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Gas compressors tanks for gas Storage


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The addition of gas compressor tanks I believe would be a great feature to the game. You will no longer have to make a room for this purpose and make all the necessaries to go with it ventilation, the air chamber to keep it from escaping and all the other hassles of containing a gas in a room for storage. So you can store chlorine, hydrogen, or any other gas that is need even oxygen. Plus this could be a way to help stop pipe from backing up and creating a block at the filters. The gas compressors tanks can be made in different size for storage purposes like small  compressor 2 high x 1 long medium 3 high x 2 long and large could be 4 high x 6 long (large be like a industrial tank) This could also be researchable. With this option included you could even create a  personal tank  (like a propane tank for grills) bottling station and empting station. so you can feel scrubbers with chlorine with out having to make a pipe to it. So it could be more temporary on the scrubber and can be changed locations without having to run pipes to it.  with this stations can make a tank holder for the personal tanks for storage (like in picture) for filled tanks waiting to be moved  or holding to be emptied  or fill up a scrubber when needed. I hope This could be a feature added I would personally appreciate a easier way to store gas in the game without the hassle.

CB23003JR_Gas_Cylinder_Cabinet.jpg

The point of compactors is that they provide access point for duplicants to carry materials into or from. But duplicants don't handle gases directly, you always need to use pumps, pipes, and vents.

Current options for storing gases include:

- a meandering pipe, providing 1 kg per tile storage, enough for many applications since pipes lie in background

- a room with a pump and high pressure vent, up to 20 kg per tile. Exploits may allow going ever higher.

- a cooler/evaporator and a pool of liquid gas, about 400 kg per tile (depends on the gas) or 10 kg/tile in a liquid pipe.

- freezing the gas solid, tons per tile

I would definitely welcome a gas bottler and emptier (the later with pipe output) so I don't have to pull a pipe everywhere I use a bit of gas. 

But I think the current gas storage options are sufficient and don't require a new type of building. For instance ore scrubber doesn't really need more gas storage than ~20 kg stored in a meandering pipe covering 5x4 area.

 

Yes there are ways to do this but they are not as efficiently doing what I'm purposing on a item being made to fulfill this purpose. This wouldn't be a compactor it be a compressor for gases only. This would eliminate gas escaping from a room while being able to fill it with oxygen so dupes can work with hydrogen is being stored in the tank. With out making a extra room with air locks to pump it back in to the room for storage. Included some pictures of what I'm talking about.

ETRV1-e1464109521496.jpg

TJP-074.jpg

Most of the time, there's no reason to build gas storage. If you're getting too much of certain gas, you're either producing too much, or processing too little. It only makes sense together with gas bottler/emptier to help getting rid of long gas pipes with minimum transfer rate, such as to ore scrubbers or hydrogen cooling rooms. And for that purpose the emptier can be able to hold some amount of gas before it pushes it into the pipe, in a similar manner how liquid bottle emptier now holds the bottle on top of it while it gets empty.

Yeah at the moment I am currently working on a system that will condense gasses, Excluding Hydrogen unless someone can tell me a way to liquify it, which would be great because I would then run it through an aquatuner and use it as my coolant for all purposes. I know you can run it through the thermo regulators but then it just breaks the pipes and evaporates straight aaway i think

1 hour ago, BlueLance said:

Yeah at the moment I am currently working on a system that will condense gasses, Excluding Hydrogen unless someone can tell me a way to liquify it, which would be great because I would then run it through an aquatuner and use it as my coolant for all purposes. I know you can run it through the thermo regulators but then it just breaks the pipes and evaporates straight aaway i think

According to Wiki, hydrogen stays liquid between 14 K and 21 K - that's too narrow range to run it through aquatuner.

https://oxygennotincluded.gamepedia.com/Category:Liquid

Though the table is apparently somewhat aged.

4 hours ago, Kasuha said:

According to Wiki, hydrogen stays liquid between 14 K and 21 K - that's too narrow range to run it through aquatuner.

https://oxygennotincluded.gamepedia.com/Category:Liquid

Though the table is apparently somewhat aged.

