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Working hydrogen power with + net gain


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We all know the dream, get all of our oxygen sorted out without spending outside electricity, how about that plus a net gain to actually have a hydrogen energy base.... well here we are.

Brothgars automated doors, but in a setup that doesn't delete gas as his door automation did, built in every which way possible until it actually gave a net gain in hydrogen per cycle.

Gives 65+kg of hydrogen per cycle in the 4 tiles, hydrogen generator requires 60kg per cycle.

Runs 2 electrolysers / water pump / gas pump / 4 refrigerators / 10 Lights

Effectively giving you a net gain of 580w to use as you please (4x120, 10x10).

Wires don't get damaged as the water / gas pumps aren't on long enough to spike power enough.

Battery will never discharge.

If you don't care about oxygen and just want a power generator just replace the bottom doors the oxygen side to solid wall to delete oxygen as its made.

Prep wise, you need to get all 4 tiles where the gas pump is to contain hydrogen, as well as the top row of tiles and run it for 1 cycle before you start pumping hydrogen to the generator so the gas pipes can get a build up.

Buffer gates and filter gates set to 1 second.

Save file

Hydro Power.sav

 

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480kj added / 473.4kj removed

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800w x 600 seconds / 1000 = 480kj per cycle. Hydrogen generator working 100% entire cycle every cycle.

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I can see two issues with your setup.

It does not control temperature of the outgoing oxygen. Your duplicants will get pretty hot over time.

It does not take outside gas pressure into account. Your duplicants may be getting popped ears debuff from it.

And yeah, I'm not really friend of the power free airlock gas transport. But that's matter of personal preference so I don't consider it an issue with the build, just an attribute.

It's just the base part of free energy, people can add cooling to it as they please, or just delete the oxygen anyway. If you have an open base where oxygen can flow freely then popped ear debuff doesn't matter too much which it doesn't anyway, otherwise you can put it in a corner of your base no one goes to giving you plenty of time to cool the oxygen beforehand.

You just pop a few wheezes below the oxygen exit as a basic cooling solution, I didn't think I would need to demonstrate that tbh.

Edit -

Shuts last door to delete oxygen if atmo sensor is above x grams of oxygen, if pressure is an issue.

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6 hours ago, travaldofan said:

i mean i've seen the setup before, early access to refined metal is quite far, so this setup is far from good but great job! 

It takes literally no time to get refined metal. couple of cycles and your done, first thing I do is get a rock smasher and mine gold if i can find it and refine it. 

13 hours ago, travaldofan said:

i mean i've seen the setup before

 

15 hours ago, Lutzkhie said:

his design on brothgar 3 printer challenge

The original idea came from Brothgars power plant video below, however both his door methods randomly deleted gas, 2 electrolyzers give the most effiecient electrolyzer / +kg of hydrogen per cycle being over 30kg, so two are more than enough to power a single hydrogen generator permanently. And the actual shape and position of the doors make a HUGE difference to that efficiency. This layout being the best one out of every single way I could build the thing.

The idea being a powered base solely from Hydrogen.

And here it is, miles more efficient than anything Brothgar shows in the video, and produces a usable 2kw+ of power 1200kj+ excess power per cycle while powering itself permanently.

Gas pipes and position of the hydrogen generators have to be there, as you want the pipes to be as short as possible and due to how gas and water split at a junction, the first two generators are always powered, which is good as the first one powers the thing, and the last generator is on a timer to allow some hydrogen buildup during the day so the 3rd and last dont get starved.

first gen is set to the smart battery with a 100% 40% set up so you can squeeze a bit more hydrogen into the 3rd and 4th.

The timer for the last generator set anywhere between 60-65% uptime for max power.

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Brothgars original video

 

2 hours ago, xenoborg said:

 

The original idea came from Brothgars power plant video below, however both his door methods randomly deleted gas, 2 electrolyzers give the most effiecient electrolyzer / +kg of hydrogen per cycle being over 30kg, so two are more than enough to power a single hydrogen generator permanently. And the actual shape and position of the doors make a HUGE difference to that efficiency. This layout being the best one out of every single way I could build the thing.

