Jump to content

Recommended Posts

10 minutes ago, Neotuck said:

bad idea, Hatches need 140Kg solids every cycle and pufts produce 15Kg slime per cycle.  You will need almost 10 pufts to feed one hatch! :shock:

Wow Thanks for the warning I got 30 hatch then I need 300 puffs. Shoot I need other source to feed the free loaders

Link to comment
https://forums.kleientertainment.com/forums/topic/89671-cycle/#findComment-1024922
Share on other sites

Some people feed them fertilizer from fertilizer synthesizers but the output from those are 70Kg per cycle so you will need 2 for every hatch.  If you got a good source of PW (slush or PW geyser) you can make it work and have a nice supply of nat gas for power production

Link to comment
https://forums.kleientertainment.com/forums/topic/89671-cycle/#findComment-1024923
Share on other sites

4 minutes ago, Oni Noob said:

I just use the hatch for coals, I got 10 Coal generator, how many puffs should I raise to have a constant supply of coals?

it's not just the pufts you need to worry about.  Pufts produce slime at 2:1 ratio of PO:slime and in turn the same for hatches with coal is 2:1

This means for your plan to work you will need 4 Kg of PO for every 1 Kg coal.  

Link to comment
https://forums.kleientertainment.com/forums/topic/89671-cycle/#findComment-1024936
Share on other sites

Just now, Neotuck said:

it's not just the pufts you need to worry about.  Pufts produce slime at 2:1 ratio of PO:slime and in turn the same for hatches with coal is 2:1

This means for your plan to work you will need 4 Kg of PO for every 1 Kg coal.  

oh well back to the drawing board for me. Thanks for helping me out @Neotuck

Link to comment
https://forums.kleientertainment.com/forums/topic/89671-cycle/#findComment-1024937
Share on other sites

2 minutes ago, Oni Noob said:

Hmm I do not have slush vent or ph20 vent.. Would pee power be enough :) 

it takes 2 fertilizer synthesizers to provide for 1 hatch and they use 150g/s PW each (300 total)  That will be a lot of pee :p for each hatch

2 minutes ago, Kabrute said:

pee power plus the nat gas gen feed its own pwater back

nat gas gens don't provide close enough PW for fert synths.  You will need another source other than pee.  Even added PW from carbon skimmers from the CO2 of the nat gas gens won't be enough

Link to comment
https://forums.kleientertainment.com/forums/topic/89671-cycle/#findComment-1024942
Share on other sites

10 minutes ago, Neotuck said:

it's not just the pufts you need to worry about.  Pufts produce slime at 2:1 ratio of PO:slime and in turn the same for hatches with coal is 2:1

This means for your plan to work you will need 4 Kg of PO for every 1 Kg coal.  

Oh did they change it?  Used to be 1:1 as a puft in an enclosed area could cycle off its own waste.

Link to comment
https://forums.kleientertainment.com/forums/topic/89671-cycle/#findComment-1024944
Share on other sites

1 minute ago, 0xFADE said:

This game runs off a Bear Grylls economy.  You wouldn't want to wast liquid gold on a hatch.

Its ok I got so many ph20 with bacteria on it, I do not want to waste power just to heat them up and kill them. I got plent of water so its ok I think

Link to comment
https://forums.kleientertainment.com/forums/topic/89671-cycle/#findComment-1024974
Share on other sites

17 hours ago, Oni Noob said:

I just use the hatch for coals, I got 10 Coal generator, how many puffs should I raise to have a constant supply of coals?

Don't use pufts for coal.  Use them for mushrooms.  For your hatches, feed them sedimentary rock, or igneous rock, or sand.  Often you'll have lots of unused sedimentary rock, igneous rock becomes renewable once you find volcanoes, and sand... if you run out of sand, just build a rock crusher.

And DMFan79 also has a point.. clay makes a great food for hatches.

15 hours ago, Oni Noob said:

Its ok I got so many ph20 with bacteria on it, I do not want to waste power just to heat them up and kill them. I got plent of water so its ok I think

Pufts can easily provide enough slime from ph20 for a mushroom farm.  This will help you conserve your water by reducing your other farms.  Berries, sleet wheat, pincha-pepper -- they all use water in one form or another.  

You _could_ use Pufts -> Hatches -> Coal, but it is extremely inefficient and you'll have a very difficult time getting it to work consistently.   Odds are your hatches will start to starve and your generators will run out of coal.

Link to comment
https://forums.kleientertainment.com/forums/topic/89671-cycle/#findComment-1025157
Share on other sites

Really? I don't have any problems using coal as my primary source of power, even late in the game.  I have a farm of 8 hatches and I actually GAIN coal each cycle.

Here's some things to consider: 

  1. How long are your generators running?  If you don't have them on smart batteries to shut off when you don't need them, you're wasting resources.
  2. Where is your power going?  I once had an oxygen production system that was wasting HUGE amounts of power because while the gas pumps were continuously operational (and the filters), the electrolyzers were barely running at all.  Placing atmo sensors on my gas pumps saved a tremendous amount of power by turning the fans off when there was no gas to pump.
  3. Polluted h2o is a byproduct from power generation, NOT a method of support.  Yes, you can feed it to fertilizer stations that turn it into natural gas which you can then feed to your nat gas genny... but I've found that polluted h2o is better used in other ways.  
  4. If you have 8 to 10 dupes, you can run a hydrogen generator continuously.  If you use natural gas mechanics to separate your hydrogen and oxygen, you can produce a LOT more power than it takes to run the system.
  5. If you're not already using them, build rooms around your generators and add a power control station.  The Engie's Tune-Up uses 15kg of refined metal to increase output by 50% for three cycles.  This means that two coal generators and a hydrogen generator can produce 3kw of power, which is plenty to run an early base.
Link to comment
https://forums.kleientertainment.com/forums/topic/89671-cycle/#findComment-1025236
Share on other sites

15 minutes ago, KittenIsAGeek said:
  1. If you're not already using them, build rooms around your generators and add a power control station.  The Engie's Tune-Up uses 15kg of refined metal to increase output by 50% for three cycles.  This means that two coal generators and a hydrogen generator can produce 3kw of power, which is plenty to run an early base.

You're actually using this mechanic? I find it to not be beneficial at all. It takes far too long for dupes to actually tune the generators up. Especially for larger NG powerplants. And if you're like me, and unluckily did not get a metal volc on your map, theyll enventually take all your metal, especially  when the dupes start using tungsten instead of iron or gold.

Link to comment
https://forums.kleientertainment.com/forums/topic/89671-cycle/#findComment-1025250
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...