CptBouchard Posted May 30, 2018 Share Posted May 30, 2018 I provided food (dirt and sedimentary rocks) and space, but none of my Hatches is eating neither making any coal. They're both there happy but idle for the past 5 cycles doing nothing. What I'm missing here? Give them more time? Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/ Share on other sites More sharing options...
Soulwind Posted May 30, 2018 Share Posted May 30, 2018 They are still wild. Wild critters consume very very little. You need to get a grooming station in there and have your ranchers tame them. Then they will eat, poop, and lay eggs much much faster. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039584 Share on other sites More sharing options...
CptBouchard Posted May 30, 2018 Author Share Posted May 30, 2018 Just now, Soulwind said: They are still wild. Wild critters consume very very little. You need to get a grooming station in there and have your ranchers tame them. Then they will eat, poop, and lay eggs much much faster. I'm trying this now! Thanks! That looks like an happy creature! Yey! Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039585 Share on other sites More sharing options...
0xFADE Posted May 30, 2018 Share Posted May 30, 2018 When you don't want to feed them anymore you can(currently) wrangle them somewhere and they will go back to wild. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039588 Share on other sites More sharing options...
CptBouchard Posted May 30, 2018 Author Share Posted May 30, 2018 3 minutes ago, 0xFADE said: When you don't want to feed them anymore you can(currently) wrangle them somewhere and they will go back to wild. Good to know! Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039590 Share on other sites More sharing options...
Lutzkhie Posted May 30, 2018 Share Posted May 30, 2018 i would try to get a sage hatch and deploy them in the latrine area to eat fertz of polluted dirt Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039593 Share on other sites More sharing options...
Argelle Posted May 30, 2018 Share Posted May 30, 2018 @0xFADE Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039619 Share on other sites More sharing options...
0xFADE Posted May 30, 2018 Share Posted May 30, 2018 Currently when a critter is wrangled it resets back to wild. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039629 Share on other sites More sharing options...
WanderingKid Posted May 30, 2018 Share Posted May 30, 2018 4 hours ago, Lutzkhie said: i would try to get a sage hatch and deploy them in the latrine area to eat fertz of polluted dirt How long do you stay on latrines before moving to Lavatories? Usually by the time my rancher can even get past farming, nevermind encouraging birth rates, I'm long gone from that. Well, unless I'm building a McMorb's, but that's a completely different issue altogether. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039630 Share on other sites More sharing options...
TheExceed Posted May 30, 2018 Share Posted May 30, 2018 1 hour ago, WanderingKid said: How long do you stay on latrines before moving to Lavatories? Usually by the time my rancher can even get past farming, nevermind encouraging birth rates, I'm long gone from that. Well, unless I'm building a McMorb's, but that's a completely different issue altogether. Im slow at getting accessible water. So it's usually cycle 300+ for me before I use lavatories. Any early water goes to oxy production until I can get enough oxy prod with access water. But I dont usually use more than 6 dupes until over cycle 500 so latrines arent that bad. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039641 Share on other sites More sharing options...
WanderingKid Posted May 30, 2018 Share Posted May 30, 2018 @TheExceed Oh, wow. Well, that certainly taps the different playstyle button. That's such a huge investment in time that I didn't realize people played that slow a pacing on purpose. Well, yes, I suppose that would be useful around then! You'd basically be free raising the hatch though, as you can't combine buildings for the bonuses or abilities without some intricate adjustments. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039720 Share on other sites More sharing options...
TheExceed Posted May 30, 2018 Share Posted May 30, 2018 1 hour ago, WanderingKid said: @TheExceed Oh, wow. Well, that certainly taps the different playstyle button. That's such a huge investment in time that I didn't realize people played that slow a pacing on purpose. Well, yes, I suppose that would be useful around then! You'd basically be free raising the hatch though, as you can't combine buildings for the bonuses or abilities without some intricate adjustments. In my most recent world, I did get lucky to have an amazing slush geyser, Can't remember how much it produces but I converted it then heated it in one tank and then piped to another tank then piped the slush liquid through it with the new pipes too cool it it and now use it for plants and lavatories. I got this one going pretty quickly because of the slush geyser. Most since the new geysers its been pretty difficult for me to get sustainable water pre 300. Everytime i find a steam geyser it barely produces any or goes on dormancy for 90 cycles right when I find it and didnt have a huge back up while I was looking for it. But ya normally fairly slow however, when I first started playing i would go to 12 before stopping and tbh I find 6 more manageable and honestly they get things done faster than 12 dupes. Not sure how lmao less accidents too or jumping 4 blocks to suffocate xD And when I have more dupes I get way more ladder bugs. Where dupes jump back and forth endlessly on a ladder. So I stay 6-8 for a long while. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039735 Share on other sites More sharing options...
