Giltirn Posted June 29, 2018 Share Posted June 29, 2018 It seems that critter traps are utterly useless. My dupes go down and pick up the trapped animal and start carrying it to its destination, but inevitably on the way they get hungry/need the toilet/go to bed/whatever *and just drop the damn animal on the ground*! I've lost 3 traps so far trying to get a single slickster to my enclosure. Am I missing something or should I just debug-teleport the things and forget about these useless traps? Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/ Share on other sites More sharing options...
Man in the Mist Posted June 29, 2018 Share Posted June 29, 2018 That sounds more like bad dupe behavior to me. Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057311 Share on other sites More sharing options...
Neotuck Posted June 29, 2018 Share Posted June 29, 2018 22 minutes ago, Giltirn said: It seems that critter traps are utterly useless. My dupes go down and pick up the trapped animal and start carrying it to its destination, but inevitably on the way they get hungry/need the toilet/go to bed/whatever *and just drop the damn animal on the ground*! I've lost 3 traps so far trying to get a single slickster to my enclosure. Am I missing something or should I just debug-teleport the things and forget about these useless traps? Seems more like a problem with distance traveled than the traps themselves It's true a dupe will drop any item if it has a body need Best way to fix this is to activate the alert while picking up trapped critters, dupes ignore their own needs when the alert is active Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057313 Share on other sites More sharing options...
Coolthulhu Posted June 29, 2018 Share Posted June 29, 2018 You need to catch the moment the dupe picks up the trap and immediately start a red alert to prevent dupes getting all retarded. Traps and incubators are horribly designed. I hope Klei won't leave them in this atrocious state. Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057319 Share on other sites More sharing options...
Giltirn Posted June 29, 2018 Author Share Posted June 29, 2018 Good idea on the emergency mode. I worked around the issue by using sandbox mode to spawn a couple of slicksters in my enclosure and killed the ones I was trying to remove, but in future I will do as suggested. Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057329 Share on other sites More sharing options...
Sevio Posted June 29, 2018 Share Posted June 29, 2018 I tried trapping a slickster in the oil biome and my trap melted into naphtha before anyone came to pick it up. Then I had to spend a cycle building mesh tiles and mopping up the naphtha on top of the oil lake I was pumping. Would appreciate a slight increase to plastic's melting point while we're at it. Or make the traps not melt in some other way at least. Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057394 Share on other sites More sharing options...
PhailRaptor Posted June 29, 2018 Share Posted June 29, 2018 Isn't the easier method for relocating critters to simply move the eggs when they are laid? Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057418 Share on other sites More sharing options...
BlueLance Posted June 29, 2018 Share Posted June 29, 2018 40 minutes ago, PhailRaptor said: Isn't the easier method for relocating critters to simply move the eggs when they are laid? That is exactly what I did Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057426 Share on other sites More sharing options...
avilmask Posted June 29, 2018 Share Posted June 29, 2018 Well, there comes a suggestion for devs: - creatures in a bag (i.e. picked up by a dupe) should stay in the bag and be completely immune to environment (I lost some critters because dupes dropped them in water); - or make an option to automatically activate alert mode when dupes do some of the tasks; - or, well, teach dupes to not drop things in wrong places (pick things with them, or finish fetching jobs before doing special stuff, or something else, I don't know); But an issue is known for a long time, so I guess devs know about it x) Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057470 Share on other sites More sharing options...
BlueLance Posted June 29, 2018 Share Posted June 29, 2018 6 minutes ago, avilmask said: - or make an option to automatically activate alert mode when dupes do some of the tasks; What would be nice is if you could affect the threshol at which they panic for air, and also make it that you can designate a time to poop etc Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057473 Share on other sites More sharing options...
BlueLance Posted June 29, 2018 Share Posted June 29, 2018 2 minutes ago, turbonl64 said: You can be automating access to bathrooms. Yeah, but the problem is if a dupe sleeps in, they will not make it to the toilet, and eventually it could go out of sync, plus you have some dupes who hav e small bladder etc Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057476 Share on other sites More sharing options...
BlueLance Posted June 29, 2018 Share Posted June 29, 2018 Just now, turbonl64 said: I usually automate it so they are open at the beginning of the cycle and at the end of the cycle, so that's doable in that way. I personally avoid choosing dupes with a small blatter, although I guess it can be managed. I like to have them for that extra boost in production Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057486 Share on other sites More sharing options...
Sevio Posted June 29, 2018 Share Posted June 29, 2018 Small bladder is bugged currently and completely inconsequential. It increases their bladder by 0.2% per cycle. (compared to 100% per cycle by default, so small bladder dupes gain 100.2% bladder per cycle which amounts to nothing) Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057512 Share on other sites More sharing options...
TOOK14 Posted June 29, 2018 Share Posted June 29, 2018 My suggestion, especially with slicksters, is just use a storage compactor to move the eggs instead of the creature themselves. Once you have at least one in a pen, then you can just keep it happy and breed as many as you like. Link to comment https://forums.kleientertainment.com/forums/topic/92800-impossible-to-use-critter-traps-effectively/#findComment-1057515 Share on other sites More sharing options...
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