staring_frog Posted May 20, 2018 Share Posted May 20, 2018 It sets heat damage to start at to 1000 C for all pumps and coolers (all Liquid and Gas pumps, Thermo Regulator and Thermo Aquatuner). For heaters (Space Heater and Liquid Tepidizer) shutdown is at 1000 C, heat damage starts at 1200 C. This allows to move heat at a wider range of temperatures. If you have EasySteamTurbineMod installed you could also dump excess heat into Steam Turbine. Installation Install ModLoader https://github.com/javisar/ONI-Modloader/#installation Put MovableHeatMod.dll into Mods dir Removing Just remove MovableHeatMod.dll from Mods dir. You can enable and disable the mod without any problem: all affected buildings (built/planned/etc) will change their properties as expected. Changelog: * 1.1. Now overheat temp is set for Space Heater and Liquid Tepidizer too. * 1.2. Fix gas/liquid heaters: shutdown at 1k C, heat damage starts at 1.2k C Source code: https://github.com/nicktime/ONI-MovableHeatMod Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/ Share on other sites More sharing options...
landromat Posted May 20, 2018 Share Posted May 20, 2018 Easy mods for oni? oh, no Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1036716 Share on other sites More sharing options...
staring_frog Posted May 20, 2018 Author Share Posted May 20, 2018 9 minutes ago, landromat said: Easy mods for oni? oh, no You mean Steam Turbine mod? I don't like using quirks and bugs. But I do want a lot to dump heat somewhere and use Steam Turbine finally. Heating up Neutronium and moving gas by doors feels unnatural to me I get no fun of it. Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1036717 Share on other sites More sharing options...
landromat Posted May 20, 2018 Share Posted May 20, 2018 2 minutes ago, staring_frog said: You mean Steam Turbine mod? I don't like using quirks and bugs. But I do want a lot to dump heat somewhere and use Steam Turbine finally. but we can use it without bugs already. Also i hope we'll get steel (with +5000% overheat). It's already in library Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1036720 Share on other sites More sharing options...
staring_frog Posted May 20, 2018 Author Share Posted May 20, 2018 Door pumps feels a lot like a quirked overpowered pumps to me. Way too overpowered. Cheating game physics defeats the purpose for me: I want to play physics-sim game. Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1036723 Share on other sites More sharing options...
landromat Posted May 20, 2018 Share Posted May 20, 2018 1 hour ago, staring_frog said: Door pumps feels a lot like a quirked overpowered pumps to me. Way too overpowered. Cheating game physics defeats the purpose for me: I want to play physics-sim game. not door pumps. just put some gas like hydrogen on the top and heavy steam will drop by itself, like in physics-sim game. Only problem i see here is steam turbine eats a lot of steam. Would be nice if someone fixed that bug with a mod, or devs just fixed it already. Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1036739 Share on other sites More sharing options...
staring_frog Posted May 20, 2018 Author Share Posted May 20, 2018 4 minutes ago, landromat said: not door pumps. just put some gas like hydrogen on the top and heavy steam will drop by itself, like in physics-sim game. Only problem i see here is steam turbine eats a lot of steam. Would be nice if someone fixed that bug with a mod, or devs just fixed it already. You're cheating it again. In real life there's no "here in the room 2kg pressure and here 10kg". You're just using game engine limitations again. The whole point of "I need 3kg pressure difference" is that you need to provide it some way not avoid it and there are no tools for that yet. Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1036744 Share on other sites More sharing options...