You can do it with liquid oxygen and aqua tuner (very difficult) you can use regulators expect pipes to explode (also difficult)you can use the grams hydrogen door vacuum exploit easy could crash game tho :(

6 minutes ago, BT_20 said:

You can do it with liquid oxygen and aqua tuner (very difficult) you can use regulators expect pipes to explode (also difficult)you can use the grams hydrogen door vacuum exploit easy could crash game tho :(

What I mean, when you run liquid hydrogen at 21 K through aquatuner, you cool it down to 7 K, that's below its freezing temperature. So it will turn into solid hydrogen. Even if you managed to get liquid hydrogen, you can't run it through aquatuner.

Yes please to this, I would REALLY like a new bldg that is a high pressure gas container so that I can hoard  hydrogen, natural gas, oxygen, etc for periods when it is not so plentiful.  I know I can do it with exploits with air vents and rooms with pumps or pipes wandering all over but that is such a pain and harder to build in a survival game instead of a very useful high pressure gas container. 

51 minutes ago, Denisetwin said:

Yes please to this, I would REALLY like a new bldg that is a high pressure gas container so that I can hoard  hydrogen, natural gas, oxygen, etc for periods when it is not so plentiful.  I know I can do it with exploits with air vents and rooms with pumps or pipes wandering all over but that is such a pain and harder to build in a survival game instead of a very useful high pressure gas container. 

You can use a door compression system, technically it is not an exploit, since a piston compression system is pretty identical. But that is for each person to decide.

17 minutes ago, BlueLance said:

piston compression system is pretty identical.

It is, but real world pistons use power to do the work. Here it's more of a byproduct of the door implementation.

The way doors are used by some players is kind of ironic when you consider the amount of effort devs put into making them 'fair' and not delete gases.

10 hours ago, Kasuha said:

It is, but real world pistons use power to do the work. Here it's more of a byproduct of the door implementation.

The way doors are used by some players is kind of ironic when you consider the amount of effort devs put into making them 'fair' and not delete gases.

Agreed, doors should not be free compressors, though obviously they they should not delete gas either.

If doors had simply been designed to be BETWEEN tiles that would have avoided this whole issue, but maybe we can do something similar at a mechanical level, say if a door had a direction such that one side was the 'outside' and the barrier were created their.  The gas on the door remains on the door space aka the 'inside' and nothing moves or gets compressed at all.

1 hour ago, ImpalerWrG said:

If doors had simply been designed to be BETWEEN tiles that would have avoided this whole issue, but maybe we can do something similar at a mechanical level, say if a door had a direction such that one side was the 'outside' and the barrier were created their.  The gas on the door remains on the door space aka the 'inside' and nothing moves or gets compressed at all.

 

Bring on tanks for gas storage, along with fire and other disasters that can effect the base. I can just see my base and dupes dieing in a huge fireball of compressed Hydrogen or in their sleep from a leaking CO2 tank. 

Would make the game interesting :)

On 3/26/2018 at 10:28 AM, BlueLance said:

You can use a door compression system, technically it is not an exploit, since a piston compression system is pretty identical. But that is for each person to decide.

Can you post one that isn't huge and buildable in survival base?  I don't see how this would work without deleting the gas?

On 26/03/2018 at 4:28 PM, BlueLance said:

You can use a door compression system, technically it is not an exploit, since a piston compression system is pretty identical. But that is for each person to decide.

The door compression isn't the exploit, the storage of unlimited 'pressure' gas or liquid without the tiles of the storage room breaking is the exploit.  Hopefully structural limits will get fully developed at some stage.

4 hours ago, malloc said:

The door compression isn't the exploit, the storage of unlimited 'pressure' gas or liquid without the tiles of the storage room breaking is the exploit.  Hopefully structural limits will get fully developed at some stage.

So is the fact that it costs no energy to compress it. 

 

9 hours ago, Denisetwin said:

Can you post one that isn't huge and buildable in survival base?  I don't see how this would work without deleting the gas?

I am currently at work but when I get home I will show you a small and simple design or @Neotuck may have one floating around in his images since this guy seems to have a photo of almost everything I could think of.... except my partner.... I bloody well hope not :p

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