Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

TehPlayer14

Change first door material required to 200

Recommended Posts

TehPlayer14    121
1 hour ago, Coolthulhu said:

Dupes don't walk on pneumatic doors, they do slow hops as if one tile of the door wasn't there.

But still you can have the locked and use as a floor for cheaper which shouldn't be a thing

Share this post


Link to post
Share on other sites
Voendomar    1
14 minutes ago, TehPlayer14 said:

But still you can have the locked and use as a floor for cheaper which shouldn't be a thing

Huh, I never actually thought to do that haha. 

Doesn't feel like a gamebreaking difference, but I guess from a min-max perspective, using that logic, there is some contradiction there.

Personally, I think id rather see them nerf the cost of singles rather than increase the cost of doors, but thats just me. 

Share this post


Link to post
Share on other sites
Coolthulhu    1276
14 minutes ago, TehPlayer14 said:

But still you can have the locked and use as a floor for cheaper which shouldn't be a thing

You could use ladders in the same way for much cheaper.

Or just build mesh tiles on every second tile.

1 minute ago, Voendomar said:

Doesn't feel like a gamebreaking difference, but I guess from a min-max perspective, using that logic, there is some contradiction there.

The massive loss in speed dupes experience while hopping on doors means it's completely useless from min-max perspective.

Share this post


Link to post
Share on other sites
Voendomar    1
Just now, Coolthulhu said:

The massive loss in speed dupes experience while hopping on doors means it's completely useless from min-max perspective.

Oh do they still hop even when the door is locked? Like I said, I didn't even think to do it as TehPlayer had said, so I've never tried it. 

Share this post


Link to post
Share on other sites
Ambaire    365
18 hours ago, Coolthulhu said:

Dupes don't walk on pneumatic doors, they do slow hops as if one tile of the door wasn't there.

Nope. Just tried it with about 8 sideways locked doors and they ran back and forth just fine. Could stand on them fine, too. However, if teleported into the air, they will fall through a locked door as if it isn't there. Hm.

Share this post


Link to post
Share on other sites
BlueLance    807
15 minutes ago, Ambaire said:

Nope. Just tried it with about 8 sideways locked doors and they ran back and forth just fine. Could stand on them fine, too. However, if teleported into the air, they will fall through a locked door as if it isn't there. Hm.

The same happens with pitcher pumps, they just fall right through them.

Also it is not an exploit, put a door in between two building IRL voila, a makeshift bridge, used a lot less materials than a bridge. Jokes aside if you feel it is an exploit don't use it. But a fair point raised by Yunru is that you can built on airflow tiles, but not on doors, maybe they are too flimsy to be built on top of because they use less metal.

Share this post


Link to post
Share on other sites