Kabrute Posted January 10, 2018 Share Posted January 10, 2018 Well not quite everything, Can only turn half the metal into O2 but from what I am gathering from everyone and everything, literally everything in the game can now be turned into O2. Water Distiller turns Pwater and Sand into Water and Pdirt. Pdirt gasses directly into PO2(O2) So everything sand can now be O2. Rock granulator turns all minerals into sand. So all minerals are now O2. Slime,clay,dirt, etc can be cooked into sand....... Rock G turns half metal into sand. And last but not least, everything else can go through a hatch, into coal, to run your generator into power and CO2 which can be scrubbed to O2 XD For a game called Oxygen Not included its now completely included The world is O2 Link to comment Share on other sites More sharing options...
blash365 Posted January 10, 2018 Share Posted January 10, 2018 So how do you turn plastic into O2? Link to comment Share on other sites More sharing options...
Risu Posted January 10, 2018 Share Posted January 10, 2018 10 minutes ago, blash365 said: So how do you turn plastic into O2? Hatch. Link to comment Share on other sites More sharing options...
Kabrute Posted January 10, 2018 Author Share Posted January 10, 2018 seeds and coal seem to be the only thing hatches wont eat... but seeds grow plants, that produce food, that rots to po2 naturally. Reed fiber drops reed, feed to hatch XD everything is O2 Link to comment Share on other sites More sharing options...
GrindThisGame Posted January 10, 2018 Share Posted January 10, 2018 I liked how you could turn dupes into oxygen before (via outhouse morb route). At least you can use dupe "products" to get morbs and oxygen now. Link to comment Share on other sites More sharing options...
BT_20 Posted January 11, 2018 Share Posted January 11, 2018 CLORINE IS OXYGEN hatches eat frozen chlorine.and um is it possible to have a closed system for power with coal generators hatches and frozen co2 Link to comment Share on other sites More sharing options...
donutman07 Posted January 11, 2018 Share Posted January 11, 2018 What temperature range can hatches handle? for hatches to eat frozen chlorine/co2, am I gonna need to have it drop down on hatches in small amounts so they eat it before it melts/sublimates. Seems like an amusing way to get rid of unwanted gases, but possibly a lot of work. Only Chlorine is really unwanted anyways. Excess CO2 can always be turned into oil. Though if you're doing the tepidizer co2->natural gas loop you end up with more CO2 than you need, could turn the excess into coal this way. Speaking of seeds. Not that its a major issue, but is there any way to get rid of excess seeds? Do they melt into something? (never tried). It seems you always end up with an increasing amount of seeds. At some point, in a very distant future, you could be drowning in seeds! Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted January 11, 2018 Share Posted January 11, 2018 16 minutes ago, donutman07 said: Do they melt into something? (never tried). The primary element of seed is Genetic Ooze, and the melting point is 10000°K. Link to comment Share on other sites More sharing options...
Coolthulhu Posted January 11, 2018 Share Posted January 11, 2018 1 hour ago, R9MX4 said: The primary element of seed is Genetic Ooze, and the melting point is 10000°K. Last time I checked, melting genetic ooze crashed the game. Someone needs to check reed fiber, clothing and suits. Link to comment Share on other sites More sharing options...
Risu Posted January 11, 2018 Share Posted January 11, 2018 2 hours ago, Coolthulhu said: Last time I checked, melting genetic ooze crashed the game. Someone needs to check reed fiber, clothing and suits. It's an infinite loop of melting since it keeps melting into itself. Doubt the devs care though. Should just not have any element assigned to it instead of adding an arbitrary temperature. Link to comment Share on other sites More sharing options...
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