Madbro Posted July 22, 2018 Share Posted July 22, 2018 Hello, great developers and players! (•ω•)/ Atomic restructuring, which may be true in far future world can convert one resource into another. Think about if this happens on this game. That would be totally cool. Now let’s make this concpet true. Today I am going to introduce, The Atomic Restructurer. Allow you to convert any 1000KG of resource into the resource you desired to have (except, the invincible neutronium) , in the same mass. But require 10 cycles to cool down after every atomic restructuring. For resource inputs, solid things requires shipping rails, liquid and gas, use the corresponding pipe type. Link to comment https://forums.kleientertainment.com/forums/topic/93827-atomic-restructurer-resource-converter/ Share on other sites More sharing options...
babba Posted July 22, 2018 Share Posted July 22, 2018 +1 I would love a material converter. Link to comment https://forums.kleientertainment.com/forums/topic/93827-atomic-restructurer-resource-converter/#findComment-1067076 Share on other sites More sharing options...
Sasza22 Posted July 22, 2018 Share Posted July 22, 2018 Atomic transmutation. I like the idea. It would obviously be a super late game tech unless it`s some kind of object in the ruins. Instead of giving it 3 different inputs i think it should rather be manually loaded too keep it simple. Link to comment https://forums.kleientertainment.com/forums/topic/93827-atomic-restructurer-resource-converter/#findComment-1067104 Share on other sites More sharing options...
Smuch Posted July 23, 2018 Share Posted July 23, 2018 This is so andvanced that it sounds more like something that you'd find i the ruins,simillar to the enthropy nulifier rtaher that make yourself. Would be a nice reward for explodration and expansion that way. Link to comment https://forums.kleientertainment.com/forums/topic/93827-atomic-restructurer-resource-converter/#findComment-1067456 Share on other sites More sharing options...
Hedning1390 Posted July 24, 2018 Share Posted July 24, 2018 Yes, it could be placed in the magma biome, marked by a thin column of neutronium above it being replaced with abyssalite so you can get to it but not easily. They could even do a crossover with don't starve and call it an ancient pseudoscience station. Link to comment https://forums.kleientertainment.com/forums/topic/93827-atomic-restructurer-resource-converter/#findComment-1067642 Share on other sites More sharing options...
he77789 Posted August 6, 2018 Share Posted August 6, 2018 YAY! eggs problem solved. regolith to steel!!! Link to comment https://forums.kleientertainment.com/forums/topic/93827-atomic-restructurer-resource-converter/#findComment-1072315 Share on other sites More sharing options...
Madbro Posted August 19, 2018 Author Share Posted August 19, 2018 On Tue Jul 24 2018 at 8:23 AM, Hedning1390 said: Yes, it could be placed in the magma biome, marked by a thin column of neutronium above it being replaced with abyssalite so you can get to it but not easily. They could even do a crossover with don't starve and call it an ancient pseudoscience station. BEST IDEA EVER WITH THE CROSSOVER THING! Link to comment https://forums.kleientertainment.com/forums/topic/93827-atomic-restructurer-resource-converter/#findComment-1075791 Share on other sites More sharing options...
ImpalerWrG Posted August 20, 2018 Share Posted August 20, 2018 Also something for Tenured Scientists to do long term. Link to comment https://forums.kleientertainment.com/forums/topic/93827-atomic-restructurer-resource-converter/#findComment-1075830 Share on other sites More sharing options...
he77789 Posted August 20, 2018 Share Posted August 20, 2018 but there should be constraints about what can we convert... 1000KG of steel from regolith is for 2 doors... Egg meta is not acceptable, but making a complete shield for the whole asteroid in 50 cycles aren't that reasonable either. Link to comment https://forums.kleientertainment.com/forums/topic/93827-atomic-restructurer-resource-converter/#findComment-1075832 Share on other sites More sharing options...
Sevio Posted August 21, 2018 Share Posted August 21, 2018 Just about every functional element in the game (buildings, creatures etc) in the game is based on consuming one resource and creating another at a certain cost, or doing something necessary while creating a (normally unwanted) byproduct. Scarcity of resources and working out how you can use each of those to your advantage while dealing with their byproducts is what creates the challenge in the game. Also each creature and building that deals with resources does only one particular task with them. I can see the appeal but what you're suggesting (an anything-to-anything converter) is the ideal machine that you would like to have to avoid the challenge in the first place. You could think of various limitations for it but I think this slope is too slippery to tread. Link to comment https://forums.kleientertainment.com/forums/topic/93827-atomic-restructurer-resource-converter/#findComment-1076116 Share on other sites More sharing options...
Dirmagnos Posted August 21, 2018 Share Posted August 21, 2018 Yes and no. While i like whole idea of converter, it should be based on their molecular makeup, not just mass. Aka first materials must be broken down into basic elements and then then those elements reassembled into new compounds. Each stage would require enormous amount of energy and either produce or consume a lot of heat, depending on reaction in question. Basically pump power into converter for a few cycles, then it does it thing, consumes all stored power and breaks down/assembles new compound. Link to comment https://forums.kleientertainment.com/forums/topic/93827-atomic-restructurer-resource-converter/#findComment-1076159 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.