Developer Cheerio Posted April 26, 2018 Developer Share Posted April 26, 2018 Fixed a crash that could occur when using a translation that had unexpected <link> tags compared to the english version which could cause <link> tag nesting which is unsupported by Text Mesh Pro. Doors should properly melt instead of providing free resources. Fixed a crash that could occur when wearing a suit, a hat, an outfit, carrying a piece of ore and working at a building which had special effects as part of it's animation which would end up using too many texture atlases. View full update 3 1 Link to comment Share on other sites More sharing options...
Lifegrow Posted April 26, 2018 Share Posted April 26, 2018 2 minutes ago, Cheerio said: Doors should properly melt instead of providing free resources. Awwww, but the fountains.... Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted April 26, 2018 Share Posted April 26, 2018 (edited) 24 minutes ago, Cheerio said: Doors should properly melt instead of providing free resources glad to hear it Edited April 26, 2018 by R9MX4 1 Link to comment Share on other sites More sharing options...
BlueLance Posted April 26, 2018 Share Posted April 26, 2018 1 hour ago, Cheerio said: Fixed a crash that could occur when wearing a suit, a hat, an outfit, carrying a piece of ore and working at a building which had special effects as part of it's animation which would end up using too many texture atlases. They call it, a super dupe 2 Link to comment Share on other sites More sharing options...
Kabrute Posted April 26, 2018 Share Posted April 26, 2018 Bye doorcano. No word on rad pipe fix? 1 Link to comment Share on other sites More sharing options...
wachunga Posted April 26, 2018 Share Posted April 26, 2018 In case it was missed, radiant pipes are bugged with respect to the contents/pipe heat exchange. The pipe doesn't change temperature while the contents do. So you can cool or heat the contents completely for free. Insulated and regular pipes behave properly. Pipe/surroundings heat exchange behaves properly. 1 1 Link to comment Share on other sites More sharing options...
Nemez Posted April 26, 2018 Share Posted April 26, 2018 42 minutes ago, wachunga said: The pipe doesn't change temperat Link to comment Share on other sites More sharing options...
wachunga Posted April 26, 2018 Share Posted April 26, 2018 (edited) Seems like the bug is only for liquid pipes? I can get radiant gas pipes to work as they should but not radiant liquid pipes. Odd My bad for not being more thorough in testing. Edited April 26, 2018 by wachunga Link to comment Share on other sites More sharing options...
Nemez Posted April 26, 2018 Share Posted April 26, 2018 gas pipe(except wolframit) in gas sometimes work sometimse not gas pipe (except wolframit) in solid work Link to comment Share on other sites More sharing options...
wachunga Posted April 26, 2018 Share Posted April 26, 2018 (edited) I think the bug with the radiant pipes occurs when the conductivity is too high. Copper ore (4.5 conductivity), gold amalgam (2), and iron ore (4) all work. Wolframite (15), tungsten (60), iron (55), gold (60), and copper (60) do not. Done with hydrogen or petroleum as the fluid and pipes in a vacuum environment. Tried to retard wolframite with chlorine, still doesn't work. So I guess there's a "sanity check" or overflow or something that is effectively stopping the pipes from changing temperature? Apparently it's been fixed so we'll have to wait for the next release. Edited April 26, 2018 by wachunga Link to comment Share on other sites More sharing options...
Soulwind Posted April 26, 2018 Share Posted April 26, 2018 OK, now I want to see a doorcano... Link to comment Share on other sites More sharing options...
Kabrute Posted April 26, 2018 Share Posted April 26, 2018 the video should start at the 32 minute marks as that is where the magic happens 1 Link to comment Share on other sites More sharing options...
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