alown Posted April 28, 2018 Share Posted April 28, 2018 Maybe it's me, but i never find the drecko's section in the critter's feeder. Link to comment Share on other sites More sharing options...
Kabrute Posted April 28, 2018 Share Posted April 28, 2018 they eat off the vine Link to comment Share on other sites More sharing options...
alown Posted April 28, 2018 Author Share Posted April 28, 2018 thanks, i was thinking they ate pepperpincha oh, so i found that fish release can release dracko or hatch... it's a little funny, why separating this, if they can all release all kind of critter... and if i shave my glossy drecko, i should wait many time for shaving him again, but i can wrangle it, release it, and shave it again... maybe some people can confirm that Link to comment Share on other sites More sharing options...
Kabrute Posted April 28, 2018 Share Posted April 28, 2018 that is a bug reported atleast once, report again please they may think its fixed the wrangle thing Link to comment Share on other sites More sharing options...
alown Posted April 28, 2018 Author Share Posted April 28, 2018 i did, but still dont know how i can feed him without putting a storage and empty it... Link to comment Share on other sites More sharing options...
Kabrute Posted April 28, 2018 Share Posted April 28, 2018 grow the plant, they will climb up the ceiling and eat the plant straight off the vine Link to comment Share on other sites More sharing options...
PhailRaptor Posted April 28, 2018 Share Posted April 28, 2018 Drekos do not eat the Peppernuts, they eat the Pincha Pepper plant itself. You must grow the plant in the Stable, at a location where the Dreko can climb up and eat off of it. They do not use the Critter Feeder. Link to comment Share on other sites More sharing options...
alown Posted April 28, 2018 Author Share Posted April 28, 2018 of course, i havent thinked about this... and my english isn't very good...so ok, thanks !!! Link to comment Share on other sites More sharing options...
Breizhbugs Posted April 28, 2018 Share Posted April 28, 2018 Use hydroponic tile to grow 3/4 pincha plants. Also, dont forget that they also need chlorine gaz so that their scale regrow ... However the big question is: How is your stable room setup so that dreckos dont escape? Link to comment Share on other sites More sharing options...
alown Posted April 28, 2018 Author Share Posted April 28, 2018 They did ... it seem like the drecko is attracted by the door ... Link to comment Share on other sites More sharing options...
PhailRaptor Posted April 28, 2018 Share Posted April 28, 2018 I think it was @Saturnus who posted the pic of the Dreko stable they designed. Basically you put the Drekos on a "floating island" in the middle of the room, and have the door on the floor below that island, with a Ladder up to the top of the island. You put the Grooming and Shearing stations on the top of this island. Link to comment Share on other sites More sharing options...
crypticorb Posted April 28, 2018 Share Posted April 28, 2018 I've found something you all might find useful and interesting, a bit of a drecko pathing bug/exploit. Much like how hatches can be caught by a pneumatic door, it seems something about this natural formation of rock and its neighboring ledge creates a one-way path for dreckos. Feel free to build it yourself, dreckos can hop from the ledge where the cursor is to the rock, but cannot path back. Link to comment Share on other sites More sharing options...
Neotuck Posted April 28, 2018 Share Posted April 28, 2018 Here's a pic of my drecko stable. Works real well Link to comment Share on other sites More sharing options...
BionicSandwich Posted April 28, 2018 Share Posted April 28, 2018 8 minutes ago, Neotuck said: Here's a pic of my drecko stable. Works real well if you convert the room the dreckos are in into a greenhouse, could you not increase the drecko to plant ratio? the increased plant growth speed would reduce the phosphorite and PW costs by allowing you to downsize too. Link to comment Share on other sites More sharing options...
crypticorb Posted April 28, 2018 Share Posted April 28, 2018 1 minute ago, BionicSandwich said: if you convert the room the dreckos are in into a greenhouse, could you not increase the drecko to plant ratio? the increased plant growth speed would reduce the phosphorite and PW costs by allowing you to downsize too. Greenhouses and Ranches are mutually exclusive, unfortunately. The room becomes nothing if both types of stations are present, and if you have only a farming station, you can't groom the dreckos. However, since dreckos can path through open doors, I wonder if you could partition the area below into a greenhouse, and still have the ranch status of the upper area? Link to comment Share on other sites More sharing options...
