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What exactly does the Ranching skill affect?


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All the other skills like digging show exactly what they do in their tool-tip; +100% digging speed, or +20% seed chance, with the number specifically reflecting the duplicants skill level.

Ranching shows the same tooltip regardless, and is rather uninformative, " How quickly and efficiently a Duplicant raises critters."

I assume this is related to how long it takes to groom and shear critters, that, or how quickly they get domesticated by grooming. One is useful, the other less so... And does 'efficiently' imply boosting prodcution with more skill? I was wondering if anyone's already tested or data-mined it. (I don't recall seeing anything in the ONI biology thread, but I could've skimmed past it, apologies if that is the case)

Right now, Ranching just allows the ranching skills, afaik. 

It doesn't affect grooming speed, that seems to be a set value.  Taming is not affected by ranching skill either, nor does it allow a creature to be groomed longer.  It might affect the speed that it takes to serenade an egg, but I don't think so, at least not in my experience.  Once a creature starts whistling for call to groom, the creature goes at whatever speed it can go.

So, well, it's just there, and it lets you wrangle and groom.

I'd imagine it could speed wrangling, as the creature just sits for a few seconds ... they could just decrease that time ... but the other actions seem pretty fixed with those animations. Even so, would it make a big difference if wrangling takes 2 sec less for you ?

Well, if we're talking improvements that could be done, I'd be more interested in the results of the activity lasting for longer.

Currently the grooming status goes for a single cycle.  +0.1 cycle per level of ranching would be solid.  Currently a tied critter lasts for about 0.25 cycles (I'm guessing, I haven't used a stop watch).  That could be increased a bit per level as well.  Serenading could take less time to perform as well.

Basically, anything that helps a rancher have to do an action as little as possible becomes a significant improvement to their abilities.

So I decided to run a quick test in debug. Two ranchers, one with a starting stat of 0 and another with a starting stat of 5 in ranching. They both took exactly the same amount of time to groom a hatch (in both a stable and out of a stable) and to wrangle a hatch. Even grooming a critter in a stable vs out of a stable took exactly the same time. So I guess the ranching stat does nothing.

I guess if I ever get a diver's lung dupe who isn't specialized in anything I'll make them a rancher from now on.

Edit: This was in the cosmic upgrade build.

On 7/14/2018 at 12:03 AM, WanderingKid said:

Well, if we're talking improvements that could be done, I'd be more interested in the results of the activity lasting for longer.

Currently the grooming status goes for a single cycle.  +0.1 cycle per level of ranching would be solid.  Currently a tied critter lasts for about 0.25 cycles (I'm guessing, I haven't used a stop watch).  That could be increased a bit per level as well.  Serenading could take less time to perform as well.

Basically, anything that helps a rancher have to do an action as little as possible becomes a significant improvement to their abilities.

I would love it if the grooming's buff time would increase but the time between groomings doesn't.  That would mean that a high-level rancher would have some wiggle room in order to prevent stable critters from going glum.

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