Nice setup, the logical circuit is amazing to watch :)

Do to my base disposition (water arrives from left, futur power station to the right) I did an invertion : see photo.

First question : the atmo sensor is I guess set to be ON when pression is high (enough O2 in base). As I see the doors do not open then to deliver O2, as the other doors continu to open for H2. Fine. Neat. But isn't O2 building in the production chamber at a point were it floods to the pump side, then O2 been send to the H2 generators?

Second question : the séquence for the doors are as follow?

time --> 5sec --> 5 sec --> 5 sec (default time ?)

door 1 --> 1 --> C --> 1 (etc)

door C --> 2 --> C --> C (etc)

door C --> C --> 3 --> C (etc)

123 = open, C = close

Third question : why short H2 pipes? They need to be short or without junction?

2 hours ago, xenoborg said:

due to how gas and water split at a junction, the first two generators are always powered,

I would have long pipe for H2 as to create a buffer, so my intuition is wrong?

Screenshot_1.png

On 2/26/2018 at 9:22 AM, Kasuha said:

And yeah, I'm not really friend of the power free airlock gas transport. But that's matter of personal preference so I don't consider it an issue with the build, just an attribute.

I feel the same way.  It's an exploit, without question, and I refuse to design my systems around exploits.  But I'm not going to chide others who want to have fun with it. 

46 minutes ago, Argelle said:

Do to my base disposition (water arrives from left, futur power station to the right) I did an invertion : see photo.

Due to how hydrogen wants to float up and to the left I can't guarantee you will get the same amount of hydrogen per cycle as you would if it was reversed you might even get less than the desired 60kg per cycle, but test it out and see!

46 minutes ago, Argelle said:

First question : the atmo sensor is I guess set to be ON when pression is high (enough O2 in base). As I see the doors do not open then to deliver O2, as the other doors continu to open for H2. Fine. Neat. But isn't O2 building in the production chamber at a point were it floods to the pump side, then O2 been send to the H2 generators?

You set the atmo sensor to above x grams aka above 2000g i have it set to 2200, its one of those things you'll have to test out depending on where you put it and how your base is set up for oxygen to flow.

Once its running for a bit the top layer will only be hydrogen preventing oxygen from reaching the pump, the bottom doors close causing the oxygen being produced to get deleted when the middle door closes, to keep up hydrogen production while you don't necessarily need the oxygen.

46 minutes ago, Argelle said:

Second question : the séquence for the doors are as follow?

time --> 5sec --> 5 sec --> 5 sec (default time ?)

door 1 --> 1 --> C --> 1 (etc)

door C --> 2 --> C --> C (etc)

door C --> C --> 3 --> C (etc)

123 = open, C = close

 

All of the buffer and filter gates are set to 1 second, door one closes, door two closes, door three closes while door one opens, then door two opens and finally door three, repeat.

46 minutes ago, Argelle said:

Third question : why short H2 pipes? They need to be short or without junction?

I would have long pipe for H2 as to create a buffer, so my intuition is wrong?

You have to remember each block of pipe you have holds 1000g of gas, and the longer the pipe is the more time it takes for reserves to get pumped to it so more chance of your generator to potentially run out of packets and stop.

if you just have the one generator it doesn't matter as much because at least when built with the pump on the left side you produce more than one generator can use, so eventually your pipes will always be full no matter how long they are, if you have more than one however you need to have it like I have, as close as possible and in a line so you know the closer ones are fed first, and the further ones are starved for less of a time as its a short distance for a packet to reach it.

41 minutes ago, goboking said:

I feel the same way.  It's an exploit, without question, and I refuse to design my systems around exploits.  But I'm not going to chide others who want to have fun with it. 

Id consider it on the same level as a water lock, or having 4 doors to delete gas for an airlock. But to each their own.

2 hours ago, xenoborg said:

(full answer)

Thanks a lot for your reply :)

I did not know for the tendance to go left (and not right) for H2, that's odd, but what I loose but a not so optimum setup, I will gain by the next build to the right, in a colder biome (power station).

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