Ambaire Posted May 20, 2018 Share Posted May 20, 2018 The devs should add high temp pumps made of refined metal / maybe one made of abyssalite so we can do this without mods. Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1036776 Share on other sites More sharing options...
shadde Posted May 20, 2018 Share Posted May 20, 2018 hi thanks for mod. i want space heater and tepidizer 1000 c° too. if its easy can you tell me how to do it. Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1036787 Share on other sites More sharing options...
vovik Posted May 21, 2018 Share Posted May 21, 2018 Anyone got the idea to add refined metals into regular buildings metal list? No? Really? Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1036919 Share on other sites More sharing options...
staring_frog Posted May 22, 2018 Author Share Posted May 22, 2018 On 5/21/2018 at 1:52 AM, Ambaire said: The devs should add high temp pumps made of refined metal / maybe one made of abyssalite so we can do this without mods. I'd prefer that too. But it could take a very long time to wait, can't wait any longer :)). Good point though: adding a set of high temp pumps would be nice - but it's harder to do. On 5/21/2018 at 3:06 AM, shadde said: hi thanks for mod. i want space heater and tepidizer 1000 c° too. if its easy can you tell me how to do it. YW. I'll add it to my TODO list. Basically you tweak Config classes, you can do that with dnSpy or by editing my mod. Both ways will require you to know how to code a bit. dnSpy way is easier: you open up dll, find classes for that buildings and modify code. Easy for a programmer but I guess not easy for others. 18 hours ago, vovik said: Anyone got the idea to add refined metals into regular buildings metal list? No? Really? I think it's possible. Why do you need to do that? Using 800 kg of Iron instead of Sandstone for a building doesn't feel like a good bargain:) Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1037082 Share on other sites More sharing options...
landromat Posted May 22, 2018 Share Posted May 22, 2018 7 minutes ago, staring_frog said: Using 800 kg of Iron instead of Sandstone for a building doesn't feel like a good bargain i think he means refined metal instead of raw metal. Refined metal is infinite with volcanos, but you can run out of raw metal, and some buildings requiring raw metal only Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1037084 Share on other sites More sharing options...
staring_frog Posted May 22, 2018 Author Share Posted May 22, 2018 2 minutes ago, landromat said: i think he means refined metal instead of raw metal. Refined metal is infinite with volcanos, but you can run out of raw metal, and some buildings requiring raw metal only I see, that makes sense. Troubled me too:) I think it's possible: buildings have a property defining materials they can be built with. But I didn't dig into that much. I'll take a look at that. Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1037085 Share on other sites More sharing options...
cpy Posted May 22, 2018 Share Posted May 22, 2018 I mean moving gasses with doors? Don't tell that to nuclear power plant operators that use high temperature piping and pumps. Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1037094 Share on other sites More sharing options...
shadde Posted May 23, 2018 Share Posted May 23, 2018 17 hours ago, staring_frog said: YW. I'll add it to my TODO list. Basically you tweak Config classes, you can do that with dnSpy or by editing my mod. Both ways will require you to know how to code a bit. dnSpy way is easier: you open up dll, find classes for that buildings and modify code. Easy for a programmer but I guess not easy for others. I did edit and overheat not issue right now. Max heat reach i couldn't solve that. Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1037283 Share on other sites More sharing options...
staring_frog Posted May 23, 2018 Author Share Posted May 23, 2018 41 minutes ago, shadde said: I did edit and overheat not issue right now. Max heat reach i couldn't solve that. > Max heat reach Is building melting into liquid state? I don't get it. Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1037285 Share on other sites More sharing options...
staring_frog Posted May 26, 2018 Author Share Posted May 26, 2018 On 5/21/2018 at 3:06 AM, shadde said: hi thanks for mod. i want space heater and tepidizer 1000 c° too. if its easy can you tell me how to do it. Done!:)New release: Version 1.1. Now overheat temp is set for Space Heater and Liquid Tepidizer too. Updated DLL is in the OP. Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1038621 Share on other sites More sharing options...
staring_frog Posted May 26, 2018 Author Share Posted May 26, 2018 On 5/23/2018 at 7:06 AM, shadde said: I did edit and overheat not issue right now. Max heat reach i couldn't solve that. LOL, now I get what you meant. Fixed.New release: Version 1.2. Fix gas/liquid heaters: shutdown at 1k C, heat damage starts at 1.2k C Link to comment https://forums.kleientertainment.com/forums/topic/90980-mod-movable-heat/#findComment-1038638 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.