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How to deal with poluted dirt/infected fertilizer in ranching_ii_upgrade_preview?


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Hey there,

So, hatches are no longer useful in the bathroom at all, they don't even eat poluted dirt now and they're not interested in fertilizer. I have to have a dupe put it somewhere it will not off-gas or somewhere that wont be a problem. Even with the compost heap it produces fertilizer covered with food poisoning, I think the compost heap also off-gasses as well.

I can't find a way not to spread food poisoning over every object, crop and food storage contents besides what I'm doing in the attached picture. Granted I researched decontamination, so having the deoderizer help a bit, but doesn't solve the problem. (Also, my progression is irrelevant, this is a problem for early on or not, my ability to access toilets is irrelevant to the problem here.)

What are your thoughts/ideas?

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If you set up the compost heap in a dead end behind the outhouses with it's own door and a deoderiser in the room there's no problem really. Just don't have them carry the stuff all around the place and only from the outhouses to the compost heap, then go out and wash their hands.
 

7 minutes ago, suicide commando said:

If you set up the compost heap in a dead end behind the outhouses with it's own door and a deoderiser in the room there's no problem really. Just don't have them carry the stuff all around the place and only from the outhouses to the compost heap, then go out and wash their hands.
 

Deoterizers are not really available from the start, so please ignore them for the purposes of this question.

10 minutes ago, Risu said:

Feed the hatches dirt to get sage hatches for use in bathroom and fertilizer makers.
 

What? They won't eat the poluted dirt, are you saying I need to feed them regular dirt so they pump out some eggs, hope that one of the eggs is that breed, then wait for them to incubate on their own in the wild? That will take way too long. I'm not sure that's a practical early game solution.

I can't see any other solutions in ranching_ii_upgrade_preview.

Even if you don't have a deodorizer, you have mechanical doors. A mechanical door to the compost room will stop the pO2 from leaving for the most part, Hence give it it's own room behind the outhouses.
 

I guess I'm concerned with polluted dirt and water, my main beef is with compost fertilizer product coming out riddled with food poisoning. Every step of the way when they handle poluted water from the sinks or poluted dirt or the fertilizer they get smeared with food poisoning.

The dupe then washes their hands before transporting it to storage, right? Then magically everything starts getting smeared with food poisoning, seems like after they place the fertilizer in a container their hands get re-infected, then they go and harvest crops and typhoid Mary everything in the colony and food in storage. I'm speculating as to why it happens, I don't know why, that's why I have this goofy set up.

I don't know if food poisoning on food is something to be concerned about, but if it isn't then it will be at some point and I'd rather learn to properly deal with it now. (Early game, as it wouldn't be very smart to have dupes vomiting into water sources etc.) (I think food poisoning only results in more bathroom trips, but I don't know, speculating.)

Thanks

I've never had a problem with food poisoning.  Usually I make a storage locker for polluted dirt and any slime I encounter in my base.  On each side I put air purifiers and I give it a priority of six.  Later (cycle 20-25 or so) I'll build a compost pile for the polluted dirt.

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Also: Make sure you have somewhere to dump the polluted water.

12 minutes ago, Kabrute said:

on food its a problem, anywhere else its either a nuisance or a non-factor, like airborne food poisoning has no effect at all that I can find.

Right, exactly my point, I have to go to extremes to keep it OUT of my food and crops after they handle the dirt, the water and then the compost heaps fertilizer which comes out with tons of bacteria.

The compost heap being where it is in my image was just simply an idea to help deal with off gasing early on, even if it isn't a strong concern currently via game mechanics. My concern is what they do after the fertilizer comes out covered in food poisoning. Something goes very wrong between washing hands and transporting, maybe it's because the object is contaminated and it doesn't matter if they washed their hands or not leaving the compost room to store it. (I don't know.)

