Garu Posted October 25, 2012 Share Posted October 25, 2012 Just as the title says, clicking issues are bothering me greatly, especially, when running away from some'thing' and being in the middle of forest. As my game lags slightly, instead of clicking the ground, i keep clicking on trees or other things and character just keeps examining them, disregarding the fact, that there are enemies after his very own soul.This is becoming even more annoying, when facing things, that are extremely fast.Would it be possible, to somehow change the whole examine-system, to, maybe, you will examine the item only, when pushing left-shift, not just on left-mouse click.:/// Link to comment Share on other sites More sharing options...
Toaster Fu Posted October 25, 2012 Share Posted October 25, 2012 Welcome! I do wish there was a way to not examine stuff, but for the time being you can walk using WASD to avoid mis-clicking. Link to comment Share on other sites More sharing options...
Garu Posted October 26, 2012 Author Share Posted October 26, 2012 Thank you Link to comment Share on other sites More sharing options...
burfl Posted October 26, 2012 Share Posted October 26, 2012 Also, if you click on the ground once and hold the mouse button down, Wilson will follow the cursor for as long as you hold the button, regardless of what objects you happen to hover over. Link to comment Share on other sites More sharing options...
tastycrayonsattacks Posted October 26, 2012 Share Posted October 26, 2012 Also, if you click on the ground once and hold the mouse button down, Wilson will follow the cursor for as long as you hold the button, regardless of what objects you happen to hover over.This is quite true (: Link to comment Share on other sites More sharing options...
Developer Kevin Posted October 26, 2012 Developer Share Posted October 26, 2012 Would it be possible, to somehow change the whole examine-system, to, maybe, you will examine the item only, when pushing left-shift, not just on left-mouse click.:///I'm looking into fixing up the inventory / action stuff for the next-next build. There will be bags, and possibly action buttons that will allow you to force "attack!" or "look!", kind of like in old S.C.U.M.M. games. If I did that, the default action could always be walk, or something very specific (ie - not look).I'll try some things out in dev, and keep you posted. Link to comment Share on other sites More sharing options...
cptCalavera Posted October 26, 2012 Share Posted October 26, 2012 There will be bagsYeah baby yeah Link to comment Share on other sites More sharing options...
Artem Posted October 26, 2012 Share Posted October 26, 2012 I'm looking into fixing up the inventory / action stuff for the next-next build. There will be bags, and possibly action buttons that will allow you to force "attack!" or "look!", kind of like in old S.C.U.M.M. games. If I did that, the default action could always be walk, or something very specific (ie - not look).I'll try some things out in dev, and keep you posted.How about middle mouse button for "Examine" function? Left button for pickup or walk to something and right button for action (attack, chop, shave & etc.)? But control settings in menu would be much better, as much as audio settings ;DOr… You guys can make it like in quest games. Right click to change action (walk, attack, examine and etc.) with different mouse cursors and left click to apply it. How about that? Just my thoughts… Link to comment Share on other sites More sharing options...
Excess Posted October 26, 2012 Share Posted October 26, 2012 There will be bags [...]You made a typo there, let me fix it...There will be bugs [...]...ahh, much better Nah, seriously, I can't wait to try out the new system you guys are figuring out. Hope we can all help refine it. Link to comment Share on other sites More sharing options...
Developer Kevin Posted October 29, 2012 Developer Share Posted October 29, 2012 Actually, I think there won't be bags. Someone showed me the game Glitch, and their character had like 10 inventory slots, all with bags in them. So the whole thing became this gross bag-rummaging simulator.Don't worry, though - I talked it over with Jamie, and we came up with a much, much weirder solution. It's so much better than bags, it's embarrassing! Link to comment Share on other sites More sharing options...
LadyD Posted October 29, 2012 Share Posted October 29, 2012 Is it a pack animal?A beefalo?A sled you can drag?The sock pocket inventory? Link to comment Share on other sites More sharing options...
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