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9 hours ago, The Arcanian said:

 

Water locks always felt like an exploit to me. I just use a vacuum lock, as in a gas pump between two doors, usually paired with a filter for the gas I want to keep in.

There's a water lock in every real life toilet u-bend. Is that an exploit?

Just now, Moggles said:

 

There's a water lock in every real life toilet u-bend. Is that an exploit?

This is a good point. However, those don't work if there is a large pressure difference. So, if by 'exploit' we just mean something in the simulation that is very different from reality, then a water lock to stop mixing of similar-pressure gases is fine, but to keep a room pressurized is not.

14 minutes ago, Luminite2 said:

This is a good point. However, those don't work if there is a large pressure difference. So, if by 'exploit' we just mean something in the simulation that is very different from reality, then a water lock to stop mixing of similar-pressure gases is fine, but to keep a room pressurized is not.

It is hardly us, the players, fault that the game does not, yet at least, any realistic representation of pressure.

It doesn't need to either really. Physics in a game world does not have to be realistic, it just needs to be consistent with itself.

14 hours ago, Kabrute said:

considering dupes get debuffs for using it, its not super exploity and thus not an exploit but a factored element of the game

This is a fair point, but the debuff is quite manageable.

6 hours ago, Luminite2 said:

This is a good point. However, those don't work if there is a large pressure difference. So, if by 'exploit' we just mean something in the simulation that is very different from reality, then a water lock to stop mixing of similar-pressure gases is fine, but to keep a room pressurized is not.

Yes, the pressure part is what bugs me.

5 hours ago, Saturnus said:

It is hardly us, the players, fault that the game does not, yet at least, any realistic representation of pressure.

It doesn't need to either really. Physics in a game world does not have to be realistic, it just needs to be consistent with itself.

1

While I agree that consistency is most important. When you have a game that is supposed to function off of a simplified physics simulation you can only get so far from real physics before it is no longer a physics simulation and is just a game with weird rules.

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