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Slicksters wild vs tame with crowded buff on oil production?


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Playing ranching upgrade.  I've managed to get about 14 slicksters into one area in the oil biome - my dupes access via exosuits.  I've been piping Co2 for them to eat.    Is it worth setting up a grooming station and taming them?  They will get the crowded buff as there is not enough free space, but how does that relate to oil production?  I don't care about eggs from them at all, I'm just wondering how the crowded buff affects their oil output?  In other words, is it better to leave them wild, or set up the ranch and accept the crowded buff.

thanks

I tried it once, I was planning to use slickster egg for food which requires  me to groom them regularly. The problem is I had too many slickster that grooming them takes more than 1 whole cycle which time to time some slickster loses the 'groomed' status which decrease the reproduction rate and in the end. My whole slickster farm didnt event produce an egg which also waste my time grooming them.

15 minutes ago, Denisetwin said:

Playing ranching upgrade.  I've managed to get about 14 slicksters into one area in the oil biome - my dupes access via exosuits.  I've been piping Co2 for them to eat.    Is it worth setting up a grooming station and taming them?  They will get the crowded buff as there is not enough free space, but how does that relate to oil production?  I don't care about eggs from them at all, I'm just wondering how the crowded buff affects their oil output?  In other words, is it better to leave them wild, or set up the ranch and accept the crowded buff.

thanks

Taming them will increase both the amount of CO2 consumed and the amount of oil produced. As far as I know, currently the overcrowded debuff will just lower their happiness, which will mean that they don't produce eggs. I think someone indicated that they consume/produce slightly less when unhappy, but even if that's true, it's still going to be more than when they're wild.

So, as long as you're sure that you can consistently pipe in enough CO2 to prevent them from starving, taming them is probably still worth it.

I have 8 tamed and well groomed slicksters in my base and even though I route all my CO2 to them they are "constantly" starving. Meaning, they get a bit of CO2 every now and then but soon get back to starving again. Surprisingly, they still lay eggs and none died so far - I guess the egg production just pauses when starving (if it even does), while the starving counter (10 cycles) resets every time they eat.

I somewhat hope they'll have some kind of "fat reserve" instead of this constantly resetting starving counter when the Mk2 comes out because while it's convenient, it feels like cheating to breed them like that.

3 minutes ago, Kasuha said:

I have 8 tamed and well groomed slicksters in my base and even though I route all my CO2 to them they are "constantly" starving. Meaning, they get a bit of CO2 every now and then but soon get back to starving again. Surprisingly, they still lay eggs and none died so far - I guess the egg production just pauses when starving (if it even does), while the starving counter (10 cycles) resets every time they eat.

I somewhat hope they'll have some kind of "fat reserve" instead of this constantly resetting starving counter when the Mk2 comes out because while it's convenient, it feels like cheating to breed them like that.

Well isn't their calorie count essentially their fat reserve? They could just raise their calorie storage...

I only tame enough to keep my incubators going, and hatch a whole bunch of wild ones, stuff them all into a small cage.

Yeah, the wild ones work slower but they're also just as efficient (same ratio). So, I just keep on breeding them until a few of my wild slicks starve. At that point I'm using all my CO2.

Do the slicksters still eat more if you have them unable to move side-to-side? I just picked the game back up after months away. I have a captured slickster in its own 3-tile deep pit, within a stable, but nobody ever grooms him... :( 

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