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Oxygen Not Included

  1. This isn't even the best example of how well this can work, the battery can be integrated into the steam room and the new timer sensor makes it possible for the tepidiser to become active for a split second every other second if you just set it to red and green, no matter how hot the temperature gets as it activates for that split sceond before realising that the surrounding temperature is too hot and it should not activate. But this has always existed, ever since the introduction of the current steam turbine because the tepidizer creates like x4 as much heat as it takes power for some bizarre reason but cuts at 85C, which is a pretty stupid truncation on something that could be balanced correctly in the more obvious and more sensical manner (producing 960kDtus instead of 4000-something kDtus for 960w of power, which would actually be better for some builds as it tends to heat up liquids too fast sometimes). If you use this setup, power is just a minor inconvenience, much like slimelung. I really wish Klei would patch stuff like this but not in such a way that leaves other mechanics that you have to use being annoying. At this point you can just use this for power, planter-pot exploit or starvation ranching with shove voles for food and (at the significant cost of duplicant labor) put duplicants in oxygen masks as when those run out, during out-of-breath animations with those on, they will consume no oxygen. What is the point of all the intricate mechanics when exploits like this make the regular game effectively debug mode? I have to actively try to avoid the want to use exploits because they are so convenient in the long term and trying to do things without them becomes a chore of micro-management. It's like choosing between putting a whole bunch of temp shift plates in an industrial sauna every other tile to save on half the resources used or just spamming them on every single tile because it's easier and more fun when you do it at the cost of more resources, except the latter costs less somehow and now there is only the incentive to do the latter and then the whole game falls apart unless you install mods or something to try and limit yourself properly. Klei, please address these exploits, there are simple solutions to fixing them!
  2. went threw the bottom of the boxes with pogo stick by accident
  3. he is not in the all level. so i search on internet and he is not where he is supposed to be
  4. This and the previous report are the identical bug. In this screenshot, all of the overhang you can see is completely clippable, you can walk right through it. Not serious, but it also doesn't look intentional, figured I'd drop it.
  5. While walking back to try a jump, I was walking with my back to the wall and clipped inside this rock shelf that looks to be intended to make you need to round the corner a little wider. To clarify, I am essentially standing inside the glitch, in this report location. In any other kind of game, a bug you'd hardly notice much less care about, but perhaps of note in a speedrunner. I'm not sure if I get a reply with this, but if I do, is this type of stuff significant / should I be reporting it every time I see it? Absolutely love the game. Haven't b-hopped since CS:S and the itch it gave me was never this strong. Thanks, team.
  6. You can skip that whole part with double jump
  7. if you jump on the edge you can jump up here and skip the first part of the whole mission
  8. This is the club room, the thing in front of the white board if u get on top of it u bassicly go in the wall. The best situation to counter this is to either take the projecter away or make the room bigger
  9. J'ai effectué une mise à jour suite à une longue absence sur le jeu. En me reconnectant sur le niveau "Playground" je remarque que les différentes cartes disséminées dans le niveau ne sont plus là, comme si je les avaient déjà rammassées. Or, sur la liste à laquelle on a accès en mettant la pause il y a marqué, 0/60 pour les deux types de cartes. Je ne peut donc pas faire la collection de ces cartes. Merci d'avance pour votre réponse
  10. At the beginning of the level, you can catch sister with a tackle. This way you can easily gain experience.
  11. During Minecart Carnage, after leaving the house and climbing the rocks, you can climb on top of the map with Ledge Grab and just kinda walk around. It's fun though.
  12. If you go into recess and watch a back to class replay it will instantly finish recess with a nonexistant time. unsure if this works with any other levels, i have not tried
  13. at this point of the map you are able to jump outside of the map and walk over/arround it with invisible platforms now below your feet
  14. my friend just got stuck in the shelf by symply using pogo stick
  15. I picked up the tiny toy, then i ran under the table, then threw the toy. i grew under the table and got stuck
  16. Checking a replay for a level while in a different level sometimes causes you to die "out of bounds" and it teleports you to the level you attempted to view the replay for. After finishing the level, the time you get will be put on the level you were originally on when you checked the replay. I didn't even mean to do this and now I have a 21 second run on big kid's side cause i did recess with slide boost.
  17. You can jump onto the piping shown here and see through the walls and get stuck
  18. Запрыгнул на камень и заскользил в это место
  19. i did it mutiple times with only 3 and 4 jumps and i dont get the reward pls fix
  20. Bonjour, J'ai obtenu tout les cartes 60/60 de la map "Basement" et obtenu "Mont Ville" et par la même occasion j'ai fini la collection des stickers n°1 et débloqué "Starry" puis le lendemain lors de ma connexion je ne les avait plus alors que j'ai déjà tout les cartes et tout les stickers... Je ne peux donc plus les avoir? Merci de votre compréhension,
  21. я зашел в игру и у меня черный экран только интерфейс есть
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