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How to build compact Gas Storage exploit?


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I've been searching all through the forums and I can't seem to find the posts on Gas Storage exploit. I know about the one with bits of water but there was another one which was two tiles high and had gas permable tiles on the side.

Something like this:
5ac1335e19e44_GasExploit.png.bf23fad6c10775d8070d08cc8fed4bf6.png
Someone help me out or link to the post. Much appreciated.

Hmm interesting

Edit: After a few cycles of testing, the amount of Water on top works well between 100g - 1900g per tile. Which gives quite a good fail safe range. So to keep the numbers simple and easy to manage in-game, it would need 1kg to 7kg from a water bottle - stopping at 5kg to be safe.
GasExploit.jpg.c9394808be21d8ce7bf1da108e6fb1a4.jpg
Looks promising. Does it stop functioning once in awhile? The one with bits of liquid would sometimes stop working or the liquid would get deleted.

Edit: Smaller version @Oozinator Thank you :D
GasExploitMiniature.jpg.f442cbe31ac31f2b9437775fefed89cd.jpg

so solve that put a liquid vent image.png.b27ba9d2cfcead7a8e5116888c60a22d.png

it has the handy effect of filling the bottom tile just enough to push into the tile above, put a liquid sensor between your gas vents set to below 30 grams. This should help to "permanent" your exploit

hook the sensor to a liquid shut off

It's better not to use it,

it might make your game buggy and more laggy.

 

You should try gas storage rooms instead:

Step 1:

Make a huge room

Step 2:

Put a high pressure gas vent

Step 3:

Put a gas filter on top

Step 4:

Put some pumps inside in case you'll ever need to use the gas

Enjoy :D

 

Credits for this idea goes to Blitz:

 

@Arash70 I've been watching Blitz for several seasons and I am honestly so annonyed that I've started skiping every 10 minutes through his videos. Each season he makes the same exact base and same mistakes. He does not want to fiddle with cooling and automation or any mildly complicated systems. I recommend only watching him to learn basic uses of buildings in this game, after that watch lifegrow of lady eadra or simply go to the forums.

I usually end up building this for storing unwanted gasses from my base circulation:

20180401235856_1.thumb.jpg.adeb6a75a0ed1caad9d0b94c6ef40a6a.jpg20180401235908_1.thumb.jpg.a0f47c79a4f4908f44970dc6e685407f.jpg

Construction is quite easy, build machinery and pipes, walls to the height 2, then bottle emptier on side. Let one drop of liquid fall and then immediately forbid it in emptier. Then finish the walls, and turn the pump on to make vacuum. Storage ready.
One vent is for input through filters, second in case you have a direct input from somewhere.

Safety note: This kind of storage (and any other working similarly) will crash your game the moment the amount of gas per tile overflows the variable used to represent amount of gas in one tile. So bigger rooms are better than minimal builds if you intend to store massive amounts in there

4 hours ago, MidnightSteam said:

I've been searching all through the forums and I can't seem to find the posts on Gas Storage exploit. I know about the one with bits of water but there was another one which was two tiles high and had gas permable tiles on the side.

Something like this:
5ac1335e19e44_GasExploit.png.bf23fad6c10775d8070d08cc8fed4bf6.png
Someone help me out or link to the post. Much appreciated.

 

so thanks to this, instead of separating storage, store it all in one room and run a chain of vents down the wall, the mixing and bouncing will make the vents periodically dump o.o, am I gathering that right?

maybe better to run a circle vents spread around the room, and feed into where needed

11 hours ago, Vilda said:

Safety note: This kind of storage (and any other working similarly) will crash your game the moment the amount of gas per tile overflows the variable used to represent amount of gas in one tile. So bigger rooms are better than minimal builds if you intend to store massive amounts in there

How much gas per tile would that be exactly? I imagine quite a lot.

Why not just use doors and compress the air/gas? I don't see a real advantage. For me doors just look soooo much cleaner than a puddle of magic water.

And before you say. Duh, magic doors, no power needed. Hypothetical yes you are right but you can power them if you want and need automation and a magic puddle is just glitchy weak sauce to me.

Btw happy Easter to everyone :D

23 minutes ago, Yoma_Nosme said:

Hypothetical yes you are right but you can power them if you want and need automation and a magic puddle is just glitchy weak sauce to me.

 

There is always some "glitchy sauce" in Klei games and sometimes they turn into nice gamemechanics and get "integrated/accepted".
Look DS/SW for example. Player can choose, what to use, that's fine for me.
When someone builds door compressor / overpressure vent, he has exactly that in mind.
Drip feature is a bit bad, because it could be triggered accidentally, even when you try to avoid it.
jpyx9.jpg

3 hours ago, Repseki said:

How much gas per tile would that be exactly? I imagine quite a lot.

Can't remember for sure. I THINK that it used to be about 4k in early builds because they used a signed type (contains numbers with - even if they are not used], but that it was since changed to unsigned and maybe even bigger type. People who check the code would know the exact number.

2 hours ago, Vilda said:

Can't remember for sure. I THINK that it used to be about 4k in early builds because they used a signed type (contains numbers with - even if they are not used], but that it was since changed to unsigned and maybe even bigger type. People who check the code would know the exact number.

pretty sure it was like 2 billion kilos, i.e. never going to happen.

17 minutes ago, Lifegrow said:

pretty sure it was like 2 billion kilos, i.e. never going to happen.

It might, if you used it for CO2 :)

As I said, don't know the current "maxint" but it used to happen and can happen given the way integer numbers are represented and this effectively bypassing the built in max pressure limit.

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