Illiss Posted July 27, 2018 Share Posted July 27, 2018 What do you guys think about the new update ? I'm having way too much troubles managing stress early on ... The previous system was clearly too easy, but this one feels like you must build your base in ONE specific order if you don't want your dupes to become crazy ... My rooms are cleared, i built the starting rooms early on (toilets, barracks, mess room, recreational) and my scientist is just becoming crazy (i mean she is TIER 1 scientist, not even 2 ... ) I kinda feel like not playing the game for some time tbh ... Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/ Share on other sites More sharing options...
Malkeus Posted July 27, 2018 Share Posted July 27, 2018 I find myself a bit upset as well. I have a very nice base on cycle 180 or so, using the Big Freeze A mapgen. It ran just fine on cosmic upgrade, max speed was a little jerky, but tolerable. Now the map is unplayable bc fps is at 1 or so. I'll be headed over to that thread in a bit to poke the bear. This massive slow down shows up on a fresh map using that mapgen. The new map i made using default mapgen seems slightly slower than I recall as well, it makes me worried that I'll never be able to run a large base at max speed again. I'm not sure where the bottleneck even at, my cpu, gpu and hard drive are nowhere near maxed out. I'll be starting a new colony on the default mapgen to see how much of a hit my fps will be taking, I'll be back to comment at a later date about the updates content. Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068795 Share on other sites More sharing options...
Yannick Vachon Posted July 27, 2018 Share Posted July 27, 2018 1 minute ago, Malkeus said: I'll be starting a new colony on the default mapgen to see how much of a hit my fps will be taking, I'll be back to comment at a later date about the updates content. I'm playing with a big base right now and I'm at 30 fps+ almost all the time, except when I display the liquid or gas overlay. It is not as fast as it was on previous release but it is more than 1fps. 47 minutes ago, Illiss said: I'm having way too much troubles managing stress early on ... To manage a Tier 2 morale (+4), it is actually easy: Here are the bonuses needed Being a duplicant +1 Sleeping in a barrack (normal bed) +1 Using a latrine (closed room with outhouse and wash basin) +1 Using a mess hall +3 Having a recreation room with a water cooler (no power involved) +1 (when the duplicant have time to use the machine) It does not count the food or the decor at all in this and you can have +7, which is above the Tier 2 requirements. With mushrooms, you get another +1, reaching Tier 3 already. With paintings in mess hall, in barracks and in the recreation room, you may even get another +1/+2. Going above 12 begins to be tricky with more power, art and rooms involved but until Tier 4, it is manageable. Worst case, you have one massage table ready for the cases where one duplicant start acting wierd. And by the way, during the few cycles after a new duplicant arrive, the people there get a 10% stress buff. So unless you stop pretty early getting new duplicants, it helps a lot. Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068796 Share on other sites More sharing options...
neoazureus Posted July 27, 2018 Share Posted July 27, 2018 41 minutes ago, Yannick Vachon said: Using a mess hall +3 Great Hall is easy to build and give +6 morale, so you can get tier 3 (morale +8) that is needed for abyssalite mining trait . I'm in cycle 20 with moral +11 (I need more deco ) Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068814 Share on other sites More sharing options...
Gurgel Posted July 27, 2018 Share Posted July 27, 2018 I really don't understand why people have problems with stress in EU. Growing their colonies too fast, maybe? Just for reference, I am at cycle 40 with 3 dupes and all are at stress 0%. Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068821 Share on other sites More sharing options...
beowulf2010 Posted July 27, 2018 Share Posted July 27, 2018 Heh. In my case I somehow managed to both forget to put a door on the bathroom and had a 65th tile in my mess hall. (Had a gap in the ceiling) Got up to 93% before I realized both mistakes. Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068822 Share on other sites More sharing options...
Yucie Posted July 27, 2018 Share Posted July 27, 2018 I've found no real difference on miserable difficulty compared to CU with regards to stress. If there's anything that really changed it's that you don't promote your dupes until you get enough morale boosting to safely do so. High quality food also has a purpose when before it didn't really have one, so pepper farms are sure to be more commonplace to create pepper bread and coffee to keep all tier 6 dupes happy. Time to give them all a caffeine addiction. Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068829 Share on other sites More sharing options...
Io7x Posted July 27, 2018 Share Posted July 27, 2018 Is someone else missing the microbe musher? is not in my research tree Just now, Io7x said: Is someone else missing the microbe musher? is not in my research tree Sorry, I foud it alrready Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068830 Share on other sites More sharing options...
neoazureus Posted July 27, 2018 Share Posted July 27, 2018 Just now, Io7x said: My eyes You don't need a research station for build it, that's the reason why isn't in the research tree Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068832 Share on other sites More sharing options...
WanderingKid Posted July 27, 2018 Share Posted July 27, 2018 1 hour ago, Gurgel said: I really don't understand why people have problems with stress in EU. Growing their colonies too fast, maybe? Just for reference, I am at cycle 40 with 3 dupes and all are at stress 0%. Cycle 35, 12 dupes, 10% or less. It's not impossible and you can still dupe most of the time. Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068842 Share on other sites More sharing options...
BlueLance Posted July 27, 2018 Share Posted July 27, 2018 I somehow seem to be struggling, cycle 12 dupes have their first jobs and are freaking out XD I do not have a mess hall yet though so that might help Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068848 Share on other sites More sharing options...
WanderingKid Posted July 27, 2018 Share Posted July 27, 2018 17 minutes ago, BlueLance said: I somehow seem to be struggling, cycle 12 dupes have their first jobs and are freaking out XD I do not have a mess hall yet though so that might help First job should only require outhouse/basin, bedroom, being a dupe, and some time at the printing pod. What seems to be your trouble? Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068851 Share on other sites More sharing options...
Gurgel Posted July 27, 2018 Share Posted July 27, 2018 3 hours ago, Yucie said: I've found no real difference on miserable difficulty compared to CU with regards to stress. If there's anything that really changed it's that you don't promote your dupes until you get enough morale boosting to safely do so. Exactly. In beta, I also made good experience with having one dupe with "sunny disposition" for some high-level jobs like analyzing geysers. Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068885 Share on other sites More sharing options...
Gurgel Posted July 27, 2018 Share Posted July 27, 2018 3 hours ago, WanderingKid said: Cycle 35, 12 dupes, 10% or less. It's not impossible and you can still dupe most of the time. I like to do it with less dupes (did not have more than 12 in any game since start of the year), but good to know you can still do it. Link to comment https://forums.kleientertainment.com/forums/topic/94006-thoughts-about-expressive-update/#findComment-1068902 Share on other sites More sharing options...
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