Lutzkhie Posted January 17, 2018 Share Posted January 17, 2018 on the germ overlay its shows that this morb is a source of slimlung, so i was wondering if i could infect my dupes also what is that brain? ohh and another one of that brain, just 10+ tiles below it with a stop sign and some automation wires Link to comment Share on other sites More sharing options...
Kabrute Posted January 17, 2018 Share Posted January 17, 2018 It shows that but i've never seen them create it directly, always something else infects the air, I farm morbs in my toilets..... Link to comment Share on other sites More sharing options...
Kroning Posted January 17, 2018 Share Posted January 17, 2018 30 minutes ago, Lutzkhie said: also what is that brain? Press on the chair and assign dupe to it. Dupe will run there and get some "brainwash". After a few seconds stop process and dupe will obtain random perk. Works one time per brain, so choose dupe carefully. Link to comment Share on other sites More sharing options...
Kabrute Posted January 17, 2018 Share Posted January 17, 2018 After some careful observation it seems that they create 200 germs of slimelung per poof of air And the brain will give your duplicant a random trait, divers lung is a common one. Link to comment Share on other sites More sharing options...
Lutzkhie Posted January 17, 2018 Author Share Posted January 17, 2018 the morb that i have is not creating any slimlungs, maybe because its trap? Link to comment Share on other sites More sharing options...
BlueLance Posted January 17, 2018 Share Posted January 17, 2018 From what I have seen morbs do not produce the disease just the medium, Pufts on the other hand do. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted January 17, 2018 Share Posted January 17, 2018 I wish I could farm pufts... morbs + pufts = slime for my 'shrooms farm! Link to comment Share on other sites More sharing options...
blash365 Posted January 17, 2018 Share Posted January 17, 2018 10 hours ago, Kroning said: Works one time per brain, so choose dupe carefully. According to the gamepedia about ONI, the "Neural Vacillator" can be used once _per device_. But multiple times per brain. Are you sure about the "one time per brain"-thing? https://oxygennotincluded.gamepedia.com/Neural_vacillator Link to comment Share on other sites More sharing options...
Kroning Posted January 17, 2018 Share Posted January 17, 2018 40 minutes ago, KittenIsAGeek said: I wish I could farm pufts... morbs + pufts = slime for my 'shrooms farm! Why not? 3 minutes ago, blash365 said: According to the gamepedia about ONI, the "Neural Vacillator" can be used once _per device_. But multiple times per brain. Are you sure about the "one time per brain"-thing? https://oxygennotincluded.gamepedia.com/Neural_vacillator The brain is inside device. So it's the same thing. Device = brain. Am I wrong? Link to comment Share on other sites More sharing options...
SquirrelTeeth Posted January 17, 2018 Share Posted January 17, 2018 Just to confirm; morbs do create their own slimelung in absence of other sources. Had one natural spawn in a pocket of chlorine with no slime adjacent that started filling up the room with germy polluted oxygen. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted January 17, 2018 Share Posted January 17, 2018 11 minutes ago, Kroning said: Why not? The brain is inside device. So it's the same thing. Device = brain. Am I wrong? My map has a single solitary puft. One. Singular. I"ma go cry now. Link to comment Share on other sites More sharing options...
Kabrute Posted January 17, 2018 Share Posted January 17, 2018 Each dupe have a brain, multipel times per dupe Link to comment Share on other sites More sharing options...
PhailRaptor Posted January 17, 2018 Share Posted January 17, 2018 Based on the tooltips, Neural Vascillators are able to accommodate more than 1 use. However, I have yet to encounter a vascillator that actually has more than 1 charge available to it. Link to comment Share on other sites More sharing options...
Kabrute Posted January 17, 2018 Share Posted January 17, 2018 your crossing terms, there is an apparent brain in the vacillator, there is a Brain in every dupe, so really they need to reword it, each building can be vacillated once, each dupe however, can be vacillated multiple times. Link to comment Share on other sites More sharing options...
blash365 Posted January 18, 2018 Share Posted January 18, 2018 Is there any further use of the Neural Vacillator after interacting with it? Do we get resources from dismantling? Link to comment Share on other sites More sharing options...
PhailRaptor Posted January 18, 2018 Share Posted January 18, 2018 4 hours ago, blash365 said: Do we get resources from dismantling? You can't dismantle it. The only way to get rid of it would be to force it to melt, or to break it with pressure damage. Apparently it's intentional, to "force you to adapt to your surroundings" or some such. Link to comment Share on other sites More sharing options...
blash365 Posted January 18, 2018 Share Posted January 18, 2018 Yes, i know that and it makes sense in most cases to to me. If you think of the Anti-Entropy-Thermo-Nullifer, it is useful for the entire game. You can choose to use it or not and you can build your base around it like a natural resource. But a device that only has a single use and blocks the place for the rest of the game seems rather odd. There is no benefit in shaping your base around it. It is simply a one-use-potion which affects a dupe and not its immediate surroundings. Link to comment Share on other sites More sharing options...
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