staring_frog

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About staring_frog

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  1. @EricKlei I get nearly the same picture. It turns out it's not drying up issue, it's a bug with compressing water: some random tiles bordering with air in the caves at the bottom freak out and get up to 30 tons/tile with tiles right next to them with 1.4ton/tile which leads to this tile layout malfunction. I see that now tiles gain pressure with depth, that's cool! Actually I remember zipping up a save file and dropping it at the opening post, but it's lost, damn it! Anyway I'll try again. Laboratory.zip UPD I updated the post title to reflect the issue. UPD2 And another bug I guess is that worldgen is not updated to reflect the new physics with pressure increasing with depth.
  2. Updates are great news ^_^ Actually I checked and that ocean looses mass with a tremendous speed. Pressure is usual 1 ton per tile. Compressing starts happening right away once area is explored and settles in quite fast, in a couple of minutes. But in this case mass loss happens over a long time for maaany cycles and still goes on.
  3. I have a similar problem: opening a Research tree takes a LOT of time _each_ time!
  4. UPD It turned out to be a different issue: see comments. "Water moonlet" is an interesting problem to tackle. But right now it just dries up over time due to being exposed to space. I guess that's not what was intended.
  5. Memory leak is when an application allocates memory and then "forgets" about it and it's never returned. Allocating memory is fine it's required for game objects and then garbage collector frees up unused objects' memory time to time. What would show a memory leak is a gradual increase in memory usage over a long time with the same map content.
  6. Algae Terrarium is able to suck in water if placed in water which saves A LOT of duplicant time and that is not described anywhere in the game docs.
  7. On the starting screen "mailing list" button leads to opening a link which results in displaying an error "The Steam ID was not recognized.". I had an issue doing that in Windows as well, same error I think. What I wanted to do is to subscribe for DLC release notification by email.
  8. I get the same bug with dupe stuck at eternal digging. Usually happens with unstable tiles like sand and regolith. I attach a save just in case, dupe stuck at mining regolith at the bottom of a rocket. Home.sav
  9. It would be nice to be able to choose "Any" material and then Dupes would pick one which is closer to find. Most of the time it doesn't matter which material to use. And the one laying around makes building faster.
  10. It's also using constant 120W if enabled and set to "Open". Which is not supposed to be happening I guess.
  11. Log file from that game. PS Crashed on exit from main menu btw. output_log.txt
  12. See save file attached. I have a large water tank on the left with airflow tiles in its wall. It's supposed to be holding water but it's leaking. TB-247630 Paradise.sav