0xFADE Posted May 30, 2018 Share Posted May 30, 2018 Natural gas is the solution to terrible water geysers. Burning gas to waste energy to produce polluted water has been working much better than I expected. I went from draining my reserves every long dormancy and having to find extra polluted water to having to build extra storage. This involves boiling oil in to natural gas. You are hurting your water production by having such a low dupe count and taking so long to get to water plumbing however odd that sounds. Lavatories turn 5kg of water to 11kg of polluted water. I consider the small bladder negative trait to be positive. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039736 Share on other sites More sharing options...
WanderingKid Posted May 30, 2018 Share Posted May 30, 2018 29 minutes ago, TheExceed said: But ya normally fairly slow however, when I first started playing i would go to 12 before stopping and tbh I find 6 more manageable and honestly they get things done faster than 12 dupes. Not sure how lmao less accidents too or jumping 4 blocks to suffocate xD And when I have more dupes I get way more ladder bugs. Where dupes jump back and forth endlessly on a ladder. So I stay 6-8 for a long while. How very interesting. I'm racing to get my starter 15 going by cycle 50 or so. I want 2/3 miners, 2/3 architects, an artist, a chef, 2 farmers, 2 ranchers, the research completely done, and a couple of haulers with operations experience for when I need a mechatronic engineer. I'm actually aggravated at my current test playthrough, I'm near cycle 70 and I've spent WAY too much time screwing around with a caustic biome setup for Dreckos. It's working, but I will make sure I use exosuits before I do that particular build again. But I've got main power with 3 coal/3 hydro setup along with a power center, 4 electrolizers with atmo distribution and a fresh water heat sink, a couple of random deoxygenizers spread around for long treks to the cold biomes, finishing up my huge storage center, and my farms are being lazy, I've only got 1/2 of them planted for mushrooms yet so I've been relying on wild sleet wheat and some BBQ to keep up food stores. I got so busy with the dreckos I'm only just now getting my bug omelettes starting to be in the ranch. At cycle 68. I'm currently building the CO2 freezer so I can clean up the CO2 issues that I'll generally run into with a fert/NGG system, and trying to clean up all the random debris I've left all over the place in the main base. … and with all of that... I think the game doesn't move fast enough. By cycle 300 I personally feel we should be *done*. That's just so much TIME to spend. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039740 Share on other sites More sharing options...
0xFADE Posted May 30, 2018 Share Posted May 30, 2018 Late cycles are finally when you get to experiment with exotic things after getting all your needs sorted out. I'm converting polluted oxygen in to liquid oxygen right now and have to design something nice to get that oxygen back out eventually. Things like that that are too expensive to do when you have to worry about running out of food and air. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039743 Share on other sites More sharing options...
TheExceed Posted May 30, 2018 Share Posted May 30, 2018 8 minutes ago, WanderingKid said: How very interesting. I'm racing to get my starter 15 going by cycle 50 or so. I want 2/3 miners, 2/3 architects, an artist, a chef, 2 farmers, 2 ranchers, the research completely done, and a couple of haulers with operations experience for when I need a mechatronic engineer. I'm actually aggravated at my current test playthrough, I'm near cycle 70 and I've spent WAY too much time screwing around with a caustic biome setup for Dreckos. It's working, but I will make sure I use exosuits before I do that particular build again. But I've got main power with 3 coal/3 hydro setup along with a power center, 4 electrolizers with atmo distribution and a fresh water heat sink, a couple of random deoxygenizers spread around for long treks to the cold biomes, finishing up my huge storage center, and my farms are being lazy, I've only got 1/2 of them planted for mushrooms yet so I've been relying on wild sleet wheat and some BBQ to keep up food stores. I got so busy with the dreckos I'm only just now getting my bug omelettes starting to be in the ranch. At cycle 68. I'm currently building the CO2 freezer so I can clean up the CO2 issues that I'll generally run into with a fert/NGG system, and trying to clean up all the random debris I've left all over the place in the main base. … and with all of that... I think the game doesn't move fast enough. By cycle 300 I personally feel we should be *done*. That's just so much TIME to spend. See, I used debug super speed to pass the time a lot. Lol. Probably why I get to cycle 300 so quickly. I also have debug up bc of dupe AI, I aint screwing with that lol. But yeah I think I was around 450 and just finished getting a sustainable Ngas plant up. and an electrolyzer + AETN oxy build going. I don't think I finished piping yet though. Previously it was 4 electrolyzers at the top of my base with 4-6 wheezeworts. But want to expand upwards so converting to my AETN build. Probably my preferred oxygen generation and cooling build. It's a little power hungry but can power itself If managed properly. But same with food, last seed, I ran out of dirt without realizing it, so I swapped to berries pretty quickly, but the farms were pretty small so been doing sleet wheat and omelettes. However, I pretty much suck with ranching at one point I had easily 100 hatches all over the place because I forgot they incubated themselves now. So I shoved them all in fridges until I needed them and as soon as they grabbed them they hatched lol I only really find the stone hatch to be useful I dont produce enough polluted dirt for sage. And I don't wanna deal with the hassle of dreckos.. lol seems like far too much effort for me. Especially since dirt is a pain to get. If I had access pw, it wouldn;t be bad but I barely keep up with the water demands I currently have going lol Im still hoping to get either an enclosed rail line to stop item sublimation for automated mushroom farms or a rail shut off with a new plant sensor to determine if plants need fertilizing. Then I could rail the slime through water tanks and have just outside the farm shut off with the rail shut off. Or just have enclosed rails that cost refined metal and plastic. Either works for me Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039746 Share on other sites More sharing options...
