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Tamed Slickster Production


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Working with the latest patch I went to see how much oil a tamed slickster produces.  From what I can tell a single tamed slickster in a stable will produce on average 50 kg oil per cycle if supplied with plenty of CO2 (and assuming it doesn't glitch like on @NanoD's video) and 8 slicksters will fit in a 96 tile stable.

So with a full stable like in the picture you can produce about 666 g/s of oil, not much but if you got a volcano and convert it to natural gas you can run 11 natural gas generators non stop :D 20180315161847_1.thumb.jpg.33a6e93f39708caa536e45cd8a7c35b3.jpg

3 minutes ago, Luminite2 said:

Is it still a 1:1 ratio with CO2? They'll each remove 50kg of it per cycle?

I wasn't counting the CO2 but if it's anything like the pufts it's no longer a 1:1 ratio, it takes less CO2 for oil and too much CO2 pressure no longer causes the slicksters to be stuck on inhaling

I did some testing, and it looks like a ratio of 1:2, i.e. they produce twice as much oil as they consume CO2.

Assuming a volcano for renewable heat, the 500 g/s CO2 output of the petroleum generator can be turned into 33.33% of its petroleum intake (3000 g/s)... or the 82.5 g/s of CO2 from a natural gas generator can be turned into 275% (!) of it's natural gas intake (60 g/s). Ignoring the PH2O, one gas generator can feed roughly two slicksters, which can produce enough oil to heat into enough natural gas to run the original generator and 1.75 more (which will produce even more CO2, et cetera).

31 minutes ago, Luminite2 said:

I did some testing, and it looks like a ratio of 1:2, i.e. they produce twice as much oil as they consume CO2.

Assuming a volcano for renewable heat, the 500 g/s CO2 output of the petroleum generator can be turned into 33.33% of its petroleum intake (3000 g/s)... or the 82.5 g/s of CO2 from a natural gas generator can be turned into 275% (!) of it's natural gas intake (60 g/s). Ignoring the PH2O, one gas generator can feed roughly two slicksters, which can produce enough oil to heat into enough natural gas to run the original generator and 1.75 more (which will produce even more CO2, et cetera).

That's quite silly. 

I'm not certain that a volcano is guarantied on all maps, so I crunched some numbers to see if more conventional systems could work.  If you were to use 10000 grams of crude oil with the oil refinery -> nat gas and petroleum -> fert maker -> nat gas and coal loop, you would end up producing 2840.45 g of crude oil back.

If you were to take the polluted water and instead apply it to an oil well (after cleaning it) rather than fert synthesizers, then we can have returns of 8,085 g/s crude oil for every 10,000 g/s used. 

If we could only heat to petroleum, which is more likely to be possible, then you can get 17,971.5 g/s of petroleum for every 10,000 g/s petroleum spent using oil wells.  Using fertilizer synthesizers, it was 4,388.9 g petroleum generated per 10,000 g petroleum spent.

It should be noted that this means if we use the oil wells, or better just boil the crude oil, we can remove excess water from the system and use it to provide oxygen with electrolyzers or use it to grow plants.  We can also freeze excess CO2 and feed it to hatches if we are careful.

18 minutes ago, Soulwind said:

 So hatches produce 1/2 the coal as they consume in food,  while all the others produce 2x what they eat I  thier respective resources?

 what about morbs? Since they can't be tamed are they being hit by the 1/100th wild debuff?

from what I can tell they are unchanged, but they now drown in water so we can't use this bug to trick morbs into releasing large amounts of gas

I had 10 morbs in my puft stable and they seem to sustain 4 pufts just fine 

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