watermelen671 Posted January 25, 2018 Share Posted January 25, 2018 10 minutes ago, midjones said: Okay now where did you get that from lol. I guess just like we have Room bonuses, new clothing that helps dupes be more effective at different jobs. Perhaps even a way to train certain skills? I sure hope one of those is a firefighter outfit Where'd I get these? They'v'e been in the files for a while now... Also, to give you a rundown on what each of these are: Spoiler Chef Doctor Mechanic Miner Scientist Athlete Body builder Link to comment https://forums.kleientertainment.com/forums/topic/86698-next-update-life-after-tubes/page/2/#findComment-995570 Share on other sites More sharing options...
ColBBQ Posted January 25, 2018 Share Posted January 25, 2018 Hopefully a few new machines will be added for us to test out along with the clothes. Link to comment https://forums.kleientertainment.com/forums/topic/86698-next-update-life-after-tubes/page/2/#findComment-995593 Share on other sites More sharing options...
jiaonichifanla Posted January 25, 2018 Share Posted January 25, 2018 9 hours ago, watermelen671 said: Where'd I get these? They'v'e been in the files for a while now... Also, to give you a rundown on what each of these are: Hide contents Chef Doctor Mechanic Miner Scientist Athlete Body builder I want to know how to find the picture in the files. Where are the files? How can I open these files? Need some software ? Or? Link to comment https://forums.kleientertainment.com/forums/topic/86698-next-update-life-after-tubes/page/2/#findComment-995653 Share on other sites More sharing options...
watermelen671 Posted January 25, 2018 Share Posted January 25, 2018 40 minutes ago, jiaonichifanla said: I want to know how to find the picture in the files. Where are the files? How can I open these files? Need some software ? Or? You need Unity Assets Extractor, and the files you use with it are any .assets files. Since those kinds of files are (essentially) a compilation file of all the in game assets, you're looking for Texture2D, those are the images you can extract. Spoiler Edit: Oh shoot, I didn't tell you how to extract them! XD Step 1: Highlight the Texture2D files Step 2: Select Plugins Step 3: Select Export to .png Step 4: Select file folder to extract to Step 5: Profit Spoiler Edit: Oh shoot, I didn't tell you how to extract them! XD Step 1: Highlight the Texture2D files Step 2: Select Plugins Step 3: Select Export to .png Step 4: Select file folder to extract to Step 5: Profit Edit #2: Link to comment https://forums.kleientertainment.com/forums/topic/86698-next-update-life-after-tubes/page/2/#findComment-995666 Share on other sites More sharing options...
Moggles Posted January 25, 2018 Share Posted January 25, 2018 Are we seeing job specific clothing? lol oh dear fingers crossed then. I randomly wished for a clothing system out loud last year and never thought of it again. Toot toot. Link to comment https://forums.kleientertainment.com/forums/topic/86698-next-update-life-after-tubes/page/2/#findComment-995685 Share on other sites More sharing options...
Rusjcd Posted January 26, 2018 Share Posted January 26, 2018 What are you guys really talking about? I wonder, is my steam copy of the game completely different from yours? And all of you do not have such issues, like me? WHAT IMHO we really need: 1. Fix the bug with the disappearance of resources, for example, when you replace wires, pipes, etc. with another type. 2. Fix the distiller and the skimmer so that they produce water with the correct temperature. 3. Make at least a little bit more realistic physics of water and air. When gases move around the room at the speed of a dead fly, it's really annoying. On one side of the room, the ventilation grille does not work because of excess pressure, and on the other side there is almost the vacuum? Seriously? Or when the water level is leveling for a couple of cycles? 4. In the game about the temperature, we have two buildings to cool substances to any temperature, but not one to heat. Everything has a threshold of overheating, we have automatic equipment for controlling the temperature and switching off the mechanisms, but the heaters are switching off on their own. Why there is the threshold of overheating of 175 degrees, if they are automatically turning off by about 80? In the game, you can melt almost any material, but we still do not have the mechanisms for this, except to throw it into magma, haha. 5. And what about the physics of pressure? We have pressure, we have temperatures. But there is no dependence. Where is the expansion of gases and liquids when heated? Give us the compressors! Besides the fact that we need something like "Thermo Aquatuner" for heating, it would be great to have an ability to make our own thermodynamic cycles. 6. More layers. We need a gas map. So far we have only a map of oxygen, but there are a lot of gases in the game. If the gas concentration is low, the gases become indistinguishable. And it's terribly inconvenient to look through every square in the room to find out if there is any specific gas left in it. We need a pressure map. Again, there is a map of oxygen pressure, but there is no pressure map of other gases, and this is important information. Externally, the gases are visible only at high concentrations, but most often the operating pressure range will be up to 2 kg. And more other layers. 7. Fix target selection system. For example, there are 10 inactive dupes. You give them the task of switching the switch or disassembling a piece of wire. And all 9 dupes who are nearby, continue to stand, instead of them from the very edge of the map comes a cripple to do this. I'm not talking about the system of priorities and the duplicant's love to destroy. Why do we need a priority system if they have incurable priorities in the types of work? 8. Fix the clothes. It works badly in all, if you used them, you know what I'm talking about. 9. Destructible natural structures that are not made of neutronium. They are really annoying sometimes. why can not we destroy them if they are of a destroyable material? 