Neotuck Posted March 15, 2018 Share Posted March 15, 2018 Working with the latest patch I went to see how much oil a tamed slickster produces. From what I can tell a single tamed slickster in a stable will produce on average 50 kg oil per cycle if supplied with plenty of CO2 (and assuming it doesn't glitch like on @NanoD's video) and 8 slicksters will fit in a 96 tile stable. So with a full stable like in the picture you can produce about 666 g/s of oil, not much but if you got a volcano and convert it to natural gas you can run 11 natural gas generators non stop Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/ Share on other sites More sharing options...
Luminite2 Posted March 16, 2018 Share Posted March 16, 2018 Is it still a 1:1 ratio with CO2? They'll each remove 50kg of it per cycle? Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/#findComment-1015674 Share on other sites More sharing options...
Neotuck Posted March 16, 2018 Author Share Posted March 16, 2018 3 minutes ago, Luminite2 said: Is it still a 1:1 ratio with CO2? They'll each remove 50kg of it per cycle? I wasn't counting the CO2 but if it's anything like the pufts it's no longer a 1:1 ratio, it takes less CO2 for oil and too much CO2 pressure no longer causes the slicksters to be stuck on inhaling Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/#findComment-1015679 Share on other sites More sharing options...
Luminite2 Posted March 16, 2018 Share Posted March 16, 2018 I did some testing, and it looks like a ratio of 1:2, i.e. they produce twice as much oil as they consume CO2. Assuming a volcano for renewable heat, the 500 g/s CO2 output of the petroleum generator can be turned into 33.33% of its petroleum intake (3000 g/s)... or the 82.5 g/s of CO2 from a natural gas generator can be turned into 275% (!) of it's natural gas intake (60 g/s). Ignoring the PH2O, one gas generator can feed roughly two slicksters, which can produce enough oil to heat into enough natural gas to run the original generator and 1.75 more (which will produce even more CO2, et cetera). Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/#findComment-1015731 Share on other sites More sharing options...
Zarquan Posted March 16, 2018 Share Posted March 16, 2018 31 minutes ago, Luminite2 said: I did some testing, and it looks like a ratio of 1:2, i.e. they produce twice as much oil as they consume CO2. Assuming a volcano for renewable heat, the 500 g/s CO2 output of the petroleum generator can be turned into 33.33% of its petroleum intake (3000 g/s)... or the 82.5 g/s of CO2 from a natural gas generator can be turned into 275% (!) of it's natural gas intake (60 g/s). Ignoring the PH2O, one gas generator can feed roughly two slicksters, which can produce enough oil to heat into enough natural gas to run the original generator and 1.75 more (which will produce even more CO2, et cetera). That's quite silly. I'm not certain that a volcano is guarantied on all maps, so I crunched some numbers to see if more conventional systems could work. If you were to use 10000 grams of crude oil with the oil refinery -> nat gas and petroleum -> fert maker -> nat gas and coal loop, you would end up producing 2840.45 g of crude oil back. If you were to take the polluted water and instead apply it to an oil well (after cleaning it) rather than fert synthesizers, then we can have returns of 8,085 g/s crude oil for every 10,000 g/s used. If we could only heat to petroleum, which is more likely to be possible, then you can get 17,971.5 g/s of petroleum for every 10,000 g/s petroleum spent using oil wells. Using fertilizer synthesizers, it was 4,388.9 g petroleum generated per 10,000 g petroleum spent. It should be noted that this means if we use the oil wells, or better just boil the crude oil, we can remove excess water from the system and use it to provide oxygen with electrolyzers or use it to grow plants. We can also freeze excess CO2 and feed it to hatches if we are careful. Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/#findComment-1015739 Share on other sites More sharing options...
Neotuck Posted March 16, 2018 Author Share Posted March 16, 2018 12 minutes ago, Zarquan said: we can have returns of... was there suppose to be more to your post? Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/#findComment-1015746 Share on other sites More sharing options...
Zarquan Posted March 16, 2018 Share Posted March 16, 2018 1 minute ago, Neotuck said: was there suppose to be more to your post? Why yes! I just finished it! EDIT: I have a tendency to accidentally post before it's complete and have to edit it. Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/#findComment-1015748 Share on other sites More sharing options...
Neotuck Posted March 16, 2018 Author Share Posted March 16, 2018 16 minutes ago, Zarquan said: We can also freeze excess CO2 and feed it to hatches I think this got patched but I'm not sure. your idea works but if I do find a volcano of any type I'm going to try my idea Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/#findComment-1015753 Share on other sites More sharing options...
BlueLance Posted March 16, 2018 Share Posted March 16, 2018 I also noticed that a puft provides more slime than it consumes, if you have a puft in a pocket on Polluted oxygen in the slimelung biome there can be some pretty hefty amounts of slime underneath them haha Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/#findComment-1015805 Share on other sites More sharing options...
Soulwind Posted March 16, 2018 Share Posted March 16, 2018 So hatches produce 1/2 the coal as they consume in food, while all the others produce 2x what they eat I thier respective resources? what about morbs? Since they can't be tamed are they being hit by the 1/100th wild debuff? Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/#findComment-1015941 Share on other sites More sharing options...
Neotuck Posted March 16, 2018 Author Share Posted March 16, 2018 18 minutes ago, Soulwind said: So hatches produce 1/2 the coal as they consume in food, while all the others produce 2x what they eat I thier respective resources? what about morbs? Since they can't be tamed are they being hit by the 1/100th wild debuff? from what I can tell they are unchanged, but they now drown in water so we can't use this bug to trick morbs into releasing large amounts of gas I had 10 morbs in my puft stable and they seem to sustain 4 pufts just fine Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/#findComment-1015947 Share on other sites More sharing options...
Yoma_Nosme Posted March 16, 2018 Share Posted March 16, 2018 Well morbs don't consume anything and produce po2 so they are infintly effective Link to comment https://forums.kleientertainment.com/forums/topic/88723-tamed-slickster-production/#findComment-1015948 Share on other sites More sharing options...
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