But it always leads to them contaminating my crops and food storage contents eventually. (Yes, I always make sure that before the toilets are enabled that clean NON infected water is loaded into the sinks.) (Yes because that's a problem, dupes making potty then using the water pump and putting that water into the wash basins before washing their hands (if they have never been filled) causes the clean water to become infected. (Then it's a vicious cycle that takes a bit to get a handle on.))

6 minutes ago, eggsvbacon said:

Right, exactly my point, I have to go to extremes to keep it OUT of my food and crops after they handle the dirt, the water and then the compost heaps fertilizer which comes out with tons of bacteria.

What extremes? Just make dupes wash hands after carrying it.

It's completely OK not to move it at all. The only two hazards of polluted dirt lying on the floor are low decor and possibility of the sublimating oxygen getting infected with slimelung (decreased by the fact that it has food poisoning, which kills slimelung). But it sublimates so slowly that it barely matters.

Just ignoring polluted dirt and allowing it to sit on the floor is totally an option. The polluted oxygen it emits isn't a problem unless there's slimelung. So don't allow slimelung nearby, you actively have to dig into slimelung to unleash it. Which is something you shouldn't be doing much of until you have deodorizers anyhow.

29 minutes ago, eggsvbacon said:

(Yes because that's a problem, dupes making potty then using the water pump and putting that water into the wash basins before washing their hands (if they have never been filled) causes the clean water to become infected. (Then it's a vicious cycle that takes a bit to get a handle on.))

I have literally never experienced a problem from germy clean water in my sinks is that a thing?  In my experience the sinks are honeybadgers to germs, I plumb my distiller straight into my plumbed sinks because they just don't care about the germs.

41 minutes ago, Kabrute said:

I have literally never experienced a problem from germy clean water in my sinks is that a thing?  In my experience the sinks are honeybadgers to germs, I plumb my distiller straight into my plumbed sinks because they just don't care about the germs.

Yes, in your 2nd cycle if you set up an outhouse before filling a wash basin with clean water, then have a dupe go pump water and deliver it to a wash basin the clean water gets infected with food poisoning.

Just now, Risu said:

Dupes can't receive germs from wash basins.
 

As far as I recall, they can get infected when they pick up the water, meaning you need an extra basin near pwater bottle emptier. Or just keep it on the floor.

1 hour ago, Risu said:

Dupes can't receive germs from wash basins.
 

Even when hatches ate poluted dirt and poluted water and I had basins and I didn't even use a compost heap, they still contaminated my crops and food storage contents.

How they did it? I didn't get the dupes to pump water soon enough at the beginning of cycle 2 to load the washbasins, so what happens is this:

They use the outhouse, they then go to pump water for the wash basins with dirty hands and load them up, clicking the wash basin shows clean water infected with food poisoning, if I recall, the number continues to rise. Then, having seen this before, I immediately disinfect everything and made sure they washed their hands. Some time later when I began farming my mealwood, the crops would become infected and the food contents in the container would. (The contents weren't spoiled.)  (Double and sometimes triple wash basins set up, got so bad I started putting wash basins in front of my crops.)

The only thing I could see that linked the events together was the wash basins clean water containing food poisoning from the above scenario. I made posts about it in the past before. While the sinks don't transfer the bacteria, I think the wash basins do and still do as far as I know.

So ever since I noticed this behavior in cycle 2 if I don't set up the wash basins and load them prior to the outhouses I disable the outhouses until I do get them filled and avoid that issue entirely.

I haven't had this problem either.  A sink doesn't care if the water is germ-free or not; it still removes the germs from your dupe's hands.  The only way I've _ever_ gotten food poisoning was by making mushbars.  ... ARE you making mushbars?

1 hour ago, KittenIsAGeek said:

I haven't had this problem either.  A sink doesn't care if the water is germ-free or not; it still removes the germs from your dupe's hands.  The only way I've _ever_ gotten food poisoning was by making mushbars.  ... ARE you making mushbars?

I can't be any more clear, I am referring to wash basins, not sinks, I have personally witnessed this behavior before, I never make mush bars.

