Search the Community

Showing results for tags 'stable'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Return of Them
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Hot Lava
    • [Hot Lava Beta] - General Discussion
    • [Hot Lava Beta] - Suggestions and Feedback
    • [Hot Lava Beta] - Bug Tracker
    • [Hot Lava Beta] - Strats and Records
    • [Hot Lava Beta] - Developer Log
    • Hot Lava Beta Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Forum Upgrade

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Shipwrecked
  • Hot Lava - [Open Beta]

Categories

  • Hot Lava - Beta Reports


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 4 results

  1. Ok, let's go. From what I could understand, you have critters, and they eat something and excrete something. EX: Hatch - Eats many things, excrete coal. Others excrete something useless but produce something interesting EX: Glossy Drecko, Eats peppernut, excrete phosphorite, produces plastic. But there is something very cool, you can groom creatures, and that grooming process varies per creature, but the hatch for an example when groomed will lose 55% wilderness per cycle (in other words 2 cycles). And when creatures are groomed they get many effects and you get access to many pieces of information like the creatures their calories, reproduction rate, its happiness if the creature is tame (fully groomed) and if the wilderness is growing (what means the creature isn't groomed) But what effects does grooming apply? After a creature is fully groomed (tame) the information called happiness applies an effect that is increasing reproduction rate (to be happy the creature must not be overcrowded with more than other 7) and another effect is applied to the creature metabolism, it doubles. (100% {what means it will eat more and produce more, in hatch example, the hatch would produce twice as more coal}) But, coming back to the overcrowded thing, it's very simple, a stable can have at maximum 96 tiles, and I'm not sure about this information but I THINK, that you can only place 8 creatures in a 96 tilled stable. Then you ask me. What the H*** is that stable? It's a room that makes creatures be groomed faster, but that's a lie, I tested it. The other information that the stable room says is that it makes creatures less hostile (Not sure if this is right) but it also says that makes the creature be more productive, but such thing is the job of the tame effect, not the stable effect. And if you look on the creatures there is no effect being shown that says the creature is being faster groomed because of the stable. So please can someone explain to me why am I wrong (because I think that's the case) or if I simply should groom all my creatures outside of a stable so I would never have to deal with overcrowding.
  2. I used to use a seizuring autosweeper as conveyor ore dropper, but qol3 has allow me to simplified my stable setup to the point that I want to share it. Let's see a demo first (roughly 37 seconds, be a little patient pls) You can see how the number of the critters is changing in room overlay. I used doors as ceiling cuz I thought you could see how eggs are moved on rails, but you can't. I doesn't serve any other purpose tho. What's happening Detail about automation (very simple) and conveyor system Some cons that I can foresee (cuz I haven't played in real game) I believe you can extend this idea to greckos stables too.
  3. I wanted to share my hatchery I build that: neatly slots into standard 4 high floors minimizes the Hatch floor space for ease of grooming maximizes the usage of rest of the stable doesn't require wrangling for Hatch management Nothing really revolutionary here: Bit of explanation: Automation: Shipping:
  4. I'm currently using 3 auto-sweepers and1 working loader. It works in its own way, but I don't like it. It automates killing extra hatches, and no wrangling and no egg transfer by dupes. I'm looking for more options like this. I saw the auto-morph one, it's good, but I want to see more options.