10. New biomes. Only 3 randomly generated biomes? Seriously? And plus one start biome, and one oil biome, which is always down. There is no interest to dig the asteroid. 11. And yes, we need for needs and progress. We can find and dig out oil, make plastic and create comfortable beds. But for what? Duplicants feel good enough. All their needs in game are either those without which they will quickly die, or those that are not required at all. Good food quality? Comfortable beds? They can sleep on the floor and you will not see the difference. What is good to be done? A new variable that would be responsible for comfort. Accumulating and giving certain opportunities at a certain level. For example, building a portal into a new asteroid? The joke 12. Continuing the previous idea - not job, but the recreation upgrade! it was necessary for a long time. But if you already did Occupational Upgrade, it's time to think about rest! Inactive duplicants just stand wherever there are no extreme conditions. We need more recreation objects, some buildings, which dupes can use, when they inactive - looking at Flower Vase, making exercises on some sport equipment (running in manual generator?), playing bowling or... computer? Maybe add some restroom? With animals, plants? Aquarium? Cinema? 13. Finally, maybe... a final goal?! I understand that this is an early access, but thanks to it we still don't have a logical end in DS... Without jokes, this may be the ultimate goal - to gain a certain amount of comfort points. Than more comfortable duplicant feels themself, than better he gets to sleep, rests and feels, the more he begins to feel some connection with his original? And when he reaches a certain level, he disconnects from the duplicant-shell, returning consciousness to his physical original? The final goal is to move all the created dupes to "home". Of course, to create a rocket and fly away as the final goal would be more logical, but someone already wrote this idea. It does not seem that Klei are going to make such a final... As with any final, unfortunately. 14. Achievements? It would be great to have certain big and small goals in the game to achieve, especially if they would bring some replayability. E.g., "Collect all possible duplicants in one game" and "End the game using no more than 5 duplicants". Well, you will agree, it would be fun to have such achievements like: "Space Zoo - Collect all types of animals in one room", "Aeroman - Fly in the tube by the duplicant at least 1000 cells at once", " Lucky - Get sick and healed 10 times by the same duplicant". And, yes, "Be comfortable, creature - get 1000 comfortable points", "Enlightened - Complete the puzzle and go home". Link to comment https://forums.kleientertainment.com/forums/topic/86698-next-update-life-after-tubes/page/2/#findComment-996001 Share on other sites More sharing options...
Nascarlaser1 Posted January 26, 2018 Share Posted January 26, 2018 1 hour ago, Rusjcd said: What are you guys really talking about? I wonder, is my steam copy of the game completely different from yours? And all of you do not have such issues, like me? WHAT IMHO we really need: 1. Fix the bug with the disappearance of resources, for example, when you replace wires, pipes, etc. with another type. 2. Fix the distiller and the skimmer so that they produce water with the correct temperature. 3. Make at least a little bit more realistic physics of water and air. When gases move around the room at the speed of a dead fly, it's really annoying. On one side of the room, the ventilation grille does not work because of excess pressure, and on the other side there is almost the vacuum? Seriously? Or when the water level is leveling for a couple of cycles? 4. In the game about the temperature, we have two buildings to cool substances to any temperature, but not one to heat. Everything has a threshold of overheating, we have automatic equipment for controlling the temperature and switching off the mechanisms, but the heaters are switching off on their own. Why there is the threshold of overheating of 175 degrees, if they are automatically turning off by about 80? In the game, you can melt almost any material, but we still do not have the mechanisms for this, except to throw it into magma, haha. 5. And what about the physics of pressure? We have pressure, we have temperatures. But there is no dependence. Where is the expansion of gases and liquids when heated? Give us the compressors! Besides the fact that we need something like "Thermo Aquatuner" for heating, it would be great to have an ability to make our own thermodynamic cycles. 6. More layers. We need a gas map. So far we have only a map of oxygen, but there are a lot of gases in the game. If the gas concentration is low, the gases become indistinguishable. And it's terribly inconvenient to look through every square in the room to find out if there is any specific gas left in it. We need a pressure map. Again, there is a map of oxygen pressure, but there is no pressure map of other gases, and this is important information. Externally, the gases are visible only at high concentrations, but most often the operating pressure range will be up to 2 kg. And more other layers. 7. Fix target selection system. For example, there are 10 inactive dupes. You give them the task of switching the switch or disassembling a piece of wire. And all 9 dupes who are nearby, continue to stand, instead of them from the very edge of the map comes a cripple to do this. I'm not talking about the system of priorities and the duplicant's love to destroy. Why do we need a priority system if they have incurable priorities in the types of work? 8. Fix the clothes. It works badly in all, if you used them, you know what I'm talking about. 9. Destructible natural structures that are not made of neutronium. They are really annoying sometimes. why can not we destroy them if they are of a destroyable material? 10. New biomes. Only 3 randomly generated biomes? Seriously? And plus one start biome, and one oil biome, which is always down. There is no interest to dig the asteroid. 