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mathmanican posted a topic in [Oxygen Not Included] - General DiscussionI've looked (briefly) for a post that shows this, but didn't find it. It's mostly likely not new to some. If it has already been shared, then I guess I'll share it again (please share links to other posts, as it's always fun to read more). Hatches (as well as dreckos, pips, shinebugs, pufts, etc. - not shove voles) can have their movement blocked by liquid. A two tall stack of liquid will trap hatches, pips, and drekkos. This means you can reduce their movement, even in a large room. So if you are fond of 4 by 24 rooms, you can still force the little buggers to stay in as small a region as you want (even 1 tile, right on the grooming station and drop food in from above). In the picture below, they won't leave their little 4 tile wide walking region. The same trick works with pips and drekkos. Flying creatures require a tad more structure (you have to have a top as well, and you have to put walls above the liquid stacks, as flyers can move diagonally. @abud, You were playing with a drekko feeder a bit ago, and wanting to herd drekkos. I think you can use this principle to block/encourage their movement, as you want. I tried getting the walls to pop UP with a mechanized door (to no avail), but you can make a quick water wall using a 10g valve. You'll obviously want this behind a shut off. (rough idea below). A few weight plates to detect where the drekko currently is, and you can herd animals as if they were in a dairy farm (one way movement with doors shutting closed behind them after they move where you want them).