Mutineer Posted April 12, 2018 Share Posted April 12, 2018 I am confused about jobs systems. What happened if I reassign dupe from current job? Does he loose skills and abilities he got as part of the job description? Does it matter if Job is at 100%? Can I reassign them back after some time without losing proficiency? Is there any point to get dupes to 100% in multiple jobs branches? Will they keep skills and abilities or will have an ability to freely reassign them depends on demand? Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/ Share on other sites More sharing options...
TheExceed Posted April 12, 2018 Share Posted April 12, 2018 1) Once a dupe completes a job, the stat/skill bonus stays permanently. 2) Job percents stay even if you change thier job from one and back to the previous. 3) yes 4)Yes, it helps all their stats and make them faster. Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1025782 Share on other sites More sharing options...
Kasuha Posted April 12, 2018 Share Posted April 12, 2018 Just now, Mutineer said: What happened if I reassign dupe from current job? Does he loose skills and abilities he got as part of the job description? Duplicants keep traits and stats of jobs they have mastered. So if you assign a dupe to cooking, he will be able to use the grill. If you assign him elsewhere, he'll lose the ability to use the grill. But if you leave him as cook until he gains mastery, he'll keep ability to use the grill even after you assign him to a different job. 2 minutes ago, Mutineer said: Does it matter if Job is at 100%? 100% means he gained mastery. 2 minutes ago, Mutineer said: Can I reassign them back after some time without losing proficiency? Yes, the progress is not lost. 3 minutes ago, Mutineer said: Is there any point to get dupes to 100% in multiple jobs branches? Will they keep skills and abilities or will have an ability to freely reassign them depends on demand? Yes and yes. Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1025783 Share on other sites More sharing options...
Mutineer Posted April 12, 2018 Author Share Posted April 12, 2018 Thank you all Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1025784 Share on other sites More sharing options...
BlueLance Posted April 12, 2018 Share Posted April 12, 2018 57 minutes ago, Kasuha said: Duplicants keep traits and stats of jobs they have mastered. So if you assign a dupe to cooking, he will be able to use the grill. If you assign him elsewhere, he'll lose the ability to use the grill. But if you leave him as cook until he gains mastery, he'll keep ability to use the grill even after you assign him to a different job. Is this only with chefs? My tenured scientist and my miners still analyse vents/geysers and dig abysallite when they have nothing else to do with their current new job Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1025789 Share on other sites More sharing options...
TheExceed Posted April 12, 2018 Share Posted April 12, 2018 Just now, BlueLance said: Is this only with chefs? My tenured scientist and my miners still analyse vents/geysers and dig abysallite when they have nothing else to do with their current new job It's every job Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1025791 Share on other sites More sharing options...
PhailRaptor Posted April 12, 2018 Share Posted April 12, 2018 1 minute ago, BlueLance said: Is this only with chefs? My tenured scientist and my miners still analyse vents/geysers and dig abysallite when they have nothing else to do with their current new job It applies to any Job that has any additional Traits to it. Everything from Electrical Engineer, to Mechtronics, to Exosuit Engineer. After the Job has been Mastered, the Traits attached to it are permanently kept by the Dupe regardless of current Job assignment. Which, in turn, means that when you reach that point in your base development, all Duplicants should be run through Gopher, Courier, Exosuit Engineer, and Groundskeeper. 3 of them increase both Strength and Carry Capacity, the other increases Athletics and negates the Exosuit penalty. Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1025792 Share on other sites More sharing options...
BlueLance Posted April 12, 2018 Share Posted April 12, 2018 49 minutes ago, TheExceed said: It's every job 48 minutes ago, PhailRaptor said: It applies to any Job that has any additional Traits to it. Everything from Electrical Engineer, to Mechtronics, to Exosuit Engineer. After the Job has been Mastered, the Traits attached to it are permanently kept by the Dupe regardless of current Job assignment. Which, in turn, means that when you reach that point in your base development, all Duplicants should be run through Gopher, Courier, Exosuit Engineer, and Groundskeeper. 3 of them increase both Strength and Carry Capacity, the other increases Athletics and negates the Exosuit penalty. I misread what Kasuha said, I didnt see he says if they have not mastered it they lose it. Sorry Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1025798 Share on other sites More sharing options...
Denisetwin Posted April 12, 2018 Share Posted April 12, 2018 One thing I just realized was that their "Learning" skill makes them learn the other skills faster. I only ever want one dupe doing research, so I never trained more than one dupe on that Job branch. Until I read that raising that skill allows the other skills to be learned faster, now all mine get their turn on the lower Research job. Cross training each dupe on many jobs is a must for me. Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1025824 Share on other sites More sharing options...
TheExceed Posted April 12, 2018 Share Posted April 12, 2018 4 minutes ago, Denisetwin said: One thing I just realized was that their "Learning" skill makes them learn the other skills faster. I only ever want one dupe doing research, so I never trained more than one dupe on that Job branch. Until I read that raising that skill allows the other skills to be learned faster, now all mine get their turn on the lower Research job. Cross training each dupe on many jobs is a must for me. I believe each scientist job gives an additional +2 to learning. I could be wrong though. Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1025827 Share on other sites More sharing options...
Lilalaunekuh Posted April 12, 2018 Share Posted April 12, 2018 Ok sorry if i hijack your thread. Got confused myself about HOW job mastered effects apply. I have a 1000+ cycle base with my starting dupes trained in every job, so they should have every jobs skill boni. But there seem to be 3 kinds of jobs: A. Miner/Scientist ... you get +2 for each stage of the job mastered (+6 Digging/Learning) B.Exosuit Engineer/Gofer it shows Gofer for the Athletics instead of the Exosuit Engineer (maybe others are false labeled too C.Engineer(Operate branch) there are 3 engineer jobs which add +2 to tinkering and the boni don´t stack like for A Sign Up Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1025829 Share on other sites More sharing options...
PhailRaptor Posted April 12, 2018 Share Posted April 12, 2018 5 hours ago, Denisetwin said: One thing I just realized was that their "Learning" skill makes them learn the other skills faster. I only ever want one dupe doing research, so I never trained more than one dupe on that Job branch. Until I read that raising that skill allows the other skills to be learned faster, now all mine get their turn on the lower Research job. Cross training each dupe on many jobs is a must for me. Learning affects passive leveling, not Job training. Dupes gain stats just by doing things associated with doing that task. Running around and climbing Ladders gives Athletics, performing Research gives Learning, etc. Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1025886 Share on other sites More sharing options...
Mutineer Posted April 13, 2018 Author Share Posted April 13, 2018 One more thin unclear to me. When dupe has job his demand for the quality of food and environment increase. What happened if he masters multiple jobs? Do all this demands sum up or just current job matter? Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1026053 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted April 13, 2018 Share Posted April 13, 2018 23 minutes ago, Mutineer said: One more thin unclear to me. When dupe has job his demand for the quality of food and environment increase. What happened if he masters multiple jobs? Do all this demands sum up or just current job matter? The highest one Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1026056 Share on other sites More sharing options...
PhailRaptor Posted April 13, 2018 Share Posted April 13, 2018 23 minutes ago, Mutineer said: One more thin unclear to me. When dupe has job his demand for the quality of food and environment increase. What happened if he masters multiple jobs? Do all this demands sum up or just current job matter? All the Jobs the Dupe has previously mastered, and the one they currently hold (if any) are compared, and the one with the highest tier is used. Link to comment https://forums.kleientertainment.com/forums/topic/89751-some-questions/#findComment-1026057 Share on other sites More sharing options...
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