11. And yes, we need for needs and progress. We can find and dig out oil, make plastic and create comfortable beds. But for what? Duplicants feel good enough. All their needs in game are either those without which they will quickly die, or those that are not required at all. Good food quality? Comfortable beds? They can sleep on the floor and you will not see the difference. What is good to be done? A new variable that would be responsible for comfort. Accumulating and giving certain opportunities at a certain level. For example, building a portal into a new asteroid? The joke 12. Continuing the previous idea - not job, but the recreation upgrade! it was necessary for a long time. But if you already did Occupational Upgrade, it's time to think about rest! Inactive duplicants just stand wherever there are no extreme conditions. We need more recreation objects, some buildings, which dupes can use, when they inactive - looking at Flower Vase, making exercises on some sport equipment (running in manual generator?), playing bowling or... computer? Maybe add some restroom? With animals, plants? Aquarium? Cinema? 13. Finally, maybe... a final goal?! I understand that this is an early access, but thanks to it we still don't have a logical end in DS... Without jokes, this may be the ultimate goal - to gain a certain amount of comfort points. Than more comfortable duplicant feels themself, than better he gets to sleep, rests and feels, the more he begins to feel some connection with his original? And when he reaches a certain level, he disconnects from the duplicant-shell, returning consciousness to his physical original? The final goal is to move all the created dupes to "home". Of course, to create a rocket and fly away as the final goal would be more logical, but someone already wrote this idea. It does not seem that Klei are going to make such a final... As with any final, unfortunately. 14. Achievements? It would be great to have certain big and small goals in the game to achieve, especially if they would bring some replayability. E.g., "Collect all possible duplicants in one game" and "End the game using no more than 5 duplicants". Well, you will agree, it would be fun to have such achievements like: "Space Zoo - Collect all types of animals in one room", "Aeroman - Fly in the tube by the duplicant at least 1000 cells at once", " Lucky - Get sick and healed 10 times by the same duplicant". And, yes, "Be comfortable, creature - get 1000 comfortable points", "Enlightened - Complete the puzzle and go home". 1 and 2: Those seem like bugs, and I have not experienced them my self, though that has happened often with ONI. 3: Agreed, we really need more better liquid and gases. 4: I don't personally use those kinds of buildings so I honestly don't know how those work 5: This would also be a good thing to add, and IMO would fall under 3 6: We already have something like this. When you open the oxygen overlay it shows you all of the kinds of gas in a certain area, and just gives them different colors depending on if they are breathable. 7:Agred. Dupes can be stupid often XD. Hopefully this new update that just got its preview released will help with that (I have not used it yet so I have no idea if this is true) 8:I have not used clothes often so I'm not sure how they work 9: agreed 10: agreed 11 and 12: This would also be useful/interesting, though for me not having the current selection of items (like sleeping on the floor) in my base usually spells disaster, but that could just be my play style causing that to happen. 13: There is already a goal to the game. This kind of game has the goal of surviving as long as possible, and when you do finally die (or just cant stand the lag anymore lol) you restart, and try a different strategy to continue farther. This game is also good for player made goals and missions/challenges. 14: Agreed, though the "End game using no more than X amount of dupes" would have to be tweaked slightly, since there is no "end" to ONI, other then death.. Link to comment https://forums.kleientertainment.com/forums/topic/86698-next-update-life-after-tubes/page/2/#findComment-996034 Share on other sites More sharing options...
TheOlz Posted January 26, 2018 Share Posted January 26, 2018 Some reasonable ideas there, but please not achievements. A game should be fun without adding arbitrary requirements to get arbitrary trophies - if a game feels like it needs achievements it means the game is lacking depth. I'd much prefer the game be made better, than being given a collect x dupes achievement. If you want to make challenges for yourself, do them anyway like people are already doing. One of the worst changes (next to micro transactions) that have hit the gaming industry since arcade machines went from real money to tokens. (yes I'm old ) Link to comment https://forums.kleientertainment.com/forums/topic/86698-next-update-life-after-tubes/page/2/#findComment-996039 Share on other sites More sharing options...
watermelen671 Posted January 26, 2018 Share Posted January 26, 2018 2 hours ago, Rusjcd said: 6. More layers. We need a gas map. So far we have only a map of oxygen, but there are a lot of gases in the game. If the gas concentration is low, the gases become indistinguishable. And it's terribly inconvenient to look through every square in the room to find out if there is any specific gas left in it. We need a pressure map. Again, there is a map of oxygen pressure, but there is no pressure map of other gases, and this is important information. Externally, the gases are visible only at high concentrations, but most often the operating pressure range will be up to 2 kg. And more other layers. Link to comment https://forums.kleientertainment.com/forums/topic/86698-next-update-life-after-tubes/page/2/#findComment-996062 Share on other sites More sharing options...
Rusjcd Posted January 26, 2018 Share Posted January 26, 2018 Yes, it's must have mod. Hope this features will be added in vanilla game! Link to comment https://forums.kleientertainment.com/forums/topic/86698-next-update-life-after-tubes/page/2/#findComment-996063 Share on other sites More sharing options...
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