Be assured that I spent a great deal of time trying to find the source of infection (main body of water wasn't infected, no vomiting dupes, no dupes peeing themselves, no mush bars, no biohazard dupes etc.). I have posted about this previously in one or more topics 2-4 months ago, I never filed a bug report. I said at the time that despite sinks plumbing germy water in, wash basins seemed to be the exception.

You might be confusing possibly broken/unimplemented behavior (the sink) with something that could be working/unintentionally working as it should (the wash basin). (With an equally annoying effect due to how bacteria spreads to clean water just pumped in the hands of an infected dupe to the container.) Run through the steps I mentioned, check the bacteria count on the clean water in the basin, see what happens. If the dupes don't suddenly start spreading food poisoning around when using double or triple wash basins after the toilet, not handling ANY polluted water/polluted dirt/fertilizer (letting them sit or in previous builds allowing hatches to eat them), let me know what the result is. If your result doesn't match mine, go back some builds to test again. (Can be done, have posted how to in another thread to Saturnus on how to go back to older game builds.)

This was especially a big problem when mealice couldn't be disinfected (no effect) and would stay that way unless you uprooted them and salted the earth, other users might know the last build this behavior was displayed, but as of this test I noticed that I can disinfect mealice and that aspect does work. That might be a better clue as to specifically when I saw the behavior with the basins if the behavior cannot be replicated now.

Edit: I checked my posts for the old post, cannot find, cannot even find my post on how to go back to older builds, archived perhaps? Don't know. I'm sure I used the term typhoid Mary in someones topics months ago, they were having problem with meallice infection I believe. I can't find it. Oh well. I suppose it's also possible that their wash cycle is interrupted despite being priority 9 on all wash basins at the time, maybe narcoleptic dupe? dunno.

13 hours ago, eggsvbacon said:

I can't be any more clear, I am referring to wash basins, not sinks, I have personally witnessed this behavior before, I never make mush bars.

Sorry, I meant wash basins.  My early base often contains two outhouses behind a wash basin. I make a storage locker for the polluted dirt and I make a room to store the sink's polluted water.  I've had some food poisoning spread when I had to make mush bars, but other than that, it really has not been an issue at all.  As soon as I can, I replace the wash basins with sinks and put them on a loop with a sieve, so the dupes don't have to deal with moving the polluted water around.

Just wanted to chime in here, I have never had a problem with early game Wash Basins, Outhouses, or Compost.  I quite literally just leave the P-H2O bottles from the Basins lying on the floor to off-gas, because one of my early research prioritizations is the Decontamination tech, which allows Deodorizers.

The first thing I do in every game is continue the 4 high tunnel from the Printer Pod as far to the right as my Dupes can dig.  Then measure over 2 Outhouses, a Deodorizer, and build 2 Wash Basins.  Measure over 1 more Deodorizer and set up for the door.  Then, since RNGsus tends to put a water pocket in that general area, measure a Compactor, 2 more floor tiles, and then a lip, and dig down my right side Ladder Column to get to the water pocket and build the Pitcher Pump.  Then go back and put the Outhouses.  Later, when I have a Miner to deal with the Granite/Obsidian, I dig the bathroom over another 4 Tiles, room for 1 more Deodorizer, a Compactor for any Rot Piles I may or may not accumulate over time, and the Compost.

3 Deodorizers ensures that any Polluted Dirt or Polluted Water that off-gases in the bathroom is simply more Oxygen production.  When I get around to finding some Bleach Stone, I put it in the Compactor outside the bathroom, which will slowly off-gas Chlorine, which will get caught behind the lip tile and ensure that whatever germs get into the Oxygen won't be getting out into the base.

I have never, ever, ever needed to trap any Hatches in my bathrooms.  And I don't intend to, because frankly Coal has a lot of issues associated with it.  Heat, CO2, and Dupe time.  My intention is always to get to NatGas.

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