Mencken Posted January 16, 2018 Share Posted January 16, 2018 I have plenty in my above ground base so it makes sense to me to build a base right next to the ancient machine (and close to fuelweaver). Only need to come up for giant killing and frog rains. With monkeys and depth worms what mobs to place nearby work Best? Link to comment Share on other sites More sharing options...
ItsPizzaTime Posted January 16, 2018 Share Posted January 16, 2018 Really just tooth traps (for monkeys/worms) and a bunny-men enclosure is all you need for one person to live in ruins. The loot from those two mobs is so powerful it should be more than enough to keep you alive. Link to comment Share on other sites More sharing options...
Mencken Posted January 16, 2018 Author Share Posted January 16, 2018 Excellent I didn’t know how effective tooth traps were on depth worms. They also work on fuelweaver. Link to comment Share on other sites More sharing options...
landromat Posted January 16, 2018 Share Posted January 16, 2018 3 hours ago, Mencken said: I have plenty in my above ground base so it makes sense to me to build a base right next to the ancient machine (and close to fuelweaver). Only need to come up for giant killing and frog rains. With monkeys and depth worms what mobs to place nearby work Best? you can just close monkeys with fences and they will never distrub you again Link to comment Share on other sites More sharing options...
ShadowDuelist Posted January 16, 2018 Share Posted January 16, 2018 2 hours ago, Mencken said: Excellent I didn’t know how effective tooth traps were on depth worms. They also work on fuelweaver. Wait really? Can you actually kill FW just with tooth traps? Link to comment Share on other sites More sharing options...
fimmatek Posted January 16, 2018 Share Posted January 16, 2018 13 minutes ago, ShadowDuelist said: Wait really? Can you actually kill FW just with tooth traps? I doubt, or if so, it must be quite inefficient. You need more than 200 trap-hits to kill him (either you need a tons of traps, or need to reset them a lot) and there are still his minions and his shield. Link to comment Share on other sites More sharing options...
Starlogy Posted January 16, 2018 Share Posted January 16, 2018 b Link to comment Share on other sites More sharing options...
ShadowDuelist Posted January 17, 2018 Share Posted January 17, 2018 29 minutes ago, Starlogy said: b A Link to comment Share on other sites More sharing options...
Kyno Posted January 17, 2018 Share Posted January 17, 2018 Old print, but still works. Link to comment Share on other sites More sharing options...
Faintly Macabre Posted January 17, 2018 Share Posted January 17, 2018 4 hours ago, Kynoox_ said: Old print, but still works. So, using the lureplant bulbs to keep him from getting to the gateway to pull out the key, while the Houndius Shootius kill him off? The stuff people come up with. Link to comment Share on other sites More sharing options...
MondayNight Posted January 17, 2018 Share Posted January 17, 2018 Simpler version for ..simpler people (?!): Spoiler Aka "work smarter, not harder" - a practical yet lazy man's motto. Link to comment Share on other sites More sharing options...
Kyno Posted January 18, 2018 Share Posted January 18, 2018 19 hours ago, Faintly Macabre said: So, using the lureplant bulbs to keep him from getting to the gateway to pull out the key, while the Houndius Shootius kill him off? The stuff people come up with. Yes, he can't pull out the key Link to comment Share on other sites More sharing options...
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