and release amonia and thus, stink.  The areobes use the carbon sources for energy and the amino acids just to build protein.

Unfortunately that's not how it works in the game which is what I'm talking about. Everything that is compostable in the game also decays naturally (barring the normal conditions for halting decay).

2 hours ago, Sasza22 said:

I`m hoping for more clothes. Aqua suit giving soggy feet/sopping wet immunity. Kevlar suit for combat in the future. Suits enhancing run speed and everything at the cost of not having the extra decor from snazzy.

Also there should be more use for reed fiber. Maybe critter traps should use it instead of plastic.

I don't mind more types of clothing with specialized effects, but I would hope they introduce some sort of wardrobe system to make storing and changing clothes quick and easy.

8 hours ago, zergologist said:

They can be composted, and don't rot

Really? That is new. I wonder when that happened They used to be indestructible. You could literally throw them in magma and it wouldn't affect them at all. 

8 hours ago, Albryant said:

I don't mind more types of clothing with specialized effects, but I would hope they introduce some sort of wardrobe system to make storing and changing clothes quick and easy.

A wardrobe with automation output. Combine with a check point. You could have it at entrances to cold biomes so dupe would change to woolly sweaters before entering. Stuff like that actually be a neat addition. The automation output could be used to allow access as long as there was woolly sweaters available.

2 minutes ago, he77789 said:

just rename exosuit docks as "clothing docks" and it only consumes electricity and oxygen if the clothing inside is an exosuit. Then the checkpoint will work for any suit.

Why not a new building and get some use out of that very little used duplicant check point that is already in the game.

1 minute ago, he77789 said:

That is mostly used to block areas while not blocking the dupes' pathfinding.(eg complex airlocks that function on dupe arrival)

Yup. And that's basically the function here too. But instead of an airlock, it's a temperature lock. Allow access if wardrobe is not empty.

10 hours ago, zergologist said:

They can be composted, and don't rot

Ahh, good point.

1 hour ago, Saturnus said:

Really? That is new. I wonder when that happened They used to be indestructible. You could literally throw them in magma and it wouldn't affect them at all. 

They have been compostable at least since CU.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...