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Dupe Expectations Don't Lower After Quiting Job


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Poor Nails is crazy stressed right now.

He was a Tenured Scientist (highest tier research job) but when I finished all the research I moved him to Apprentice Miner.

Several cycles later I noticed him becoming more and more stressed and checked out his expectations. They were still the same as when he had his higher tier job.

I made him unemployed to double check. No change.

I saved and reloaded. No change.

Nails_stress.thumb.png.1809a04e5b1b844f1b42992858d7f2bb.png

It seems like a valid game mechanic but I just wanted to confirm that it is as intended, as I remember the devs saying the expectations would revert after leaving the job.

Cheers.

Well I guess I misunderstood...thanks for confirming.

So here's a thought...surely it's better to never advance your dupes to the maximum job tier. If, for example, you're not in a rush to finish the research, you could leave your dupe as a basic scientist.

In summary, you get the permanent expectation increase from the maximum tier, but do you get any permanent bonuses?

1 hour ago, six_demon_bag said:

In summary, you get the permanent expectation increase from the maximum tier, but do you get any permanent bonuses?

After mastering a job, the Dupe permanently keeps the stat bonus from that job (I think all are +2?), as well as any traits that come with that job ( ie Miner T2 digging Abyssalite).  This is balanced by also permanently keeping the Food and Decor expectations.

1 hour ago, six_demon_bag said:

Well I guess I misunderstood...thanks for confirming.

So here's a thought...surely it's better to never advance your dupes to the maximum job tier. If, for example, you're not in a rush to finish the research, you could leave your dupe as a basic scientist.

In summary, you get the permanent expectation increase from the maximum tier, but do you get any permanent bonuses?

The dupes do get the permanent bonus on mastering the job as have already been mentioned above but I generally don't promote dupes to the highest tier before much later in the game, the extra +2 bonus is not a reasonable trade off for the increased expectations, and there's only two jobs where you ever need the highest tier level anyway, those being mechatronic and exosuit engineers, so it's pretty irrelevant to get the highest tier until you're a fair bit down the road of base development, and can at that point easily handle the increased expectations.

I'm only on cycle 50 on my furthest OC update base, but I've already promoted several of my dupes to high tier jobs. I've got a Tenured Scientist who just started being a Gofer, and a tier 2 scientist working on his tenure. Stress hasn't been an issue yet. They all eat Gristle Berries or Liceloafs so far, and they don't even seem to use the massage tables or rec room.

I do have a ton of art spam.

6 hours ago, six_demon_bag said:

Well I guess I misunderstood...thanks for confirming.

So here's a thought...surely it's better to never advance your dupes to the maximum job tier. If, for example, you're not in a rush to finish the research, you could leave your dupe as a basic scientist.

In summary, you get the permanent expectation increase from the maximum tier, but do you get any permanent bonuses?

I'm about to abandon a colony on cycle 100+ because it has serious problems, BUT it also has nearly all but the final few researches complete and I never went above a tier 2 researcher with +1 to food.  In my mind it's not even unlikely this will happen to me again, it wasn't a hitch to keep him a lower tier at all from my perspective.

2 hours ago, Ilmu011 said:

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NAILS IS A BOY?!?

I always renamed Nails to "Sombra" because of her hair...

Seeing as Dupes are created by a process not unlike a 3D printer, they likely do not possess genders.

23 hours ago, PhailRaptor said:

After mastering a job, the Dupe permanently keeps the stat bonus from that job (I think all are +2?), as well as any traits that come with that job ( ie Miner T2 digging Abyssalite).  This is balanced by also permanently keeping the Food and Decor expectations.

Woh!! that is actually very useful. So both the "courier" career path and the "janitor" job offer strength bonuses and I think additional max carry weight. So really we should be getting all the dupes mastered in these roles as soon as possible...right? Or am I missing something?!?

 

23 hours ago, Saturnus said:

....so it's pretty irrelevant to get the highest tier until you're a fair bit down the road of base development, and can at that point easily handle the increased expectations.

yep...I went right ahead and learnt that the hard way. Luckily Nails got a "Sunny Disposition" bonus trait on a Nural Vacillator which reduces stress by 20 percent per cycle, so (s)he's chilled out a bit now.

4 hours ago, six_demon_bag said:

Woh!! that is actually very useful. So both the "courier" career path and the "janitor" job offer strength bonuses and I think additional max carry weight. So really we should be getting all the dupes mastered in these roles as soon as possible...right? Or am I missing something?!?

You also get both "Gofer" and "Courier".  So between the 3 jobs, you can end with +6 Strength on top of whatever your Dupe actually has.

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