WanderingKid Posted May 30, 2018 Share Posted May 30, 2018 @TheExceed I almost never run at anything except 1x speed. There's been too many problems with the settings over time that I gave up on it. For example, ranching takes 10+ seconds no matter what speed you're at. Power misses tics, or at least used to. So many issues. Water usually isn't a big problem until I drain the swamps dry. A twin sieve setup keeps my water from being problematic as long as I don't use water on things like crops or showers. I've yet to run out of swamp water, even a few hundred cycles in. Use a 2ton chest or two as a cooler heat from the sieves in my main water tower (which is in the middle of my base) isn't usually an issue. … It also gives you some extra water. Not much, but no reason not to use it. I've got 87tons of dirt, with more on the way, and I have some huge farms. What the heck did you do with all that dirt?! Anyways, you can bake clay into dirt if you need to. I don't remember the values offhand, I haven't done it other than as an experiment in a long time. The new shipping controls could actually make that easier. Put in a round robin until the clay bakes to dirt, then have it pick the dirt off the conveyor and put in another clay. Ranching the bugs I've found is typically my best choice. They have the highest rate of egg production and use a resource you typically never care about... Phosphorite. Heh, they even occasionally grow up a level, too. I typically leave the hatches alone until much later. They just hang around the bottom floor of my base, munching on whatever's handy for a while. The only reason I'm doing test runs on early Dreckos is to avoid needing plastic manufacturing at all. NGG setups use up all the waste water from my plumbing for a while. Usually I've been running it long enough without bothering to heat the water that I've got a few tons of it lying in my dump pit. Instead of bothering to try to clean it up, I use it for power. Eventually when (if?) I get to oil I shut down the local NGG/Fert builds and use it directly from the oil stores. I rarely need to build an NGG heater except for fun, but usually I start it off with a standard setup just for the extra power. I have taken to outright ignoring the vents and stuff. They're too small, require a lot of infrastructure, and are usually not advantageous enough to care about them. I just wall 'em up and move along. In my current playthrough I've got two 'cool' steam geysers that are just sitting there, staring at me. My 2 sieves are sitting on a pile of PH2O waiting to make more clean water if I need them to, so I've just ignored them. Such different expectations from the same game mechanics. How interesting. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039751 Share on other sites More sharing options...
TheExceed Posted May 31, 2018 Share Posted May 31, 2018 @WanderingKid Lol, I managed to use it all on meal lice. I wasn't paying attention at all because my food was doing well so basically ignored it until it was too late lmao. Yeah luckily the slush geyser outputs enough to fill the 2 bathrooms, 4 electrolyzers (until I remove them for the new AETN setup which is powered by a hot water geyser since water temp doesn't matter with them) and 12 fert synth. However, I did tweak my geysers though as I had 4 large volcanos.... was kinda absurd to me lol so changed 1 to steam and 1 to iron volc. I can't think of a real purpose for using them other than to try and get steam for the generators and I don't feel like messing with that until that's all balanced xD But yeah I have gold, iron, 1 steam, 1 hot water, 1 slush, 2 volcanos, 1 ngas and 1 chlorine. I looked at the stats of my slush and they were all around 75% of the max values it could have. Pretty crazy that i got that lucky That see is probably my fav so far. With power oxygen stable I can get more into ranching and just messing about with the new things. Link to comment https://forums.kleientertainment.com/forums/topic/91211-solved-hatches-not-eating-nor-making-coal/#findComment-1039774 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.