BionicSandwich Posted April 28, 2018 Share Posted April 28, 2018 In order to do that, you would need to double the amount of space above and below, in order to prevent the dreckos from getting glum from lack of space. otherwise, its a pretty solid idea Link to comment Share on other sites More sharing options...
Neotuck Posted April 29, 2018 Share Posted April 29, 2018 49 minutes ago, crypticorb said: However, since dreckos can path through open doors, I wonder if you could partition the area below into a greenhouse, and still have the ranch status of the upper area? 45 minutes ago, BionicSandwich said: In order to do that, you would need to double the amount of space above and below, in order to prevent the dreckos from getting glum from lack of space. otherwise, its a pretty solid idea they go though and over open doors and use it like a bridge. I tried that a while back and they quickly escaped the middle Link to comment Share on other sites More sharing options...
BionicSandwich Posted April 29, 2018 Share Posted April 29, 2018 I made a model that prevents drekos from escaping forgive the quality I am not that good at this The idea is that the dreckos cant climb up the doors when they are vertical like that, so you can fit a stable and a greenhouse into the area here is proof it works Link to comment Share on other sites More sharing options...
Saturnus Posted April 29, 2018 Share Posted April 29, 2018 16 hours ago, PhailRaptor said: I think it was @Saturnus who posted the pic of the Dreko stable they designed. I can deny that. I have not in fact played Ranching mk II at all. Nor do I intend to. Link to comment Share on other sites More sharing options...
crypticorb Posted April 29, 2018 Share Posted April 29, 2018 12 hours ago, BionicSandwich said: I made a model that prevents drekos from escaping forgive the quality I am not that good at this The idea is that the dreckos cant climb up the doors when they are vertical like that, so you can fit a stable and a greenhouse into the area here is proof it works Nice setup! Do the dreckos ever get glum, or have other issues when they move from the ranch to the farm, such as unable to be called to the grooming table or overcrowded? Link to comment Share on other sites More sharing options...
Dakku Posted April 29, 2018 Share Posted April 29, 2018 Phosphor is a kind of un-renewable resource at least in recent versions. So it seems that dreckos are not worth feeding. Link to comment Share on other sites More sharing options...
crypticorb Posted April 29, 2018 Share Posted April 29, 2018 19 minutes ago, Dakku said: Phosphor is a kind of un-renewable resource at least in recent versions. So it seems that dreckos are not worth feeding. It's non-renewable, but there is a LOT of it available. And plastic dreckos are worth the effort. You could also try working with wild-grown pepper plants, as they need nothing but heat and minimal pressure. Link to comment Share on other sites More sharing options...
Dakku Posted April 29, 2018 Share Posted April 29, 2018 Just now, crypticorb said: It's non-renewable, but there is a LOT of it available. And plastic dreckos are worth the effort. You could also try working with wild-grown pepper plants, as they need nothing but heat and minimal pressure. Well.. obliged to say, plastic drecko is a comfortable way to get plastic in early period. Link to comment Share on other sites More sharing options...
JonnyMonroe Posted April 29, 2018 Share Posted April 29, 2018 16 hours ago, BionicSandwich said: I made a model that prevents drekos from escaping forgive the quality I am not that good at this The idea is that the dreckos cant climb up the doors when they are vertical like that, so you can fit a stable and a greenhouse into the area here is proof it works Very cool design but given the non-renewable nature of phosphor you really want to minimise the number of plants you grow. 1 domestic plant with farmer's touch should be enough to support 4 Dreckos. Interestingly with this design since your dreckos are rarely all in the stable at the same time, you can go for a higher population without fear of overcrowding. 9 should be virtually risk free. The downside is dupes won't even attempt to shear/groom a drecko that has pathed out of the stable area which could lead to dreckos spending a bit of time unhappy and unsheared. Link to comment Share on other sites More sharing options...
BionicSandwich Posted April 29, 2018 Share Posted April 29, 2018 I just put in all those dreckos to test if they could escape. this was made quickly in sandbox mode, so it was not 100% ready for survival. Link to comment Share on other sites More sharing options...
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